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<title>Ace of Spades Game Forums &#187; Topic: Simple and balanced classes</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Simple and balanced classes</description>
<language>en</language>
<pubDate>Wed, 06 May 2026 11:21:42 +0000</pubDate>

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<title>asdfzxc on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2676</link>
<pubDate>Thu, 28 Apr 2011 22:32:39 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">2676@http://forumarchive.spadille.net/</guid>
<description><p>@mastur_grunt:<br />
The main purpose of commandos is to take out enemy buildings. Tunnel under, throw down your detpacks, destroy any remaining structures with the pick. </p>
<p>Engineer is there because I figured that it's already par for the course to build something then immediately have to respawn anyway. </p>
<p>Sniper isn't really that powerful - the only real advantage over the current rifle is that the ironsights zoom in a little more.
</p></description>
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<title>Zoby on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2202</link>
<pubDate>Thu, 28 Apr 2011 18:14:06 +0000</pubDate>
<dc:creator>Zoby</dc:creator>
<guid isPermaLink="false">2202@http://forumarchive.spadille.net/</guid>
<description><p>sounds accualy pretty good
</p></description>
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<title>Braegh on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2187</link>
<pubDate>Thu, 28 Apr 2011 18:01:58 +0000</pubDate>
<dc:creator>Braegh</dc:creator>
<guid isPermaLink="false">2187@http://forumarchive.spadille.net/</guid>
<description><p>If there's going to be anything like classes, I kind of like the idea of a specialization of sorts instead. Players get to pick one on connect, and can change once for every capture either team makes.</p>
<p>Shovel: digs 25% faster<br />
Pickaxe: takes 2 hits to break a block rather than 3<br />
Block: start with and refill to 75 blocks / gain 2 blocks per block pickaxed (random?)<br />
Rifle: increased ammo, accuracy or ROF?<br />
Grenade: increased player damage AOE, spawns with more grenades</p>
<p>The idea here is to not make a single 'class' superior over all others (so increased rifle damage or increased health is a no-go) but rather to allow people to perform a specific task slightly better. Digging tunnels will be slightly faster, builders will have to refill less often, etc.
</p></description>
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<title>K.O. on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2179</link>
<pubDate>Thu, 28 Apr 2011 17:55:25 +0000</pubDate>
<dc:creator>K.O.</dc:creator>
<guid isPermaLink="false">2179@http://forumarchive.spadille.net/</guid>
<description><p>snipers would be good if the maps had a better layout and it promotes spawn camping
</p></description>
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<title>Mastur_Grunt on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2176</link>
<pubDate>Thu, 28 Apr 2011 17:53:22 +0000</pubDate>
<dc:creator>Mastur_Grunt</dc:creator>
<guid isPermaLink="false">2176@http://forumarchive.spadille.net/</guid>
<description><p>Good job thinking out these classes. Two problems, Commando &#38; Engineer. First off, ANYONE should be able to place/destroy blocks. Second, I don't see a situation where the Commando is needed. Medic is good. Except, they should have 3 "heals" that heal a player to 75 health. Or, maybe 2.(needs to be tested for being overpowered, though) Snipers have been sugested before, and even said by the developer as a posibility, I think it might be overpowered. However there is a change that can make this not so. When zoomed in, the crosshairs should move in a random direction to simulate breathing. ( If you can't visulize this in your head then go here:http://www.youtube.com/watch?v=DV2hljGhJ24) Great sugestions!!!
</p></description>
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<title>Commancer on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2133</link>
<pubDate>Thu, 28 Apr 2011 17:15:25 +0000</pubDate>
<dc:creator>Commancer</dc:creator>
<guid isPermaLink="false">2133@http://forumarchive.spadille.net/</guid>
<description><p>No.
</p></description>
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<item>
<title>Creesch on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2127</link>
<pubDate>Thu, 28 Apr 2011 17:08:54 +0000</pubDate>
<dc:creator>Creesch</dc:creator>
<guid isPermaLink="false">2127@http://forumarchive.spadille.net/</guid>
<description><p>so you want tf2?
</p></description>
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<item>
<title>boo on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2126</link>
<pubDate>Thu, 28 Apr 2011 17:07:05 +0000</pubDate>
<dc:creator>boo</dc:creator>
<guid isPermaLink="false">2126@http://forumarchive.spadille.net/</guid>
<description><p>Soldier:if he can place block y give him a pick?
</p></description>
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<item>
<title>asdfzxc on "Simple and balanced classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=315#post-2122</link>
<pubDate>Thu, 28 Apr 2011 17:02:57 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">2122@http://forumarchive.spadille.net/</guid>
<description><p>Because some of these threads are getting kind of ridiculous.</p>
<p>Soldier: Equipped with a rifle, a pick, a shovel and grenades. Rifle is a little less accurate. Grenades are thrown farther. Basically the current default, but you can't place blocks and you can't snipe as well.</p>
<p>Sniper: Equipped with a sniper rifle, a pick and a shovel. Sniper rifle is very accurate when scoped, but it's slow and it's inaccurate if unscoped. Scope lets you see farther.</p>
<p>Engineer: Equipped with an upgraded pick and shovel, and a pistol. Can place blocks. Pistol is basically just a weaker rifle. Upgraded pick and shovel dig faster. Good for building defenses.</p>
<p>Gunner: Armed with a pick, a pistol and a machine gun. Machine gun is fast and powerful, but has to be deployed before use and isn't very accurate. Good for defense, or for taking out buildings.</p>
<p>Commando: Armed with a silenced pistol, an upgraded pick and detpacks. Detpacks detonate 10 seconds after being placed, creating a large explosion that takes out any blocks or players in its blast radius.</p>
<p>Medic: Armed with a rifle, a pick and a first aid kit. First aid kit heals wounded teammates to full health, must be dropped before use.</p>
<p>Yeah I'm out of ideas.</p>
<p>Thoughts?
</p></description>
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