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<title>Ace of Spades Game Forums &#187; Topic: fog, why it is so close and huge?</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: fog, why it is so close and huge?</description>
<language>en</language>
<pubDate>Wed, 13 May 2026 18:44:14 +0000</pubDate>

<item>
<title>BlackMuffin on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-8010</link>
<pubDate>Sun, 08 May 2011 08:36:48 +0000</pubDate>
<dc:creator>BlackMuffin</dc:creator>
<guid isPermaLink="false">8010@http://forumarchive.spadille.net/</guid>
<description><p>@Drury<br />
I'm pretty sure I have, yes.
</p></description>
</item>
<item>
<title>Angus on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-7999</link>
<pubDate>Sun, 08 May 2011 07:45:18 +0000</pubDate>
<dc:creator>Angus</dc:creator>
<guid isPermaLink="false">7999@http://forumarchive.spadille.net/</guid>
<description><p>#2032</p>
<p>minecraft isnt that lightweight lol
</p></description>
</item>
<item>
<title>ryan on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-7967</link>
<pubDate>Sun, 08 May 2011 05:42:59 +0000</pubDate>
<dc:creator>ryan</dc:creator>
<guid isPermaLink="false">7967@http://forumarchive.spadille.net/</guid>
<description><p>you can see 150 blocks in any direction. the map is 512x512x64. i see no problem here</p>
<p><a href="http://ace-spades.com/wp-content/uploads/mapformat.jpg" rel="nofollow">http://ace-spades.com/wp-content/uploads/mapformat.jpg</a>
</p></description>
</item>
<item>
<title>Drury on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-7964</link>
<pubDate>Sun, 08 May 2011 05:29:42 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">7964@http://forumarchive.spadille.net/</guid>
<description><p>Fog of war. Ever heard that expression?
</p></description>
</item>
<item>
<title>sharpeye9846 on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-7959</link>
<pubDate>Sun, 08 May 2011 04:42:43 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">7959@http://forumarchive.spadille.net/</guid>
<description><p>yup, i would like to see a sun in one of the days...
</p></description>
</item>
<item>
<title>evilMonkey on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-2032</link>
<pubDate>Thu, 28 Apr 2011 15:01:53 +0000</pubDate>
<dc:creator>evilMonkey</dc:creator>
<guid isPermaLink="false">2032@http://forumarchive.spadille.net/</guid>
<description><p>"guys with better systems"?  If your system is so crappy you can't play AoS, then you need to get a new computer.  This game uses even less resources than Minecraft.
</p></description>
</item>
<item>
<title>Hydrotrope on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-2024</link>
<pubDate>Thu, 28 Apr 2011 14:45:22 +0000</pubDate>
<dc:creator>Hydrotrope</dc:creator>
<guid isPermaLink="false">2024@http://forumarchive.spadille.net/</guid>
<description><p>The fog is used to cover the edges of the range of view.
</p></description>
</item>
<item>
<title>Mr. Freeze on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-2019</link>
<pubDate>Thu, 28 Apr 2011 14:33:49 +0000</pubDate>
<dc:creator>Mr. Freeze</dc:creator>
<guid isPermaLink="false">2019@http://forumarchive.spadille.net/</guid>
<description><p>Fog is fine. Deal w/ it. </p>
<p>If you turn off fog, you skew the game in favor of not only campers, but the guys with better systems. Fuck, I hate being sniped right out of spawn, why would I want to open the floodgates even more?
</p></description>
</item>
<item>
<title>alexthecreeper on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-2004</link>
<pubDate>Thu, 28 Apr 2011 13:43:08 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">2004@http://forumarchive.spadille.net/</guid>
<description><p>drury every post i look at thats a suggestion theres ur name saying NO and some reason that realy doesnt explain WHY u say NO
</p></description>
</item>
<item>
<title>Drury on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-2002</link>
<pubDate>Thu, 28 Apr 2011 13:35:56 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">2002@http://forumarchive.spadille.net/</guid>
<description><p>NO.</p>
<p>However nice and aesthetically pleasing would that be. Deal with it. Fog will stay as it is. It won't be weaker. Not even an inch.
</p></description>
</item>
<item>
<title>alexthecreeper on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1999</link>
<pubDate>Thu, 28 Apr 2011 13:30:57 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">1999@http://forumarchive.spadille.net/</guid>
<description><p>3 things first, he is only saying make it not so overpowering not to remove it, second i agrre its realy thick, and third i would enjoy i sky rather then a cloud dome
</p></description>
</item>
<item>
<title>evilMonkey on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1969</link>
<pubDate>Thu, 28 Apr 2011 12:28:23 +0000</pubDate>
<dc:creator>evilMonkey</dc:creator>
<guid isPermaLink="false">1969@http://forumarchive.spadille.net/</guid>
<description><p>Or you can just open your eyes and look around for anything that moves.  I've learned to use the system for what it is, and I gotta say, it's perfect the way it is.
</p></description>
</item>
<item>
<title>sharpeye9846 on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1968</link>
<pubDate>Thu, 28 Apr 2011 12:24:59 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">1968@http://forumarchive.spadille.net/</guid>
<description><p>yup!
</p></description>
</item>
<item>
<title>Zuriki on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1960</link>
<pubDate>Thu, 28 Apr 2011 12:18:40 +0000</pubDate>
<dc:creator>Zuriki</dc:creator>
<guid isPermaLink="false">1960@http://forumarchive.spadille.net/</guid>
<description><p>I think the transition should start a bit further away from the player, though the actual range of sight should not be extended.
</p></description>
</item>
<item>
<title>sharpeye9846 on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1959</link>
<pubDate>Thu, 28 Apr 2011 12:15:59 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">1959@http://forumarchive.spadille.net/</guid>
<description><p>no! not remove it, just a bit weaker fog!
</p></description>
</item>
<item>
<title>evilMonkey on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1956</link>
<pubDate>Thu, 28 Apr 2011 12:04:10 +0000</pubDate>
<dc:creator>evilMonkey</dc:creator>
<guid isPermaLink="false">1956@http://forumarchive.spadille.net/</guid>
<description><p>The fog is good as it is.  There's no reason to make it less dense.  It's not other people's fault that you just suck.
</p></description>
</item>
<item>
<title>Nomad on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1951</link>
<pubDate>Thu, 28 Apr 2011 11:50:58 +0000</pubDate>
<dc:creator>Nomad</dc:creator>
<guid isPermaLink="false">1951@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, it's perfect as is. Being able to see everything would be boring, not to mention it would turn the whole game into a camp war and people could never run across the map unless taking the time to dig a tunnel the entire way....
</p></description>
</item>
<item>
<title>KomradeGeneral on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1941</link>
<pubDate>Thu, 28 Apr 2011 11:27:01 +0000</pubDate>
<dc:creator>KomradeGeneral</dc:creator>
<guid isPermaLink="false">1941@http://forumarchive.spadille.net/</guid>
<description><p>to much sniper campers killing you.
</p></description>
</item>
<item>
<title>Lester on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1906</link>
<pubDate>Thu, 28 Apr 2011 10:24:48 +0000</pubDate>
<dc:creator>Lester</dc:creator>
<guid isPermaLink="false">1906@http://forumarchive.spadille.net/</guid>
<description><p>Uhh, I might have. &#62;.&#62; &#60;.&#60;</p>
<p>*hides under a rock*
</p></description>
</item>
<item>
<title>Monsteri on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1904</link>
<pubDate>Thu, 28 Apr 2011 10:21:43 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">1904@http://forumarchive.spadille.net/</guid>
<description><p>Hmm, didn't you post this in wrong thread, or did you? ;)
</p></description>
</item>
<item>
<title>Lester on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1902</link>
<pubDate>Thu, 28 Apr 2011 10:19:48 +0000</pubDate>
<dc:creator>Lester</dc:creator>
<guid isPermaLink="false">1902@http://forumarchive.spadille.net/</guid>
<description><p>I think it's actually impossible for the engine to detect if a current area is actually a tunnel and vary the fog colour accordingly.
</p></description>
</item>
<item>
<title>Monsteri on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1897</link>
<pubDate>Thu, 28 Apr 2011 10:10:36 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">1897@http://forumarchive.spadille.net/</guid>
<description><p>Nah, it's fine as it is, though there should be a bit different sceneries/colours.
</p></description>
</item>
<item>
<title>sharpeye9846 on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1886</link>
<pubDate>Thu, 28 Apr 2011 09:57:20 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">1886@http://forumarchive.spadille.net/</guid>
<description><p>it's just needs to be Little weaker :)<br />
not gone just weak.
</p></description>
</item>
<item>
<title>Lester on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1884</link>
<pubDate>Thu, 28 Apr 2011 09:56:38 +0000</pubDate>
<dc:creator>Lester</dc:creator>
<guid isPermaLink="false">1884@http://forumarchive.spadille.net/</guid>
<description><p>It's actually smoke from the artillery and stuff. Making it less dense would overpower the blues and their sniping even more. It should remain as it is.
</p></description>
</item>
<item>
<title>StackOverflow on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1881</link>
<pubDate>Thu, 28 Apr 2011 09:54:31 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">1881@http://forumarchive.spadille.net/</guid>
<description><p>I agree. While it does at a bit of suspense to the game with not knowing what's ahead, I feel it's a little too much.
</p></description>
</item>
<item>
<title>sharpeye9846 on "fog, why it is so close and huge?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=293#post-1875</link>
<pubDate>Thu, 28 Apr 2011 09:46:40 +0000</pubDate>
<dc:creator>sharpeye9846</dc:creator>
<guid isPermaLink="false">1875@http://forumarchive.spadille.net/</guid>
<description><p>you cant see where your going, it needs just a to be a bit bigger :3</p>
<p>i love this game and it very fun to play but the fog is just to big
</p></description>
</item>

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