<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Topic: Seismic Indicator Suggestion</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Seismic Indicator Suggestion</description>
<language>en</language>
<pubDate>Wed, 06 May 2026 11:22:19 +0000</pubDate>

<item>
<title>Loveguro on "Seismic Indicator Suggestion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=311#post-2715</link>
<pubDate>Thu, 28 Apr 2011 22:53:33 +0000</pubDate>
<dc:creator>Loveguro</dc:creator>
<guid isPermaLink="false">2715@http://forumarchive.spadille.net/</guid>
<description><p>Haha. This would be very usefull for the blue team! I kinda like your idea. But only if the detectors only can sense within a small range and are rare.
</p></description>
</item>
<item>
<title>Chrispin on "Seismic Indicator Suggestion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=311#post-2065</link>
<pubDate>Thu, 28 Apr 2011 16:04:27 +0000</pubDate>
<dc:creator>Chrispin</dc:creator>
<guid isPermaLink="false">2065@http://forumarchive.spadille.net/</guid>
<description><p>What do you guys think about a way to detect enemy "seismic activity"? Basically I guess the map would just show waves where enemies are digging or throwing grenades. I suppose either some placeable seismometer with a range could be used to detect this or it could just be detected anywhere. </p>
<p>I know it could change the gameplay, but personally I prefer surface games over tunnel games, which feel very unpredictable to me. In reality I know it wouldn't stop tunnels from being made, but at least with this feature you could tell when the enemy breaks through some blockade you made over the tunnel.
</p></description>
</item>

</channel>
</rss>
