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<title>Ace of Spades Game Forums &#187; Topic: -= H a r b o r  v 2 =-</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: -= H a r b o r  v 2 =-</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 01:01:00 +0000</pubDate>

<item>
<title>Spengbab on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62817</link>
<pubDate>Sun, 31 Jul 2011 22:25:12 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">62817@http://forumarchive.spadille.net/</guid>
<description><p>Oh. Yeah, it does. Oops.
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62815</link>
<pubDate>Sun, 31 Jul 2011 22:24:27 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">62815@http://forumarchive.spadille.net/</guid>
<description><p>It's supposed to say 'Cobalt'...does it?
</p></description>
</item>
<item>
<title>Spengbab on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62784</link>
<pubDate>Sun, 31 Jul 2011 21:47:15 +0000</pubDate>
<dc:creator>Spengbab</dc:creator>
<guid isPermaLink="false">62784@http://forumarchive.spadille.net/</guid>
<description><p>Spaz, why do you have "kobaruto" in your name?
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62783</link>
<pubDate>Sun, 31 Jul 2011 21:44:16 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">62783@http://forumarchive.spadille.net/</guid>
<description><p>Bumpity bumpity bump.
</p></description>
</item>
<item>
<title>KomradeKevin on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62745</link>
<pubDate>Sun, 31 Jul 2011 21:13:08 +0000</pubDate>
<dc:creator>KomradeKevin</dc:creator>
<guid isPermaLink="false">62745@http://forumarchive.spadille.net/</guid>
<description><p>bump
</p></description>
</item>
<item>
<title>Noob on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62689</link>
<pubDate>Sun, 31 Jul 2011 20:51:11 +0000</pubDate>
<dc:creator>Noob</dc:creator>
<guid isPermaLink="false">62689@http://forumarchive.spadille.net/</guid>
<description><p>bump
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-62003</link>
<pubDate>Sun, 31 Jul 2011 13:01:51 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">62003@http://forumarchive.spadille.net/</guid>
<description><p>So...will this be like you are playing a Crysis 2 style map in AoS? It would be very fun if it was. Hopefully whoever runs it in Pyspades could make it a good deal indestructible.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-61993</link>
<pubDate>Sun, 31 Jul 2011 12:50:17 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">61993@http://forumarchive.spadille.net/</guid>
<description><p>Ascii map editor sounds brilliant!
</p></description>
</item>
<item>
<title>Triplefox on "-= H a r b o r  v 2 =-"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4353#post-61612</link>
<pubDate>Sun, 31 Jul 2011 00:24:48 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">61612@http://forumarchive.spadille.net/</guid>
<description><p>It's coming. I was trying to get this done before the end of the month but I am juggling it with a very promising <a href="http://www.youtube.com/watch?v=bRAVc4K85dI">game project</a> and as I start really working on the map it's become clear that it'll take a while to finish. I figured it would be good to keep a devlog so it doesn't look like I've fallen off the face of the Earth.</p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor2_height.png">heightmap</a></p>
<p>As you can see it's similar to the old layout, but the map is now mirrored, and it will have lots of details:</p>
<p>An underground/aboveground light rail (not functional)</p>
<p>A suspension bridge leading into a tunnel through the central island</p>
<p>Canals, docks, sewage tunnels</p>
<p>Parks, lots and plazas</p>
<p>The idea is basically to flesh out the "big city" concept with more landmarks and more opportunities to sneak around, and to make the center part of the map a more exciting place. As a result of these additions, the map will have some tunneling gameplay since the average ground height is higher; but the ability to sneak into a skyscraper and snipe people will still be around, and it should be even better than before, since the buildings will have more details now.</p>
<p>Since the first version of Harbor, I am now able to build my own map-editing tools - I have a building maker that translates an ASCII floor plan into a .vox, and I have a custom heightmap generator that will (eventually) support customizations for this map - things like texturing different areas and adding tunnels. Since the map is mirrored I only have to do "half" of a map - if it were an entire map I'd probably never finish! But it's still going to be a week out or more, since I have so much I want to get in here.</p>
<p>Next post: screenshots hopefully.
</p></description>
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