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<title>Ace of Spades Game Forums &#187; Topic: A more refined way to show damaged structures</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: A more refined way to show damaged structures</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 10:51:33 +0000</pubDate>

<item>
<title>PinkDozer on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44299</link>
<pubDate>Mon, 11 Jul 2011 07:45:53 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">44299@http://forumarchive.spadille.net/</guid>
<description><p>@danhezee quote 'In ken’s original code if you removed the base the object would fall and rejoin with the ground.'</p>
<p>Intriguing. At a guess, did Ben change this to lessen system requirements (and lag)?
</p></description>
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<title>TheGrandmaster on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44267</link>
<pubDate>Mon, 11 Jul 2011 02:53:00 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">44267@http://forumarchive.spadille.net/</guid>
<description><p>@danhezee:<br />
This <em>sounds</em> great!<br />
1 block towers could have 'compression' damage or something.. so the bottom block that comes into contact with the floor would receive the equivalent of 2 hits of damage, the two blocks above would receive 1, then the rest would be normal.<br />
This would increase the need for variance in tactics, e.g. 1 spade + several pick hits may be quicker than a couple of spade hits for example.<br />
I like the idea generally.. though it might be annoying if you just want to make a small hole to pass through.. perhaps activate it once the hole is big enough? and have a creaking sound (or something) the denotes when they are going to incur damage and fall..
</p></description>
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<title>zootphen on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44229</link>
<pubDate>Mon, 11 Jul 2011 01:07:18 +0000</pubDate>
<dc:creator>zootphen</dc:creator>
<guid isPermaLink="false">44229@http://forumarchive.spadille.net/</guid>
<description><p>Also, I think falling structures should kill players underneath it
</p></description>
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<title>1337101 on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44190</link>
<pubDate>Sun, 10 Jul 2011 23:27:57 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">44190@http://forumarchive.spadille.net/</guid>
<description><p>Ah... that could be a problem, yes.  The randomness would have to have some restrictions (EG not be totally random, but w/e) I guess.
</p></description>
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<title>danhezee on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44189</link>
<pubDate>Sun, 10 Jul 2011 23:25:02 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">44189@http://forumarchive.spadille.net/</guid>
<description><p>right now grenade damage completely clears a 3x3x3 section.  What do you think of binding your random shape generate to the same dimensions?</p>
<p>Also, the engine doesnt transverse blocks diagonally when checking for floating blocks.  So i am not sure if we can remove pieces of structure using a shape that has diagonals
</p></description>
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<title>1337101 on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44178</link>
<pubDate>Sun, 10 Jul 2011 23:09:41 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">44178@http://forumarchive.spadille.net/</guid>
<description><p>I think Dan's just using a jack as an example of a good damage template for seemingly random damage.  I actually don't like the idea of a jack... it'd leave a bunch of straight holes rather than seemingly random structural damage.  Some kind of loose tangle shape without any particularly linear elements would probably work better.</p>
<p>Or the damage could be determined by a true "random" generator from a really arbitrary seed (like exactly where player 0 happens to be at that given moment).
</p></description>
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<title>danhezee on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44173</link>
<pubDate>Sun, 10 Jul 2011 22:52:30 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">44173@http://forumarchive.spadille.net/</guid>
<description><p>I would imagine the jack standing point to point. Actually it could be any arbitrary shape. I think the jack shape would be a cool effect on joints and columns
</p></description>
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<title>Spengbab on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44169</link>
<pubDate>Sun, 10 Jul 2011 22:38:43 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">44169@http://forumarchive.spadille.net/</guid>
<description><p>I think it'd be somewhat related to stars. The shape.
</p></description>
</item>
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<title>cole7771 on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44167</link>
<pubDate>Sun, 10 Jul 2011 22:36:45 +0000</pubDate>
<dc:creator>cole7771</dc:creator>
<guid isPermaLink="false">44167@http://forumarchive.spadille.net/</guid>
<description><p>I Love this idea would it cut down griefing? say by alot?</p>
<p>Signed<br />
(RT)Rush
</p></description>
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<title>Exile on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44154</link>
<pubDate>Sun, 10 Jul 2011 22:24:31 +0000</pubDate>
<dc:creator>Exile</dc:creator>
<guid isPermaLink="false">44154@http://forumarchive.spadille.net/</guid>
<description><p>I think this one is harder to put input on due to the reliance on code monkeys. </p>
<p>So i suppose we could look some scenarios where "Jack Damage" is implemented. </p>
<p>First, i want to ask:<br />
Would the jack be standing point to point, or laying naturally as displayed in the images?
</p></description>
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<item>
<title>danhezee on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44119</link>
<pubDate>Sun, 10 Jul 2011 21:30:10 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">44119@http://forumarchive.spadille.net/</guid>
<description><p>I was hoping for more input
</p></description>
</item>
<item>
<title>danhezee on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44088</link>
<pubDate>Sun, 10 Jul 2011 20:13:20 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">44088@http://forumarchive.spadille.net/</guid>
<description><p>I added another image kayne. But if that doesnt load google "marbles and jacks"
</p></description>
</item>
<item>
<title>izzy on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44082</link>
<pubDate>Sun, 10 Jul 2011 20:04:46 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">44082@http://forumarchive.spadille.net/</guid>
<description><p>good idea
</p></description>
</item>
<item>
<title>Spengbab on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44081</link>
<pubDate>Sun, 10 Jul 2011 20:04:32 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">44081@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://www.youtube.com/watch?v=P3ALwKeSEYs">Yes! I support this!</a>
</p></description>
</item>
<item>
<title>Kanye on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44077</link>
<pubDate>Sun, 10 Jul 2011 20:00:41 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">44077@http://forumarchive.spadille.net/</guid>
<description><p>That's a really good idea. How hard do you think it would be to put in though? I know mat^2 already has a lot of "block moving" stuff in pyspades, like the rollback feature and the platforms, so I wouldn't imagine it being too hard.</p>
<p>Oh, and the link you posted shows me a 404 error.
</p></description>
</item>
<item>
<title>danhezee on "A more refined way to show damaged structures"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3360#post-44076</link>
<pubDate>Sun, 10 Jul 2011 19:56:26 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">44076@http://forumarchive.spadille.net/</guid>
<description><p>I have an idea for building damage that would allow more structural sound building to survive a while longer and still allow the poorly constructed to fall to pieces.  </p>
<p>In ken’s original code if you removed the base the object would fall and rejoin with the ground.  Cool enough but stupid structures like a tower one block wide and deep wouldn’t collapse and could take a while to destroy.  That isn’t cool.</p>
<p>I think it would be a cool effect to let a structure drop and rejoin with the ground but with added damage removing blocks randomly through it.  The damage would be in the shape of a jack from the game of marbles.</p>
<p><a href="//images.sodahead.com/polls/000772951/polls_jacks_3810_291708_answer_2_xlarge.jpeg">jacks</a></p>
<p>The number of randomly placed ‘jack damage’ would be derived from a formula calculating the max height width and depth of the structure.  Meaning structure with a lot of open spaces would take on a lot more damage than a solid structure.  For example a spider tower could potential fall completely to the ground but a huge castle with the same dimensions would remain standing but it a much weaker form of itself.</p>
<p>alternative image of a jack <a href="http://www.luanepenarosa.com/photos/Miscellaneous/miscphotos/MarblesJacks-D.jpg" rel="nofollow">http://www.luanepenarosa.com/photos/Miscellaneous/miscphotos/MarblesJacks-D.jpg</a>
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