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<title>Ace of Spades Game Forums &#187; Topic: Classes</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Classes</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 11:21:03 +0000</pubDate>

<item>
<title>Akimbow on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=272#post-1763</link>
<pubDate>Wed, 27 Apr 2011 23:34:23 +0000</pubDate>
<dc:creator>Akimbow</dc:creator>
<guid isPermaLink="false">1763@http://forumarchive.spadille.net/</guid>
<description><p>I say be what ever class you say you want to be. We don't need to choose classes, the advantages and disadvantages are determined by our skill.
</p></description>
</item>
<item>
<title>zergling125 on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=272#post-1755</link>
<pubDate>Wed, 27 Apr 2011 22:58:14 +0000</pubDate>
<dc:creator>zergling125</dc:creator>
<guid isPermaLink="false">1755@http://forumarchive.spadille.net/</guid>
<description><p>what about the real life classes that were used during WWI or WWII ?
</p></description>
</item>
<item>
<title>CaptainMan on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=272#post-1754</link>
<pubDate>Wed, 27 Apr 2011 22:56:23 +0000</pubDate>
<dc:creator>CaptainMan</dc:creator>
<guid isPermaLink="false">1754@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, good point. Although because the rate at which one gets killed in a busy server is reasonably high (If you're going for kills rather than building, you die a lot even if you're good) having different 'jobs' may seem inconsequential, ie you don't really have enough time to get into your job. I dunno. Would be interesting to see it happen anyway.
</p></description>
</item>
<item>
<title>Captain.Linch on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=272#post-1750</link>
<pubDate>Wed, 27 Apr 2011 22:51:36 +0000</pubDate>
<dc:creator>Captain.Linch</dc:creator>
<guid isPermaLink="false">1750@http://forumarchive.spadille.net/</guid>
<description><p>It's funny you posted this cause I posted the same thing on the un-official forum and from that I've learnt one thing. Classes are a cheap idea cause most fps' have them so why don't we add jobs like a builder, commander or even infantry. This would make the game a little more in depth.
</p></description>
</item>
<item>
<title>CaptainMan on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=272#post-1749</link>
<pubDate>Wed, 27 Apr 2011 22:49:27 +0000</pubDate>
<dc:creator>CaptainMan</dc:creator>
<guid isPermaLink="false">1749@http://forumarchive.spadille.net/</guid>
<description><p>Obviously a thing to do when developing any fps is to add different classes of infantry but I'm not sure whether it would improve this game. For it to work they would need to be incredibly balanced - I can see the default class now being the only useful one.</p>
<p>Thoughts?
</p></description>
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