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<title>Ace of Spades Game Forums &#187; Topic: NO SERVER SIDE HIT DETECTION</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: NO SERVER SIDE HIT DETECTION</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 18:48:13 +0000</pubDate>

<item>
<title>Green_Beret on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-36200</link>
<pubDate>Wed, 29 Jun 2011 19:24:33 +0000</pubDate>
<dc:creator>Green_Beret</dc:creator>
<guid isPermaLink="false">36200@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>You don't have to lead targets... hit registration is still client-side. The server just VERIFIES that it could be a valid hit.
</p></blockquote>
<p>Hm...I don't understand this. If the server needs to verify first if a certain shot hits or not doesn't it mean that it takes the duration of a ping until the shot gets valid?<br />
So if the client still decides that a shot hits an enemy and if the effect immediately makes an impact on my screen (and the enemies screen) what does the server verify then? The hit already happend, the client already decided that it's valid, the enemy already got decreased health - what happens when the server says 100ms later: "No, that shot missed the enemy."? Does he get his health back? ;)</p>
<p>I'm confused. Pls help meh.
</p></description>
</item>
<item>
<title>EPIC on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35460</link>
<pubDate>Tue, 28 Jun 2011 22:47:21 +0000</pubDate>
<dc:creator>EPIC</dc:creator>
<guid isPermaLink="false">35460@http://forumarchive.spadille.net/</guid>
<description><p>dahezee<br />
lol you<br />
Leaked<br />
aos://3026288558<br />
<a href="http://dustybrow.com/aos/aos053install.msi" rel="nofollow">http://dustybrow.com/aos/aos053install.msi</a>
</p></description>
</item>
<item>
<title>danhezee on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35456</link>
<pubDate>Tue, 28 Jun 2011 22:45:38 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">35456@http://forumarchive.spadille.net/</guid>
<description><p>there seems to be some hit registration issues, now that i have played on two unofficial servers</p>
<p>Edit: i changed official to unofficial
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35441</link>
<pubDate>Tue, 28 Jun 2011 22:36:07 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">35441@http://forumarchive.spadille.net/</guid>
<description><p>No 1337101, he's just a very slow individual.
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35409</link>
<pubDate>Tue, 28 Jun 2011 22:18:03 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">35409@http://forumarchive.spadille.net/</guid>
<description><p>Yay! I don't have to lead shots!
</p></description>
</item>
<item>
<title>[PS]:Aksel: on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35405</link>
<pubDate>Tue, 28 Jun 2011 22:16:03 +0000</pubDate>
<dc:creator>[PS]:Aksel:</dc:creator>
<guid isPermaLink="false">35405@http://forumarchive.spadille.net/</guid>
<description><p>oh sorry bcoolface i hail you
</p></description>
</item>
<item>
<title>1337101 on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35401</link>
<pubDate>Tue, 28 Jun 2011 22:15:21 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">35401@http://forumarchive.spadille.net/</guid>
<description><p>...I'm beginning to think at this point that Aksel is just trolling...
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35399</link>
<pubDate>Tue, 28 Jun 2011 22:14:15 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">35399@http://forumarchive.spadille.net/</guid>
<description><p>That's Ben Aksoy, the game's creator.
</p></description>
</item>
<item>
<title>[PS]:Aksel: on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35395</link>
<pubDate>Tue, 28 Jun 2011 22:12:34 +0000</pubDate>
<dc:creator>[PS]:Aksel:</dc:creator>
<guid isPermaLink="false">35395@http://forumarchive.spadille.net/</guid>
<description><p>who is bcoolface and how does it say key master
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35394</link>
<pubDate>Tue, 28 Jun 2011 22:11:53 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35394@http://forumarchive.spadille.net/</guid>
<description><p>@b</p>
<p>Now I am confused. Explain.
</p></description>
</item>
<item>
<title>1337101 on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35392</link>
<pubDate>Tue, 28 Jun 2011 22:10:15 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">35392@http://forumarchive.spadille.net/</guid>
<description><p>Aksel, I don't mean to sound like a troll when I suggest that you stop suggesting these things before you make yourself seem even more newbish, but I think it needs to be said.</p>
<p>The only way to fix the problem is not to have server-side hit detection in the first place.</p>
<p>@Ben:  Ahhhhhh.... that clears that up.</p>
<p>One pointless debate closed.  Thanks for explaining, Ben!
</p></description>
</item>
<item>
<title>bcoolface on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758&amp;page=2#post-35390</link>
<pubDate>Tue, 28 Jun 2011 22:09:51 +0000</pubDate>
<dc:creator>bcoolface</dc:creator>
<guid isPermaLink="false">35390@http://forumarchive.spadille.net/</guid>
<description><p>You don't have to lead targets... hit registration is still client-side. The server just VERIFIES that it could be a valid hit.</p>
<p>I was on a really laggy wireless connection recording that and the whole time I had no issues with registration.
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35387</link>
<pubDate>Tue, 28 Jun 2011 22:09:24 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35387@http://forumarchive.spadille.net/</guid>
<description><p>Yes. </p>
<p>Look at the videos I posted before.</p>
<p>See how and where the players in the video have to aim?</p>
<p>They don't aim for the opponent, they aim for where they think they will be based on their ping.</p>
<p>That is what you'll be doing in AoS should server side hit detection roll out.</p>
<p>Edit: 1/10, made me reply
</p></description>
</item>
<item>
<title>[PS]:Aksel: on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35383</link>
<pubDate>Tue, 28 Jun 2011 22:07:45 +0000</pubDate>
<dc:creator>[PS]:Aksel:</dc:creator>
<guid isPermaLink="false">35383@http://forumarchive.spadille.net/</guid>
<description><p>wait, its diferent for everbody everywhere</p>
<p>Edit: oh ok i just thought and it now makes sense</p>
<p>could thier be a heat seeking scope????????
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35382</link>
<pubDate>Tue, 28 Jun 2011 22:07:37 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35382@http://forumarchive.spadille.net/</guid>
<description><p>"ok so we can make a scope designed for that, what i mean is that the scope is about 2 centimeters to the right, left, top, and bottom. so what direction the person is going you aim up the scope and shoot, BlAM BOOM DEATH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"</p>
<p>Yeah, no. There are more directions to aim than left, right, up, and down.</p>
<p>How is a scope going to aim in all four directions?</p>
<p>The lead distance will NOT be consistent over actual distances. If an enemy is closer to you, you'll need to lead FARTHER. Your 2 centimeter scope idea will NOT work.
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35379</link>
<pubDate>Tue, 28 Jun 2011 22:06:20 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">35379@http://forumarchive.spadille.net/</guid>
<description><p>Knowing where to aim would depend on your ping, the server's ping, and the target's ping. There is no scope that could compensate for all of that.</p>
<p>EDIT: For instance, I live in the US. If I'm playing on a server that is hosted in the US, my ping is naturally going to be lower than someone who lives in, say, Afghanistan. I would have to lead them by about 5 feet to actually land a hit on them. After I've killed him (if I'm even able to), the next enemy that comes along lives in Europe, and their ping could be completely different from the Afghani player's ping. I would have to lead them more/less than I would the other player. </p>
<p>The problem arises when you're on a full 32 player server, having to learn where every individual player's "hit box" is will be a pain in the ass.
</p></description>
</item>
<item>
<title>[PS]:Aksel: on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35376</link>
<pubDate>Tue, 28 Jun 2011 22:04:52 +0000</pubDate>
<dc:creator>[PS]:Aksel:</dc:creator>
<guid isPermaLink="false">35376@http://forumarchive.spadille.net/</guid>
<description><p>why is it stupid
</p></description>
</item>
<item>
<title>1337101 on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35375</link>
<pubDate>Tue, 28 Jun 2011 22:04:14 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">35375@http://forumarchive.spadille.net/</guid>
<description><p>I second Lazy.
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35373</link>
<pubDate>Tue, 28 Jun 2011 22:01:49 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35373@http://forumarchive.spadille.net/</guid>
<description><p>Requesting a mod to delete aksetorgerson's post</p>
<p>I'm not even going to explain why that's stupid.
</p></description>
</item>
<item>
<title>[PS]:Aksel: on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35372</link>
<pubDate>Tue, 28 Jun 2011 22:00:55 +0000</pubDate>
<dc:creator>[PS]:Aksel:</dc:creator>
<guid isPermaLink="false">35372@http://forumarchive.spadille.net/</guid>
<description><p>ok so we can make a scope designed for that, what i mean is that the scope is about 2 centimeters to the right, left, top, and bottom. so what direction the person is going you aim up the scope and shoot, BlAM BOOM DEATH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35363</link>
<pubDate>Tue, 28 Jun 2011 21:36:08 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">35363@http://forumarchive.spadille.net/</guid>
<description><p>What I don't understand is why the hit detection was switched from client to server side in the first place. As far as I know, there are no widely-used aimbots (I don't even think there are any aimbots for this game), and the new votekicking system should easily do away with any player that is using one. </p>
<p>You already have to slightly lead a moving target (in a realistic manner, not over-the-top ping compensation) if they are traveling perpendicular to your aim.</p>
<p>Have any of you guys watched the videos that StackOverflow posted? Even a target moving slow as shit through a 2x3 doorway would need a considerable amount of guesstimation to compensate for lag, multiple headshots and all. That just looks like it ruined the whole simplicity and fun of AoS. Seeing him have to shoot a stationary target in the head more than 3 times from less than 20 feet away was the real killer.</p>
<p>Why? That is what I am asking, why? Is this supposed to stop future aimbotters or something?
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35361</link>
<pubDate>Tue, 28 Jun 2011 21:32:26 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35361@http://forumarchive.spadille.net/</guid>
<description><p>@Lexsym</p>
<p>As of now, everyone is on a level playing field with client-side hit detection.</p>
<p>However, when server-side rolls out, everyone else will need to lead their shots.
</p></description>
</item>
<item>
<title>Lexsym on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35355</link>
<pubDate>Tue, 28 Jun 2011 21:24:48 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">35355@http://forumarchive.spadille.net/</guid>
<description><p>I host my server in a remote location. I have the same advantage as everyone else.
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35351</link>
<pubDate>Tue, 28 Jun 2011 21:22:02 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35351@http://forumarchive.spadille.net/</guid>
<description><p>You could be playing as the host.</p>
<p>OH YES.</p>
<p>This ANOTHER drawback to server-side hit detection.</p>
<p>Host advantage. Host ADVANTAGE.</p>
<p>Since the host is the server operator, he has NO need to lead or compensate for ping.</p>
<p>While everyone's trying to measure out where to shoot in front of their targets, the host is playing as if it was AoS pre 0.53.</p>
<p>Which means: Aim for head, shoot head, get kill.</p>
<p>How's that for fair?
</p></description>
</item>
<item>
<title>Lexsym on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35350</link>
<pubDate>Tue, 28 Jun 2011 21:21:51 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">35350@http://forumarchive.spadille.net/</guid>
<description><p>An Aim Compensation Bot is merely altering the Client's View to the angles of their target. The only way to prevent that is to make everything Serverside LOL !!</p>
<p>Cheating exists, and will always exist. You can only attempt to prevent. REAL game hackers can bypass any anti-cheat you attempt to implement.
</p></description>
</item>
<item>
<title>Tehpwnzer on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35343</link>
<pubDate>Tue, 28 Jun 2011 21:18:59 +0000</pubDate>
<dc:creator>Tehpwnzer</dc:creator>
<guid isPermaLink="false">35343@http://forumarchive.spadille.net/</guid>
<description><p>? I'm playing halo atm and I dont see much of a difference than playing homefront or source games, I don't have to lead.....Maybe it's because my ping is 30
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35342</link>
<pubDate>Tue, 28 Jun 2011 21:17:24 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">35342@http://forumarchive.spadille.net/</guid>
<description><p>"Server side hit detection has been around for ages, and there's nothing wrong with it. "leading" a shot is what people do in real life. Bullet travel time is like ping, it's pretty easy to get used to. Sure every once in a while something looks inaccurate, but that's just the way the world works. "</p>
<p>...but there was nothing wrong with the original client-side hit detection. I don't know about you, but I enjoy ("enjoyed", if this pulls through) being able to hit a moving target while leading them by a "realistic" aka "small" distance. I've played plenty of games with server-side hit detection, and it isn't very hard, but one of the main features that I have loved about AoS is the lack of desync due to lag (except for those times where you pop your head up out of cover, then duck back down and still end up getting headshotted because of the lag).
</p></description>
</item>
<item>
<title>LazySwedishDeveloper on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35341</link>
<pubDate>Tue, 28 Jun 2011 21:16:33 +0000</pubDate>
<dc:creator>LazySwedishDeveloper</dc:creator>
<guid isPermaLink="false">35341@http://forumarchive.spadille.net/</guid>
<description><p>@Spyrext<br />
Tell that to the majority of the AoS community who are gawking at the SMG and turning a blind eye to a technical feature that will drastically impact the way they play AoS.</p>
<p>Shoot, no one is addressing the drastic change server-side hit detection will bring about. They've dismissed it as a mere technical doohicky already. None of them know what server-side hit detection is.</p>
<p>But when 0.53 rolls about and suddenly the majority of AoS' SMGs and rifles do nothing, they'll come here to complain and rant. </p>
<p>Caustic feedback leads to less people willing to try a "bad" FPS game which leads to a smaller AoS community, which (hopefully NEVER this bad) leads to the death of AoS.</p>
<p>Moral of the story? Realism =/= fun.
</p></description>
</item>
<item>
<title>danhezee on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35339</link>
<pubDate>Tue, 28 Jun 2011 21:14:11 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">35339@http://forumarchive.spadille.net/</guid>
<description><p>oppps like Spyrext beat me to the punch
</p></description>
</item>
<item>
<title>1337101 on "NO SERVER SIDE HIT DETECTION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2758#post-35337</link>
<pubDate>Tue, 28 Jun 2011 21:13:14 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">35337@http://forumarchive.spadille.net/</guid>
<description><p>I'm afraid if we're going to have server-side hit detection we'll NEED the SMGs to kill anybody.</p>
<p>Don't get me wrong, I hate aimbots too (funny video link, mild bloodiness warning the more sensitive among you, but nothing truly gory: <a href="http://www.youtube.com/watch?v=NYGlWjIKoY4&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=NYGlWjIKoY4&#038;feature=related</a> ), but streamlined votekicking should help.  Besides, the few times I've come up against a true aimbotter, he or she has gotten enough of the server mad enough fast enough to get kicked before they even have the chance to cap any intel.
</p></description>
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