<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Topic: Fog in tunnels.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Fog in tunnels.</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 20:04:51 +0000</pubDate>

<item>
<title>MegaDeuce on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47690</link>
<pubDate>Sat, 16 Jul 2011 21:32:36 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">47690@http://forumarchive.spadille.net/</guid>
<description><p>I was bored and measured the fog limit once: 128 blocks.
</p></description>
</item>
<item>
<title>EPIC on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47681</link>
<pubDate>Sat, 16 Jul 2011 21:20:54 +0000</pubDate>
<dc:creator>EPIC</dc:creator>
<guid isPermaLink="false">47681@http://forumarchive.spadille.net/</guid>
<description><p>mrt i have to dissagree with you because it would be an unfair advantage for people who can handle that because they would be able to see and thus kill you from farther away
</p></description>
</item>
<item>
<title>mrt8062 on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47618</link>
<pubDate>Sat, 16 Jul 2011 19:31:17 +0000</pubDate>
<dc:creator>mrt8062</dc:creator>
<guid isPermaLink="false">47618@http://forumarchive.spadille.net/</guid>
<description><p>like minecraft we should have render limits begin an option like tiny short medium/normal far and very far so if your computer can't handle the game (witch is sad and u need an upgrade) won't complain about it and the people who hate it will be happy its a win win
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47614</link>
<pubDate>Sat, 16 Jul 2011 19:27:07 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">47614@http://forumarchive.spadille.net/</guid>
<description><p>Well it just serves to sort of create a gradient for the render limit. Foghacking doesn't actually help as much as you think it would.
</p></description>
</item>
<item>
<title>1337101 on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47610</link>
<pubDate>Sat, 16 Jul 2011 19:26:15 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47610@http://forumarchive.spadille.net/</guid>
<description><p>@Kaede: In 0.52 and earlier the render limit and the fog were seperate, as a few foghackers demonstrated.  Has that changed now?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-47571</link>
<pubDate>Sat, 16 Jul 2011 18:52:56 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">47571@http://forumarchive.spadille.net/</guid>
<description><p>It's not actually fog, it's just the render limit.
</p></description>
</item>
<item>
<title>Monsteri on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-1896</link>
<pubDate>Thu, 28 Apr 2011 10:09:04 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">1896@http://forumarchive.spadille.net/</guid>
<description><p>No, not what I meant.
</p></description>
</item>
<item>
<title>sharpeye9846 on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-1892</link>
<pubDate>Thu, 28 Apr 2011 10:03:46 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">1892@http://forumarchive.spadille.net/</guid>
<description><p>yes and even outside on the map!
</p></description>
</item>
<item>
<title>Monsteri on "Fog in tunnels."</title>
<link>http://forumarchive.spadille.net/topic.php?id=290#post-1866</link>
<pubDate>Thu, 28 Apr 2011 09:08:45 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">1866@http://forumarchive.spadille.net/</guid>
<description><p>This is not such big of a deal, but the fog in long long tunnels is white now, which isn't so realistic. I prefer them to be instead dark, since there should be very dark in lightless tunnel, or shouldn't it? As I said, this is not very big deal, but would anyways be nice to see someday.
</p></description>
</item>

</channel>
</rss>
