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<title>Ace of Spades Game Forums &#187; Topic: Intel and CP on custom maps.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Intel and CP on custom maps.</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 16:40:47 +0000</pubDate>

<item>
<title>1337101 on "Intel and CP on custom maps."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3275#post-42846</link>
<pubDate>Fri, 08 Jul 2011 14:10:31 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">42846@http://forumarchive.spadille.net/</guid>
<description><p>I've noticed that as well with certain custom maps.  There's a predictable series (which is a pain when it means your intel and/or tent spawn in the water repeatedly) of locations for intel.
</p></description>
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<item>
<title>Buffet_of_Lies on "Intel and CP on custom maps."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3275#post-42825</link>
<pubDate>Fri, 08 Jul 2011 13:21:52 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">42825@http://forumarchive.spadille.net/</guid>
<description><p>hey i have a question... something i noticed in my custom maps is that the intel and cp <em>always</em> seem to spawn in the <em>same place</em>. When I say the "same place" I mean as the game progresses and intel is capped then it appears in different places but always the &#60;e&#62;same different places. I am wondering if anyone else has noticed this. Is it using a fake random seed based on the map to place the intel and cp? This would work fine on a generated map but seems less so on custom servers.
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