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<title>Ace of Spades Game Forums &#187; Topic: A thought out idea on guns.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: A thought out idea on guns.</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 20:09:30 +0000</pubDate>

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<title>masteracee on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38247</link>
<pubDate>Fri, 01 Jul 2011 16:21:31 +0000</pubDate>
<dc:creator>masteracee</dc:creator>
<guid isPermaLink="false">38247@http://forumarchive.spadille.net/</guid>
<description><p>Yeah and by crouching of course.
</p></description>
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<title>Deuce_Nukem on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38246</link>
<pubDate>Fri, 01 Jul 2011 16:19:30 +0000</pubDate>
<dc:creator>Deuce_Nukem</dc:creator>
<guid isPermaLink="false">38246@http://forumarchive.spadille.net/</guid>
<description><p>It would have a long time inbetween shots (Think roughly about half a second longer than the semi) and its range would only be half fog, the bursts would be quite spread out too, probally taking 2 shots to kill anyone that isnt point blank. Maybe make it so the spread of the pellets are lessened if you aim down sights?
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<title>masteracee on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38239</link>
<pubDate>Fri, 01 Jul 2011 16:11:42 +0000</pubDate>
<dc:creator>masteracee</dc:creator>
<guid isPermaLink="false">38239@http://forumarchive.spadille.net/</guid>
<description><p>Do want pistol, shotgun is maybe to much damage? I don't know.
</p></description>
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<title>Deuce_Nukem on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38234</link>
<pubDate>Fri, 01 Jul 2011 16:04:17 +0000</pubDate>
<dc:creator>Deuce_Nukem</dc:creator>
<guid isPermaLink="false">38234@http://forumarchive.spadille.net/</guid>
<description><p>1. As it is now, on spawn you choose which gun you want to load out with. So 1 for semi, 2 for smg. Ect.</p>
<p>2. Semi and SMG would remain unchanged.</p>
<p>Shotgun - No movement costs to aim<br />
Burst - See above.<br />
Pistol - No movement costs to aim, same accuracy as the semi auto rifle but you cant use the iron sights.</p>
<p>3.<br />
Shotgun - 4/28. Indivual round reload, very slow.<br />
Burst gun - 30/120. Same as the SMG.<br />
Pistol - 8/40. Fast reload.
</p></description>
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<item>
<title>IncitedEmoticon on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38229</link>
<pubDate>Fri, 01 Jul 2011 16:00:21 +0000</pubDate>
<dc:creator>IncitedEmoticon</dc:creator>
<guid isPermaLink="false">38229@http://forumarchive.spadille.net/</guid>
<description><p>questions<br />
1. How do you get said guns pick them up or class?<br />
2. Ease of aiming?<br />
3. Ammo for each?</p>
<p>Other than that good post
</p></description>
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<title>Deuce_Nukem on "A thought out idea on guns."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2976#post-38216</link>
<pubDate>Fri, 01 Jul 2011 15:53:31 +0000</pubDate>
<dc:creator>Deuce_Nukem</dc:creator>
<guid isPermaLink="false">38216@http://forumarchive.spadille.net/</guid>
<description><p>Having played AoS since the first beta, I have a few good ideas on what would fit well into the game guns wise.</p>
<p>1- Semi Auto</p>
<p>Current gun. Keep the same damage values as per.</p>
<p>2- SMG</p>
<p>Should be used to take down structures and dominate CBQ.<br />
Currently the damage per bullet is to low for it to be a good trade off with the recoil.<br />
Easy fix? Headshots do 50 damage, 20 to the body. Same damage should be kept against blocks.</p>
<p>3- Shotgun</p>
<p>Fires a burst of 8 pellets that fade off half screen. Each pellet does 20 damage, no recoil but takes 1.5 seconds to pump the next shot.</p>
<p>This would serve well as the king of breaching and clearing at short ranges.</p>
<p>4- Burst fire gun</p>
<p>Im not sure if this would be balanced, But heres my suggestion for a marksman rifle.</p>
<p>Each bullet does 25 damage, with 3 round bursts. There is a 2 second delay between the bursts and the gun has 30 bullets in a clip. The gun would do 50 damage as a head shot.</p>
<p>[One hit bursts would be do-able if all shots connected with one hitting the head.]</p>
<p>Now the way the recoil would work would be;</p>
<p>Crouching, not moving; Almost no recoil, all bullets in the burst more or less go straight.</p>
<p>Standing, not moving; A little bit of recoil, imagine a 1 block big area of recoil, veritcal only.</p>
<p>Crouching, moving; Smaller recoil than standing and not moving, but the gun has random recoil both vertical and horizontal.</p>
<p>Standing, moving; Large recoil in both directions, (1.5 blocks)</p>
<p>This would make it ideal for defending, and give the edge to all the other guns in any situation but when on defence.</p>
<p>Lastly a universal gun;</p>
<p>5. The pistol.</p>
<p>20 damage to the body, 50 to the head.  8 round clip, small recoil, 0.5 hardcode time in between shots, fast pull out time.</p>
<p>All classes would have this, it would serve as a last resort for when you need to reload, or as a weapon to take out targets outside your range while using the shotgun/smg. Think the pistol from TF2 and your on the right track.</p>
<p>What do you guys think?
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