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<title>Ace of Spades Game Forums &#187; Topic: anti-grief</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: anti-grief</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 06:39:48 +0000</pubDate>

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<title>vasheenomed on "anti-grief"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3491#post-46291</link>
<pubDate>Thu, 14 Jul 2011 19:42:27 +0000</pubDate>
<dc:creator>vasheenomed</dc:creator>
<guid isPermaLink="false">46291@http://forumarchive.spadille.net/</guid>
<description><p>it is so ez to destroy an entire base. once that happens, one team has the advantage for the rest of the map.... i think it would be cool if for every like 5-10 kills a player gets, they get one indestructible block. that would make it so servers that have lasted awhile would have some defenses that would be undestroyable. perhaps not invincible, just maybe really hard to destroy, 50 hits with a pick or gun..... something that is not impossible to destroy, but hard enough to where it can prevent a team from just getting spawn camped-forever.... it would be nice for builders to come more into strategy. anything they can do atm is possibel to destroy with jsut a couple shots. another way to solve this is to make a builder class that gets no gun, but a hammer that can 1-shot enemeis hit in melee, but also has stronger blocks when building, that have 3x as many hitpoints. i just think building needs to be a bit tougher, but that way building would sacrafice for the team while you are bz building..
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