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<title>Ace of Spades Game Forums &#187; Topic: Simple class ideas</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Simple class ideas</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 10:06:41 +0000</pubDate>

<item>
<title>Trizaxx on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327&amp;page=2#post-4398</link>
<pubDate>Sat, 30 Apr 2011 20:21:36 +0000</pubDate>
<dc:creator>Trizaxx</dc:creator>
<guid isPermaLink="false">4398@http://forumarchive.spadille.net/</guid>
<description><p>Snipers will kill the game. No scopes unless there on a specific server were thats allowed. But the other classes are ok. Also no automatic weapons. Unless mounted on an airplane which should be added to the game. But the airplanes can only be used on specific servers cause it would be annoying having people destroy buildings with there planes! Hope you guys liked this. Of you do post this to other places to bring them to this forum.  Also no artillery again unless on a specific server!</p>
<p><a href="http://ace-spades.com/forums/topic.php?id=327&#038;page=1" rel="nofollow">http://ace-spades.com/forums/topic.php?id=327&#038;page=1</a>  &#60;------- Fist page!</p>
<p><a href="http://ace-spades.com/forums/topic.php?id=327&#038;page=2" rel="nofollow">http://ace-spades.com/forums/topic.php?id=327&#038;page=2</a>  &#60;------- Second page!
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</item>
<item>
<title>Trotski on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327&amp;page=2#post-2910</link>
<pubDate>Fri, 29 Apr 2011 01:02:39 +0000</pubDate>
<dc:creator>Trotski</dc:creator>
<guid isPermaLink="false">2910@http://forumarchive.spadille.net/</guid>
<description><p>How about we just keep the game simple.</p>
<p>And Storm Troopers did exist in WW1, they were created exactly just for Trench warfare in WW1.</p>
<p>Two Unit Classes-</p>
<p>Combat Engineers- Able to place Machinegun and Artillery Emplacements on blocks, and surround the area with fortifications.</p>
<p>Infantry- Slightly quicker, Extra Grenades and Medic Satchel. </p>
<p>And if need be, we could figure out something in the way of Portable MachineGunners.</p>
<p>I hope this helps.
</p></description>
</item>
<item>
<title>Temmeh on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327&amp;page=2#post-2862</link>
<pubDate>Fri, 29 Apr 2011 00:29:40 +0000</pubDate>
<dc:creator>Temmeh</dc:creator>
<guid isPermaLink="false">2862@http://forumarchive.spadille.net/</guid>
<description><p>hehe these classes kind of remind me of Battlefield Bad Company 2 (which is a good thing!)
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327&amp;page=2#post-2809</link>
<pubDate>Thu, 28 Apr 2011 23:48:23 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2809@http://forumarchive.spadille.net/</guid>
<description><p>Bro, they're made to utilize their specific roles for the good of the team, let me break it down for you.<br />
=<br />
Builders: they build, they fortify.<br />
=<br />
Defenders: they make trenches, tunnels, collect resources, collapse mountains.<br />
=<br />
stormtroopers: they are all around killers, the backbone of any army<br />
=<br />
spotters: they find the enemy, important positions, and enemy encampments, then pass off the information to their team<br />
=<br />
snipers: they kill at long range, best used against gung-ho lone wolves.<br />
=<br />
medics: they keep the team alive and fighting<br />
=<br />
saboteur: they infiltrate and destroy enemy encampments and fortifications.<br />
=<br />
Does that clear things up for you enough?<br />
EDIT: god damn it I got pagebooted
</p></description>
</item>
<item>
<title>TyloNary on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2802</link>
<pubDate>Thu, 28 Apr 2011 23:43:47 +0000</pubDate>
<dc:creator>TyloNary</dc:creator>
<guid isPermaLink="false">2802@http://forumarchive.spadille.net/</guid>
<description><p>Don't you realize spotters sit right next to the sniper? And if each class is over powered, what makes scouts overpowered? Super-speed?
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2798</link>
<pubDate>Thu, 28 Apr 2011 23:42:00 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2798@http://forumarchive.spadille.net/</guid>
<description><p>@Captain.Linch<br />
:D
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2797</link>
<pubDate>Thu, 28 Apr 2011 23:41:19 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2797@http://forumarchive.spadille.net/</guid>
<description><p>@tylo<br />
Spotter = scout, if you like to think of it that way. Scouts have been around for thousands of years. They are dreadfully important, but having a good scout hiding somewhere and marking enemies would be an enormous asset to teammates, don't you think?
</p></description>
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<item>
<title>Captain.Linch on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2796</link>
<pubDate>Thu, 28 Apr 2011 23:41:13 +0000</pubDate>
<dc:creator>Captain.Linch</dc:creator>
<guid isPermaLink="false">2796@http://forumarchive.spadille.net/</guid>
<description><p>Menso, I like your thinking. Your promoted to Staff Sergeant.
</p></description>
</item>
<item>
<title>Captain.Linch on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2793</link>
<pubDate>Thu, 28 Apr 2011 23:40:19 +0000</pubDate>
<dc:creator>Captain.Linch</dc:creator>
<guid isPermaLink="false">2793@http://forumarchive.spadille.net/</guid>
<description><p>Dude, if each class is overpowered in their own way, that's a good thing. And for the last time this game [right now as said on Ben's blog] is based on the American evolution and I even have a big feeling that blog is a big lie.
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2792</link>
<pubDate>Thu, 28 Apr 2011 23:39:27 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2792@http://forumarchive.spadille.net/</guid>
<description><p>@Captain.Linch<br />
If he doesn't add it himself, eventually someone may make a mod for it, and if that happens, there's the slightest chance they might see this and think "gee, this really tickles my jimmies, let's use this as a basic concept!"
</p></description>
</item>
<item>
<title>TyloNary on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2790</link>
<pubDate>Thu, 28 Apr 2011 23:37:19 +0000</pubDate>
<dc:creator>TyloNary</dc:creator>
<guid isPermaLink="false">2790@http://forumarchive.spadille.net/</guid>
<description><p>What I'm saying is there's already enough efficient snipers in the game. Also, I doubt anyone would play as a spotter. If they even had those in WWI.
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2789</link>
<pubDate>Thu, 28 Apr 2011 23:37:15 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2789@http://forumarchive.spadille.net/</guid>
<description><p>Also, classes could be in tiers. Tier 1 would be available from the start of the game, and additional tiers would have to be unlocked via kills or caps.<br />
Tier 1: stormtrooper, spotter, builder<br />
Tier 2: Defender, medic<br />
Tier 3: Sniper, saboteur</p>
<p>The tiers I have suggested would encourage the basic "shoot, kill, build" gameplay with tier 1,encourage more tactical team-based gameplay with tier 2, and specialized offensive roles for people who fancy it with tier 3.
</p></description>
</item>
<item>
<title>Mero on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2783</link>
<pubDate>Thu, 28 Apr 2011 23:34:34 +0000</pubDate>
<dc:creator>Mero</dc:creator>
<guid isPermaLink="false">2783@http://forumarchive.spadille.net/</guid>
<description><p>Long delay between shots! good point. =P Would be over-powered if a sniper could fire with the default rifle speed.</p>
<p>~Mero~
</p></description>
</item>
<item>
<title>Captain.Linch on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2780</link>
<pubDate>Thu, 28 Apr 2011 23:32:39 +0000</pubDate>
<dc:creator>Captain.Linch</dc:creator>
<guid isPermaLink="false">2780@http://forumarchive.spadille.net/</guid>
<description><p>BIG BUMP</p>
<p>Unfortunately, there won't be classes but a reputation system that enables you to have different perks and abilities as well as join higher ranked servers.</p>
<p>P.S This has already been posted.
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2779</link>
<pubDate>Thu, 28 Apr 2011 23:31:02 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2779@http://forumarchive.spadille.net/</guid>
<description><p>Tylo, if there would be a sniper, it would be designed to operate like an acutal sniper (no movement, long delay between shots, use of a spotter) and, of course, the damage-to-distance thing.
</p></description>
</item>
<item>
<title>Mero on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2776</link>
<pubDate>Thu, 28 Apr 2011 23:29:31 +0000</pubDate>
<dc:creator>Mero</dc:creator>
<guid isPermaLink="false">2776@http://forumarchive.spadille.net/</guid>
<description><p>Did Germany ever attack America directly ? Don't know. O.O Probably take Russia instead of Germany.</p>
<p>~Mero~
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2775</link>
<pubDate>Thu, 28 Apr 2011 23:29:05 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2775@http://forumarchive.spadille.net/</guid>
<description><p>Additional ideas-<br />
-Make grenades less bouncy<br />
-Add different map types (city, mountainous, river valley, tundra)<br />
-Add a trench knife with a 1 block range + instant kill (think about it)<br />
-Allow alternatives to grenades like flares, mines, chlorine gas, bouncy grenade<br />
-Choosing where to spawn (inside a certain area near the base)<br />
-False Blocks (once stepped on, they give way)
</p></description>
</item>
<item>
<title>TyloNary on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2771</link>
<pubDate>Thu, 28 Apr 2011 23:27:17 +0000</pubDate>
<dc:creator>TyloNary</dc:creator>
<guid isPermaLink="false">2771@http://forumarchive.spadille.net/</guid>
<description><p>The rifle is pretty effective as a sniper already, I don't see why we need to give the sniper pros even more reason to kick ass.
</p></description>
</item>
<item>
<title>killerares on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2769</link>
<pubDate>Thu, 28 Apr 2011 23:25:14 +0000</pubDate>
<dc:creator>killerares</dc:creator>
<guid isPermaLink="false">2769@http://forumarchive.spadille.net/</guid>
<description><p>about the sniper thing there where snipers don't really know what american snipers there were but the Germans had th PTRS it was gas powered with scope. Also instead of blue and green teams this might be taking from other games but you could use countrys like america and Germany.
</p></description>
</item>
<item>
<title>TyloNary on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2766</link>
<pubDate>Thu, 28 Apr 2011 23:23:53 +0000</pubDate>
<dc:creator>TyloNary</dc:creator>
<guid isPermaLink="false">2766@http://forumarchive.spadille.net/</guid>
<description><p>Stormtrooper is more of a WWII thing, you might want to think of a different name. If classes are added, they should be relevant to current gameplay. Such as the current setup for a normal soldier, then a class for miner/digger/whatever you want to call it. They would be given stronger versions of the spade and pickaxe and a weaker rifle to balance it out. There could also be the builder, who begins with a fairly large amount of blocks and a weak rifle.
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2762</link>
<pubDate>Thu, 28 Apr 2011 23:20:25 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2762@http://forumarchive.spadille.net/</guid>
<description><p>Good idea, I'll add it
</p></description>
</item>
<item>
<title>Jackster on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2761</link>
<pubDate>Thu, 28 Apr 2011 23:19:10 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">2761@http://forumarchive.spadille.net/</guid>
<description><p>I like the idea of the Spotter. Would be nice to have a small dot on a radar or something.</p>
<p>The Sporter would also be limited to how many he could spot per min as well otherwise all you have is lines of spots on the screen :P
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2760</link>
<pubDate>Thu, 28 Apr 2011 23:16:45 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2760@http://forumarchive.spadille.net/</guid>
<description><p>updated class ideas:</p>
<p>Sniper- Spawns with 0 blocks, 0 grenades, 75 rifle ammo, 3/4 health. Rifle is modded to have a long range scope (which has a side effect of increasing recoil), rifle does less damage at short range (damage is calculated by the amount of tiles between where the shot is taken and where it hits the enemy). Marked enemies appear flashing red when scoped in on. While scoped in, the player cannot move.<br />
====================================================<br />
Spotter- spawns with 0 blocks, 1 binoculars, 25 rifle ammo, 3/4 health. Binoculars are to replace grenades, and can be used to mark a location for 30 seconds on the minimap (visible to allies) or an enemy for 15 seconds (visible to allies). Limited to 2 "spots" a minute.<br />
====================================================<br />
Clearly, these classes were designed to work in a team (as snipers in real life often do)
</p></description>
</item>
<item>
<title>Mero on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2751</link>
<pubDate>Thu, 28 Apr 2011 23:09:54 +0000</pubDate>
<dc:creator>Mero</dc:creator>
<guid isPermaLink="false">2751@http://forumarchive.spadille.net/</guid>
<description><p>Guess they had an early form of a sniper, but yea, the default rifle really rocks the way it is. =P Give it a scope and u'll have a sniper, that's right.</p>
<p>~Mero~
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2738</link>
<pubDate>Thu, 28 Apr 2011 23:02:49 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2738@http://forumarchive.spadille.net/</guid>
<description><p>Eh, snipers would be an iffy add, not only because they don't really go with the time period but also because the main rifle does a good job at being a sniper in the first place. Although I can see a class using the default rifle modded to have a scope + more recoil, along with the more damage with more distance idea
</p></description>
</item>
<item>
<title>Mero on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2721</link>
<pubDate>Thu, 28 Apr 2011 22:57:03 +0000</pubDate>
<dc:creator>Mero</dc:creator>
<guid isPermaLink="false">2721@http://forumarchive.spadille.net/</guid>
<description><p>Nice class ideas, dude. Medics are really needed. =P In addition I'd add a sniper. He would have a longer sight and deals more damage on a larger distance. Maybe different classes could use different weapons.</p>
<p>Edit: Sniper would deal less damage on short distance.</p>
<p>~Mero~
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2713</link>
<pubDate>Thu, 28 Apr 2011 22:51:49 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2713@http://forumarchive.spadille.net/</guid>
<description><p>No, this actually encourages teamwork without giving different weapons and/or overpowered things.
</p></description>
</item>
<item>
<title>Jackster on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2707</link>
<pubDate>Thu, 28 Apr 2011 22:49:47 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">2707@http://forumarchive.spadille.net/</guid>
<description><p>It is the same as the other ideas...
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2703</link>
<pubDate>Thu, 28 Apr 2011 22:47:59 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2703@http://forumarchive.spadille.net/</guid>
<description><p>Bumping because this is honestly better than 90% of the other similar ideas
</p></description>
</item>
<item>
<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2326</link>
<pubDate>Thu, 28 Apr 2011 19:40:16 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2326@http://forumarchive.spadille.net/</guid>
<description><p>You realize that the stormtrooper is the current setup, right?</p>
<p>And you start with full health, the specialist classes half 3/4 health to encourage teamwork (i.e. protect the medic!). Also: what do you mean by scout/soldier?
</p></description>
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