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<title>Ace of Spades Game Forums &#187; Topic: asiekierka&#039;s map generators</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: asiekierka&#039;s map generators</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 19:52:21 +0000</pubDate>

<item>
<title>Tocksman on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-41213</link>
<pubDate>Wed, 06 Jul 2011 13:27:00 +0000</pubDate>
<dc:creator>Tocksman</dc:creator>
<guid isPermaLink="false">41213@http://forumarchive.spadille.net/</guid>
<description><p>I tried the map generator. The maps crash voxed. Didn't bother trying to throw up a server to see if they work with the actual game.
</p></description>
</item>
<item>
<title>nothings on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-41176</link>
<pubDate>Wed, 06 Jul 2011 10:52:56 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">41176@http://forumarchive.spadille.net/</guid>
<description><p>Buffet, that email comment was meant for you!
</p></description>
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<item>
<title>Buffet_of_Lies on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-41165</link>
<pubDate>Wed, 06 Jul 2011 10:27:20 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">41165@http://forumarchive.spadille.net/</guid>
<description><p>Voxatron looks really cool. Anyways... yeah, aside from bildramer's heightmap tool I think everything I use is by Ken Silverman. BTW, nothings, I love the stuff you come up with.
</p></description>
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<item>
<title>nothings on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-41119</link>
<pubDate>Wed, 06 Jul 2011 08:48:02 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">41119@http://forumarchive.spadille.net/</guid>
<description><p>If you were just using Ken Silverman's stuff to generate everything, I imagine that all works together well. The question is what happens when people use custom software to output stuff that Silverman's code wasn't expecting (but maybe the slab6 =&#62; vxl conversion does have the same issue, and does prove that it works ok).</p>
<p>As to "modifiers", I'd be intersted to collaborate on something like that with proven map developers who want something specific (as opposed to me just trying to make something that <em>might</em> be useful). Send me an email ( address at bottom of nothings.org ).</p>
<p>I also still kind of want to make an interactive map generator for the gen-style terrain, where you can tweak the algorithm and stuff. But making interactive stuff is a lot more of a hassle than command-line stuff, and it would really need a 3d preview or something, so I got scared off the idea. (I can totally code a 3d preview -- in fact I already have a voxel engine I wrote one weekend as a clone of voxatron, it's just a lot of work for something I'm not sure would actually see much use in practice.)
</p></description>
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<item>
<title>Buffet_of_Lies on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-41112</link>
<pubDate>Wed, 06 Jul 2011 08:43:13 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">41112@http://forumarchive.spadille.net/</guid>
<description><p>@nothings I am not sure I have had enough coffee this morning yet to fully comprehend the totality of what you are saying here but, yes, my tank map had interior colors on things. All I remember was that some of it behaved strangely, though never crashed voxed or the client. But in Slab6 the interior "brown dirt" blocks read as <em>white</em> instead of brown. And editing those white blocks would cause other blocks adjacent to them to change color according to some sort of chthonian logic that was over my head.</p>
<p>@asiekierka Some screenshots would be nice... but I'll probably try these maps out on a test server later today.</p>
<p>@everyone It's interesting to see all these different people developing maps and techniques and generators. I'd love to see an All-In-One map generator program with some controllable parameters... hint hint. ;-) Or maybe a program that you could run exisiting VXL maps through to add premade objects like trees or procedurally-generated bomb craters. It's such a pain in the butt adding details like that manually... especially when voxed crashes on me randomly whenever I start switching pallettes with the numpad - and + keys.
</p></description>
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<item>
<title>nothings on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40934</link>
<pubDate>Wed, 06 Jul 2011 01:37:23 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">40934@http://forumarchive.spadille.net/</guid>
<description><p>Did he use my saving code or my file format spec? If either, and he figures out what's wrong, make sure he propogates that info back to me. ( <a href="http://silverspaceship.com/aosmap/aos_file_format.html" rel="nofollow">http://silverspaceship.com/aosmap/aos_file_format.html</a> )</p>
<p>Also has anyone ever tested this thing I commented on? "It is unclear what happens if you don't obey the "surface" voxel rule, i.e. supply colors for voxels which are hidden. They may work correctly, or they might break the voxlap engine since it loads the data unaltered. I haven't checked."</p>
<p>I'm pretty sure I noticed the "stalingrad" tank map had interior colors on a few things (when you dug into things they were already colored), so I doubt it's that, but...
</p></description>
</item>
<item>
<title>asiekierka on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40932</link>
<pubDate>Wed, 06 Jul 2011 01:31:54 +0000</pubDate>
<dc:creator>asiekierka</dc:creator>
<guid isPermaLink="false">40932@http://forumarchive.spadille.net/</guid>
<description><p>@Buffet_of_Lies @Arceus25 The voxed bug is related to the huge size - it runs normally in pyspades, official server and official client. GreaseMonkey (the map saving code dever) is busy searching for compression algorithms in Ace of Spades, if any.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40713</link>
<pubDate>Tue, 05 Jul 2011 17:39:36 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">40713@http://forumarchive.spadille.net/</guid>
<description><p>Both of these sample maps you provide, at least, just crash when you try to load them in Voxed. So... you might want to look into this. Sounds interesting though.
</p></description>
</item>
<item>
<title>kelleroid on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40711</link>
<pubDate>Tue, 05 Jul 2011 17:38:50 +0000</pubDate>
<dc:creator>kelleroid</dc:creator>
<guid isPermaLink="false">40711@http://forumarchive.spadille.net/</guid>
<description><p>Asie? Is that you from asciimator?</p>
<p>Anyway, cool!
</p></description>
</item>
<item>
<title>Arceus25 on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40691</link>
<pubDate>Tue, 05 Jul 2011 16:39:18 +0000</pubDate>
<dc:creator>Arceus25</dc:creator>
<guid isPermaLink="false">40691@http://forumarchive.spadille.net/</guid>
<description><p>Doesn't work.
</p></description>
</item>
<item>
<title>Tocksman on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40624</link>
<pubDate>Tue, 05 Jul 2011 13:14:32 +0000</pubDate>
<dc:creator>Tocksman</dc:creator>
<guid isPermaLink="false">40624@http://forumarchive.spadille.net/</guid>
<description><p>Can we get some screenshots of what this thing can do?
</p></description>
</item>
<item>
<title>asiekierka on "asiekierka&#039;s map generators"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3151#post-40623</link>
<pubDate>Tue, 05 Jul 2011 13:12:29 +0000</pubDate>
<dc:creator>asiekierka</dc:creator>
<guid isPermaLink="false">40623@http://forumarchive.spadille.net/</guid>
<description><p>Hey! My friend (GreaseMonkey) coded a simple app for writing AoS maps, so I decided to create mapgens for the app.</p>
<p>Here's a few: <a href="http://64pixels.org/mapgen1.zip">Mapgen set 1</a></p>
<p><strong>Mapgen 1</strong><br />
This pack includes Dungeons and Rainbow Cubes.</p>
<p>How to create a Dungeon map? Assuming you're on Linux,<br />
<pre><code>java CraftrDungeonGenerator
gcc makedungeon.c
./a.out</code></pre>
<p>What about Rainbow Cubes?<br />
<pre><code>gcc makerainbowcubes.c
./a.out</code></pre>
<p>Here are pre-generated maps for the two:<br />
<a href="http://64pixels.org/newmap3.zip">Dungeons and Rainbows</a><br />
poop.vxl is the dungeon file and rainbow.vxl is the rainbow cube file.</p>
<p>Have fun!
</p></description>
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