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<title>Ace of Spades Game Forums &#187; Topic: Converting Files to KV6</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Converting Files to KV6</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 20:03:00 +0000</pubDate>

<item>
<title>SIMOX on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47622</link>
<pubDate>Sat, 16 Jul 2011 19:32:18 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">47622@http://forumarchive.spadille.net/</guid>
<description><p>You can always move them to where you want to though. Numpad keys: 1,2,3,5;   4 - up and enter  - down.
</p></description>
</item>
<item>
<title>nothings on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47621</link>
<pubDate>Sat, 16 Jul 2011 19:31:36 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">47621@http://forumarchive.spadille.net/</guid>
<description><p>Some time, maybe next week, I'm going to make a commandline tool for populating a vxl map with kv6 files, where you'll draw an image showing the likelihood of a given area getting a model, or alternatively you can put down a special-colored block in the map and it'll use that to place things.</p>
<p>Mostly intended for putting down stuff like trees, but you could also use it to import very large models that don't work properly in voxed.
</p></description>
</item>
<item>
<title>1337101 on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47606</link>
<pubDate>Sat, 16 Jul 2011 19:24:24 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47606@http://forumarchive.spadille.net/</guid>
<description><p>Misplacement, mostly... not having the sections right where I wanted them to be.
</p></description>
</item>
<item>
<title>SIMOX on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47574</link>
<pubDate>Sat, 16 Jul 2011 18:53:16 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">47574@http://forumarchive.spadille.net/</guid>
<description><p>Biggest one i imported into voxed was 124x22x34. Got some visual bugs as well sometimes, but i imported it into voxed without problems. What exactly happens when you import them into voxed? Missing parts, flipped?</p>
<p>Also you can try to center the pivot point.
</p></description>
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<item>
<title>1337101 on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47554</link>
<pubDate>Sat, 16 Jul 2011 18:28:47 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47554@http://forumarchive.spadille.net/</guid>
<description><p>@Simox: Yeah, I've had some trouble with .kvx files getting imported incorrectly.  Do I have to center the cursor extra-carefully to get the huge sections to go in correctly?</p>
<p>I also have some visual bugs when I get over 128 x 128 x 32 or so (half of the limit), no idea what the cause of that is.
</p></description>
</item>
<item>
<title>SIMOX on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47538</link>
<pubDate>Sat, 16 Jul 2011 18:15:03 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">47538@http://forumarchive.spadille.net/</guid>
<description><p>You can make 256x256x256 size cube in slab. So you would need 4 of them (256x256x64 max). Save into KVX and then import into Voxed by pressing "U".</p>
<p>But I'm currently building the map by using the height map. Then I'll put some props that i made in slab6.
</p></description>
</item>
<item>
<title>1337101 on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47507</link>
<pubDate>Sat, 16 Jul 2011 17:34:01 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47507@http://forumarchive.spadille.net/</guid>
<description><p>Is there any way for Slab6 to handle a map and then convert the file back to .vxl format?  The controls in Slab6 are a lot friendlier, especially for the right-handed people among us.
</p></description>
</item>
<item>
<title>SIMOX on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47462</link>
<pubDate>Sat, 16 Jul 2011 15:59:14 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">47462@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://advsys.net/ken/poly2vox.zip">Poly2Vox</a>
</p></description>
</item>
<item>
<title>-Azn- on "Converting Files to KV6"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3569#post-47416</link>
<pubDate>Sat, 16 Jul 2011 15:13:34 +0000</pubDate>
<dc:creator>-Azn-</dc:creator>
<guid isPermaLink="false">47416@http://forumarchive.spadille.net/</guid>
<description><p>Well, I was wondering if there was a way to convert files like .max or.3ds to .kv6... If anyone can help then please do...
</p></description>
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