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<title>Ace of Spades Game Forums &#187; Topic: [Poll] New AoS Map Sizes?</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: [Poll] New AoS Map Sizes?</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 16:29:05 +0000</pubDate>

<item>
<title>muncher21 on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55670</link>
<pubDate>Sun, 24 Jul 2011 20:26:31 +0000</pubDate>
<dc:creator>muncher21</dc:creator>
<guid isPermaLink="false">55670@http://forumarchive.spadille.net/</guid>
<description><p>Why not let servers decide?</p>
<p>I just think 64 person battle on the map size we have now would be perfect.</p>
<p>Right now, the default map seems to spread out.</p>
<p>I'm just imagining, think, a huge mountain map, 265 people one, APC's running people around, helicopters, ATV's, RPG's flying everywhere, bullets everywhere.</p>
<p>Would be fucking awesome.
</p></description>
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<item>
<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55667</link>
<pubDate>Sun, 24 Jul 2011 20:24:44 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55667@http://forumarchive.spadille.net/</guid>
<description><p>As I said, I'm not against larger maps, I'm against ridiculously huge maps.
</p></description>
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<title>KomradeTyler on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55663</link>
<pubDate>Sun, 24 Jul 2011 20:17:21 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">55663@http://forumarchive.spadille.net/</guid>
<description><p>Illimvra, stop being ignorant, try the game MAG if you have time. And battlefield for that matter. I really think either your computer just really sucks or what.<br />
Try minecraft too. You would learn that it's maps can reach 8 times the surface area of earth. Minecraft servers sends chunks of the map to the client as he is walking towards it. We live in the 21st century. I would actually really approve of larger maps if vehicles would be added.
</p></description>
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<item>
<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55592</link>
<pubDate>Sun, 24 Jul 2011 18:47:09 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55592@http://forumarchive.spadille.net/</guid>
<description><p>And what you're saying is, rendering something larger is just as easy as rendering something smaller? Even when scaled, that calls for more overhead. </p>
<p>And either way, my point still stands, maps that huge are fucking pointless.</p>
<p>EDIT: Also I didn't say they couldn't be scaled, Spengbab did.</p>
<p>EDIT EDIT: y no 1 her leik 2 rede?</p>
<p>EDIT EDIT EDIT: Wait, that was my point in the first place, maps that huge:</p>
<p>1.) Are Fraudulent<br />
2.) Will take longer to load<br />
3.) Be more than 'my grandmother's rig' can handle.</p>
<p>So yeah, my point still stands. </p>
<p>Adding bigger maps would be cool, making them anywhere over 1000x1000 is just stupid (hell 1000x1000 is kind of stupid, period).
</p></description>
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<title>SIMOX on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55570</link>
<pubDate>Sun, 24 Jul 2011 18:25:24 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">55570@http://forumarchive.spadille.net/</guid>
<description><p>@Illimvra</p>
<p>Everything in this god damn game is voxels. KV6 is file format for voxel MODELS. VXL is file format for a static map which is made of VOXELS.</p>
<p>The only difference between Models and Terrain/map is the different Voxels size/scale.
</p></description>
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<item>
<title>MegaDeuce on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55562</link>
<pubDate>Sun, 24 Jul 2011 18:18:18 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">55562@http://forumarchive.spadille.net/</guid>
<description><p>^ Oh hell yes.</p>
<p><a href="http://gyazo.com/49f46964222498ad52792b69ea32c19c.png">This is wrong</a>, the blocks you see represent actual voxels in the map. The players, guns, command posts, intels, and grenades have a higher resolution. This doesn't imply that the blocks you place and dig are "really" like 16x16x16 cubes, it just means the map is rendered differently from the high-res stuff.
</p></description>
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<title>Komrade Korakoff on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55532</link>
<pubDate>Sun, 24 Jul 2011 17:51:47 +0000</pubDate>
<dc:creator>Komrade Korakoff</dc:creator>
<guid isPermaLink="false">55532@http://forumarchive.spadille.net/</guid>
<description><p>Minecraft size.
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55498</link>
<pubDate>Sun, 24 Jul 2011 17:13:31 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55498@http://forumarchive.spadille.net/</guid>
<description><p>I don't know who Reuben is, so you saying that was just as effective as you calling me a bitch mother fucker in Japanese.
</p></description>
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<title>Spengbab on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55486</link>
<pubDate>Sun, 24 Jul 2011 16:56:03 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">55486@http://forumarchive.spadille.net/</guid>
<description><p>My mind must still be blank from the other day. You're just like Reuben. Good job.
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55481</link>
<pubDate>Sun, 24 Jul 2011 16:49:35 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55481@http://forumarchive.spadille.net/</guid>
<description><p>The AoS map is not measured in voxels, you can't place a voxel on an AoS map, you can only place the default standard sized cube.</p>
<p>If you translate a kv6 into Voxed, it will be larger than it would be if you replaced an AoS model with it. If I put the semi-rifle's kv6 into voxed, it'll be made of AoS's standard cubes, not voxels.</p>
<p>EDIT: Yes, I've used voxed, I've posted maps before, that's why I said what I said. Instead of finding the fastest way to assert your intelligence, you should probably make sure you fully understand what I'm saying.
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55476</link>
<pubDate>Sun, 24 Jul 2011 16:47:12 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55476@http://forumarchive.spadille.net/</guid>
<description><p>I said square units, not voxels. Looks like someone doesn't like to read.</p>
<p>I know a voxel is ONE size, that's why I said the SQUARES in V3D are smaller than those in AoS.</p>
<p>lrn2readAll
</p></description>
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<title>Spengbab on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55463</link>
<pubDate>Sun, 24 Jul 2011 16:37:05 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">55463@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>which is bigger than Voxelsteins square units</p></blockquote>
<p>What? Don't you know that voxels are <strong><em>pixels represented in 3D on a coordinate grid?</em></strong> They're the same fucking thing. There is no larger or smaller.</p>
<p>You're basically implying that you'll lag a load if we rendered a voxel to insane proportions. As if one point on a coordinate grid will cause you to lag.</p>
<p>Tell me, have you ever used Voxxed?
</p></description>
</item>
<item>
<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55417</link>
<pubDate>Sun, 24 Jul 2011 15:45:05 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55417@http://forumarchive.spadille.net/</guid>
<description><p>MegaDeuce, my point is that if you account for the fact that the terrain in AoS is technically bigger than one normal voxel, it isn't the same as comparing it to a V3D map. It's like trying to say 1000 grams is bigger than 1 kg because there's 999 more of them.
</p></description>
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<item>
<title>MegaDeuce on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55336</link>
<pubDate>Sun, 24 Jul 2011 14:15:23 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">55336@http://forumarchive.spadille.net/</guid>
<description><p>There are different voxel scales for different things in-game. The players and in game objects use much smaller voxels than the terrain, which really is 512x512.</p>
<p>Also, one of my favorite maps was El Alemein from BF1942, and it really did take minutes and minutes to cross that sucker :D
</p></description>
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<item>
<title>izzy on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011&amp;page=2#post-55333</link>
<pubDate>Sun, 24 Jul 2011 14:08:23 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">55333@http://forumarchive.spadille.net/</guid>
<description><p>Illimvra try to keep your replies in single posts, thanks!
</p></description>
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<title>Sprouts on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55332</link>
<pubDate>Sun, 24 Jul 2011 14:02:29 +0000</pubDate>
<dc:creator>Sprouts</dc:creator>
<guid isPermaLink="false">55332@http://forumarchive.spadille.net/</guid>
<description><p>Spam much?
</p></description>
</item>
<item>
<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55270</link>
<pubDate>Sun, 24 Jul 2011 11:42:53 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55270@http://forumarchive.spadille.net/</guid>
<description><p>Like I said, with a little map design creativity, maps can seem to be any size. If people actually took more advantage of the fact that AoS had height, you could easily make a map seem much larger than it is. For instance: A parking garrage map, all out warfare on all parts of the map would make for a map that seems to be much larger than it is. The way a map feels (in size) is based on the amount of time it takes to traverse it all. When I played Broville (I'm going to refernece it a lot because it, along with Ponyville, are the only two good references)</p>
<p>People would btich about how the map was 'too small' etc... the only thing that made it seem small (prepare for restatement) was that most of the fighting went on inside of a small town, no bigger than 200x200 tiles wide., while there was a whole world around them. The only thing making it seem small was the fact that no one had full-scale battles in the mountains, or out in the ocean.
</p></description>
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<title>superdrew on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55268</link>
<pubDate>Sun, 24 Jul 2011 11:33:39 +0000</pubDate>
<dc:creator>superdrew</dc:creator>
<guid isPermaLink="false">55268@http://forumarchive.spadille.net/</guid>
<description><p>i think they should have set maps some big like the default map others really small like a nuketown sized map
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55267</link>
<pubDate>Sun, 24 Jul 2011 11:28:37 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55267@http://forumarchive.spadille.net/</guid>
<description><p>If the AoS map squares are 32^3, then technically, an AoS map is 268 mill voxels(67 mill if the blocks are 16x16,not including height, because I don't really feel like height should really change)</p>
<p>So yeah, AoS maps can get bigger, but not that much bigger, as I said before.</p>
<p>and even yet, Spengbab, it would be retarded to have maps that huge, even with vehicles that would be retarded. IT takes about a minute to walk across flat ground on an AoS map of 512x512, imagine a map of 6000x6000, and imagine the vehicle, I doubt it would go much faster, so lets just say it moves across that map of 512x512 in 20 secs, well, imagine on a 6000x6000 map, it'll take about 4 mins, add mountains, the chance of the vehicle flipping, and the chance of being killed. You will never reach the other side of the map, period.</p>
<p>But yes, please dream up more retarded figures, because obviously its adding fun to AoS gameplay.
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55264</link>
<pubDate>Sun, 24 Jul 2011 11:21:37 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55264@http://forumarchive.spadille.net/</guid>
<description><p>If I make Halo using the Xbox engine, that automatically means it'll have the same capabilities as Halo, right?</p>
<p>I mean, it's obviously impossible for something to be not as efficient as something else, according to Spengbab :P</p>
<p>also, I was looking at that wolfenstein voxel thing, its square units (i.e: the blocks that make up the map) are much much much smaller than the AoS blocks.</p>
<p>Technically, an AoS map of 512x512 has more than 512^2 voxels, you also have to account for the fact that each block is much larger than one voxels (If I'm not mistaken an AoS square unit is either 32x32 or 16x16, which is bigger than Voxelsteins square units, because as I look at it, there's designs that appear to be only 1 voxel thick, the only thing on the AoS map that is not built by the AoS squares are the models, (which there aren't many of).</p>
<p>There's the player(plus his body parts), the gun, the grenade, the bullet, the tent, the intel, the spade, the pickaxe, and the build block. THat's pretty much it.
</p></description>
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<title>TWiiSt3D on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55263</link>
<pubDate>Sun, 24 Jul 2011 11:19:59 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">55263@http://forumarchive.spadille.net/</guid>
<description><p>smaller so the smg can be used better :)
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-55259</link>
<pubDate>Sun, 24 Jul 2011 11:10:22 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">55259@http://forumarchive.spadille.net/</guid>
<description><p>Because, people appear to have connection problems just from a full 32 player server, already (I sure do).</p>
<p>Imagine a rollback. The same engine doesn't mean anything, after all, Ben just said he showed the AoS source to a co-worker and received a 900 page book on how to program properly.</p>
<p>Nothing runs 81/2 million frames per second, I so extremely highly doubt that.</p>
<p>I haven't even seen anything have the option to run over 100 frames per second, hell, it's practically pointless, it's already pretty quick for the human eye at 100 fps, I too highly doubt it's half of 81 million.</p>
<p>The only thing it would do is cause massive unnecessary overhead, hell, my comp doesn't even handle 60 fps I don't think, because the newest version of AoS makes my gun jitter around when I turn, rather than smoothly turning.</p>
<p>Lag happens in AoS as it is, and my connection is fine. Just got a new router a few months ago.
</p></description>
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<title>Spengbab on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54920</link>
<pubDate>Sat, 23 Jul 2011 23:36:29 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">54920@http://forumarchive.spadille.net/</guid>
<description><p>Ace of Spades - Voxlap<br />
Voxelstein 3D - Voxlap</p>
<p>-WUTS DIS SAME ENGIN-</p>
<p>AoS Map Size - 512 x 512 = 262144 voxels<br />
Voxelstein Map Size - 6120 x 6120 ~ 37455800 total voxels</p>
<p>&#62;Runs at 60 fps<br />
&#62;Roughly half of 81 million</p>
<p>Yeah, lag? What? That shit's not gonna happen.</p>
<p>And character models in V3D use a shitload more voxels for more details. A SHITLOAD.</p>
<p>64 players? Possible. 128? Fucking possible. 256? POSSIBLE.</p>
<p>WHY DOESN'T ANYONE UNDERSTAND THE ENGINE
</p></description>
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<title>Bobbunny on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54895</link>
<pubDate>Sat, 23 Jul 2011 22:51:13 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">54895@http://forumarchive.spadille.net/</guid>
<description><p>Huge maps only if when it's near release with lots of stuff and vehicles. Along with a huge cap for players.
</p></description>
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<title>Pvt Ryan on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54894</link>
<pubDate>Sat, 23 Jul 2011 22:50:57 +0000</pubDate>
<dc:creator>Pvt Ryan</dc:creator>
<guid isPermaLink="false">54894@http://forumarchive.spadille.net/</guid>
<description><p>Dude, stop double posting.
</p></description>
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<title>izzy on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54890</link>
<pubDate>Sat, 23 Jul 2011 22:46:06 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">54890@http://forumarchive.spadille.net/</guid>
<description><p>"over 9000x9000" was half a joke</p>
<p>but still, huge maps could be fun on a mass scale, i'm talking 500+ players on a single server with role-playing features mixed in that players continue over multiple sessions</p>
<p>a far cry from AoS as you know it, i'm just imagining possibilities
</p></description>
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<item>
<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54887</link>
<pubDate>Sat, 23 Jul 2011 22:43:56 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">54887@http://forumarchive.spadille.net/</guid>
<description><p>Dude, Outwrangle, stop. Your points are always invalid after your "OMG WE MAY AS WELL REMOVE GUNS CUZ COD HAS THEM" series of comments.
</p></description>
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<title>Illimvra on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54886</link>
<pubDate>Sat, 23 Jul 2011 22:43:12 +0000</pubDate>
<dc:creator>Illimvra</dc:creator>
<guid isPermaLink="false">54886@http://forumarchive.spadille.net/</guid>
<description><p>Outwrangle, do you know how shitlessly laggy AoS would be with 256 people? Stop trying to rationalize something that will inevitably be a terrible idea, with anther, possibly more terrible idea.
</p></description>
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<item>
<title>+CRU+BOOM on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54870</link>
<pubDate>Sat, 23 Jul 2011 22:27:13 +0000</pubDate>
<dc:creator>+CRU+BOOM</dc:creator>
<guid isPermaLink="false">54870@http://forumarchive.spadille.net/</guid>
<description><p>yah an<br />
MG on a jeep that would PWN
</p></description>
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<item>
<title>MegaDeuce on "[Poll] New AoS Map Sizes?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4011#post-54866</link>
<pubDate>Sat, 23 Jul 2011 22:24:00 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">54866@http://forumarchive.spadille.net/</guid>
<description><p>Also, vehicles might be included at some point. They could would make the current map seem alot smaller than it is now.
</p></description>
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