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<title>Ace of Spades Game Forums &#187; Topic: [Request] Pyspades Zombie Coding</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: [Request] Pyspades Zombie Coding</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 20:25:53 +0000</pubDate>

<item>
<title>TWiiSt3D on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-38622</link>
<pubDate>Sat, 02 Jul 2011 04:37:06 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">38622@http://forumarchive.spadille.net/</guid>
<description><p>nice idea and i though of a good name  Infection of spades lol
</p></description>
</item>
<item>
<title>Enari on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-38242</link>
<pubDate>Fri, 01 Jul 2011 16:15:08 +0000</pubDate>
<dc:creator>Enari</dc:creator>
<guid isPermaLink="false">38242@http://forumarchive.spadille.net/</guid>
<description><p>a simpler idea that doable:</p>
<p>limit one team to 1 player (zombie/vampire) and the rest is humans<br />
when the zombie kills someone they change team....
</p></description>
</item>
<item>
<title>TWiiSt3D on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-38155</link>
<pubDate>Fri, 01 Jul 2011 14:40:15 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">38155@http://forumarchive.spadille.net/</guid>
<description><p>trust we need melee :)
</p></description>
</item>
<item>
<title>Danke on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-37893</link>
<pubDate>Fri, 01 Jul 2011 06:18:47 +0000</pubDate>
<dc:creator>Danke</dc:creator>
<guid isPermaLink="false">37893@http://forumarchive.spadille.net/</guid>
<description><p>Not asking someone to do it, but would it be feasible in pyspades to do this?:<br />
Force a few players to Blue, and force the rest to green, and disable team switching<br />
Force greens to use smg with very limited ammo, no blocks, no nades<br />
Force tents and intel somewhere unreachable or at least very inconvenient.<br />
If a Blue dies, force them to green.<br />
Once Blue team is empty, shuffle teams.<br />
Maybe force enemies-on-map for both teams all the time? (or maybe just green)</p>
<p>Judging from the autobalance and team-is-full stuff I've seen in pyspades, most of that should be possible. I don't know about tents, intel, and smg/ammo.</p>
<p>I think that's as close as you can get to zombies with the lack of melee
</p></description>
</item>
<item>
<title>Triplefox on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-37883</link>
<pubDate>Fri, 01 Jul 2011 05:42:47 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">37883@http://forumarchive.spadille.net/</guid>
<description><p>We can't do this in pyspades because of client limitations.</p>
<p>We can do a few other game modes. I'll start with a TDM/reinforcement limit one and then see what can be done from there.</p>
<p>I don't want to do "survivor" rounds where you only get one life because we don't have spectating, so you would just sit there staring at the ground after death. It would get really boring.
</p></description>
</item>
<item>
<title>TWiiSt3D on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-37866</link>
<pubDate>Fri, 01 Jul 2011 04:52:21 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">37866@http://forumarchive.spadille.net/</guid>
<description><p>yea but still a stupidly good idea :)
</p></description>
</item>
<item>
<title>Salatinjsh on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36910</link>
<pubDate>Thu, 30 Jun 2011 11:40:16 +0000</pubDate>
<dc:creator>Salatinjsh</dc:creator>
<guid isPermaLink="false">36910@http://forumarchive.spadille.net/</guid>
<description><p>wait till game is released .. it need to be finished first...
</p></description>
</item>
<item>
<title>Adolf_Hitler on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36907</link>
<pubDate>Thu, 30 Jun 2011 11:37:35 +0000</pubDate>
<dc:creator>Adolf_Hitler</dc:creator>
<guid isPermaLink="false">36907@http://forumarchive.spadille.net/</guid>
<description><p>i like
</p></description>
</item>
<item>
<title>drewdog50 on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36904</link>
<pubDate>Thu, 30 Jun 2011 11:35:26 +0000</pubDate>
<dc:creator>drewdog50</dc:creator>
<guid isPermaLink="false">36904@http://forumarchive.spadille.net/</guid>
<description><p>it sounds cool but also sound as hard as hell
</p></description>
</item>
<item>
<title>Flame on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36867</link>
<pubDate>Thu, 30 Jun 2011 10:52:17 +0000</pubDate>
<dc:creator>Flame</dc:creator>
<guid isPermaLink="false">36867@http://forumarchive.spadille.net/</guid>
<description><p>dude I'm sorry but I'm gonna have to give you a wake-up call.<br />
Do you realize how hard this would be!?<br />
Ben hasn't released the source code yet either which means this would be even harder.
</p></description>
</item>
<item>
<title>Jonah on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36839</link>
<pubDate>Thu, 30 Jun 2011 09:20:22 +0000</pubDate>
<dc:creator>Jonah</dc:creator>
<guid isPermaLink="false">36839@http://forumarchive.spadille.net/</guid>
<description><p>dude ur idea sounds wicked sick. gl making it real.
</p></description>
</item>
<item>
<title>TWiiSt3D on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36828</link>
<pubDate>Thu, 30 Jun 2011 08:52:18 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">36828@http://forumarchive.spadille.net/</guid>
<description><p>LOL yea but i figured that it would be a epic idea and plus its the sorta thing that a majority of fps gamers like :)
</p></description>
</item>
<item>
<title>danhezee on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36824</link>
<pubDate>Thu, 30 Jun 2011 08:42:38 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">36824@http://forumarchive.spadille.net/</guid>
<description><p>We already have human zombies in the game.  They are called griefers
</p></description>
</item>
<item>
<title>TWiiSt3D on "[Request] Pyspades Zombie Coding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2887#post-36821</link>
<pubDate>Thu, 30 Jun 2011 08:08:32 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">36821@http://forumarchive.spadille.net/</guid>
<description><p>Im Requesting a mod for the server gui Pyspades that allows players to have a zombie server where one team is zombies the others are survivers and they have to build and defend off the zombies</p>
<p>Humans/survivers are aloud 6 members on the team and the other 26 players are zombies with melee weapons only and they spawn in caves under the map and dig up to feed on the living :)</p>
<p>ammo cant be sustained so once its gone its gone...</p>
<p>then when all the humans are dead the game restarts and it chooses 4 random people to be humans...</p>
<p>good idea ???</p>
<p>Pyspades Link:http://code.google.com/p/pyspades/
</p></description>
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