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<title>Ace of Spades Game Forums &#187; Topic: How ben can monetise AoS but still keep it free to play.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: How ben can monetise AoS but still keep it free to play.</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 12:50:56 +0000</pubDate>

<item>
<title>[MLG]Nowa90 on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65784</link>
<pubDate>Thu, 04 Aug 2011 15:13:19 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">65784@http://forumarchive.spadille.net/</guid>
<description><p>uh......no thanks. I played combat arms once and hated it. Why is everyone dreaming for things that require a lot of code and work. Hes only one man!</p>
<p>@tyler....do you think he can honestly get 50k+ a year from this? like 300 people play....
</p></description>
</item>
<item>
<title>Da/v/e on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65765</link>
<pubDate>Thu, 04 Aug 2011 14:40:09 +0000</pubDate>
<dc:creator>Da/v/e</dc:creator>
<guid isPermaLink="false">65765@http://forumarchive.spadille.net/</guid>
<description><p>Why do you want to complicate a game that's so beautiful in it's simplicity? Extra credits... ranking... clothes... microtransactions?<br />
The game is barely a beta still, making a store and microtransactions is already a pain in the ass. On the other hand, a splash selling us the next Cowadudy while the map loads, perhaps a Pepsi map, I wouldn't mind, and it's not gonna change gameplay
</p></description>
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<item>
<title>KomradeTyler on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65548</link>
<pubDate>Thu, 04 Aug 2011 08:26:59 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65548@http://forumarchive.spadille.net/</guid>
<description><p>The thing is, Ben has a full time job, and he only works on AoS in his free time, If he can get enough revenue from AoS, he would probably quit his current job and go AoS full time, probably with a larger development team, more updates, bug killing, and community service! He NEEDS to find some way to get revenue.
</p></description>
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<item>
<title>Percy on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65528</link>
<pubDate>Thu, 04 Aug 2011 06:56:39 +0000</pubDate>
<dc:creator>Percy</dc:creator>
<guid isPermaLink="false">65528@http://forumarchive.spadille.net/</guid>
<description><p>I've played runescaped And it ruined my life &#62;.&#60;
</p></description>
</item>
<item>
<title>Pvt Ryan on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65527</link>
<pubDate>Thu, 04 Aug 2011 06:50:23 +0000</pubDate>
<dc:creator>Pvt Ryan</dc:creator>
<guid isPermaLink="false">65527@http://forumarchive.spadille.net/</guid>
<description><p>Read the rest</p>
<blockquote><p>any advantages that can be obtained regularly by playing the game in addition to microtransactions <strong>are a grindfest.</strong></p>
</blockquote>
<p>and the part before</p>
<blockquote><p>Any advantages that can only be obtained with microtransactions are bullshit.
</p></blockquote>
<p>Go play <a href="http://www.runescape.com/title.ws">this</a> if you don't know what a grindfest is.</p>
<p>And cosmetic (clothing) items are not possible because they mess up mods.
</p></description>
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<title>Percy on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65525</link>
<pubDate>Thu, 04 Aug 2011 06:43:47 +0000</pubDate>
<dc:creator>Percy</dc:creator>
<guid isPermaLink="false">65525@http://forumarchive.spadille.net/</guid>
<description><p>&#62;2011<br />
&#62;Posted in general Gameplay<br />
&#62;Clan Bull $#*%
</p></description>
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<title>DeathEnhanced on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65510</link>
<pubDate>Thu, 04 Aug 2011 06:14:03 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">65510@http://forumarchive.spadille.net/</guid>
<description><p>@pvtryan</p>
<p>"any advantages that can be obtained regularly by playing the game in addition to microtransactions"</p>
<p>^^^^ So you mean that for instance you can play for air strike, buy YOU WANT to be able to pay a few dollers and have infinite air strikes?? you fucking crazy?? you should NEVER sell power in a game, that like saying "send 5$ for 1 hit kill bullets!" its total BS.
</p></description>
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<title>DeathEnhanced on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65507</link>
<pubDate>Thu, 04 Aug 2011 06:08:14 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">65507@http://forumarchive.spadille.net/</guid>
<description><p>"This kills the game" is has no effect on gameplay or the system mechanics, it it wouldn't going to work, then alls it would be is an unused feature, it wouldent "kill them game", try to be sensible.
</p></description>
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<title>Pvt Ryan on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65504</link>
<pubDate>Thu, 04 Aug 2011 05:37:20 +0000</pubDate>
<dc:creator>Pvt Ryan</dc:creator>
<guid isPermaLink="false">65504@http://forumarchive.spadille.net/</guid>
<description><p>No. Any advantages that can only be obtained with microtransactions are bullshit, any advantages that can be obtained regularly by playing the game in addition to microtransactions are a grindfest, and any cosmetic items will not be possible because lolmods.</p>
<p>This kills the game.
</p></description>
</item>
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<title>Beret on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65500</link>
<pubDate>Thu, 04 Aug 2011 05:21:52 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">65500@http://forumarchive.spadille.net/</guid>
<description><p>it's about killing and building, not fancy-dress.</p>
<p>Minecraft's payment model is tried and trusted. If any way, THAT is the way to go.
</p></description>
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<title>Ezzam on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65497</link>
<pubDate>Thu, 04 Aug 2011 05:09:31 +0000</pubDate>
<dc:creator>Ezzam</dc:creator>
<guid isPermaLink="false">65497@http://forumarchive.spadille.net/</guid>
<description><p>@kelleroid</p>
<p>BFP4F started with high prices. It was evenly playable only in closed beta.<br />
Also, BFH had a good pricing 2 years ago, then EA decided to destroy the old system.</p>
<p>@mrt8062</p>
<p>Just like in Quake Live? I like this idea.
</p></description>
</item>
<item>
<title>Da/v/e on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65439</link>
<pubDate>Thu, 04 Aug 2011 01:38:49 +0000</pubDate>
<dc:creator>Da/v/e</dc:creator>
<guid isPermaLink="false">65439@http://forumarchive.spadille.net/</guid>
<description><p>The best way would be to put some ads as a splash screen, like when loading the map for every server. It could cost a serious amount of cash and not affect gameplay in the least
</p></description>
</item>
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<title>Priok on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65247</link>
<pubDate>Wed, 03 Aug 2011 21:15:37 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">65247@http://forumarchive.spadille.net/</guid>
<description><p>i think i disagree with making it cost anything, but the idea of making things that cost have no real effect is a good one, if there will be some type of cost
</p></description>
</item>
<item>
<title>[MU] NeonVolcom on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65240</link>
<pubDate>Wed, 03 Aug 2011 21:09:36 +0000</pubDate>
<dc:creator>[MU] NeonVolcom</dc:creator>
<guid isPermaLink="false">65240@http://forumarchive.spadille.net/</guid>
<description><p>@Death, you are one bad ass mofo. Every post i've seen you in, you are truthful and Justified. Keep it up brother. You deserve the world.
</p></description>
</item>
<item>
<title>Doublenum on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-65236</link>
<pubDate>Wed, 03 Aug 2011 21:06:26 +0000</pubDate>
<dc:creator>Doublenum</dc:creator>
<guid isPermaLink="false">65236@http://forumarchive.spadille.net/</guid>
<description><p>Id rather see ben put ads on the forums, I have no issue looking at a couple ads to enjoy a great game such as AoS
</p></description>
</item>
<item>
<title>TWiiSt3D on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64927</link>
<pubDate>Wed, 03 Aug 2011 14:38:31 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">64927@http://forumarchive.spadille.net/</guid>
<description><p>most of the time this would not work with indie games because people would find hacks and exploits to get around it plus he will probs keep it free till its worth paying for... ( a while
</p></description>
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<title>underdog on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64926</link>
<pubDate>Wed, 03 Aug 2011 14:33:24 +0000</pubDate>
<dc:creator>underdog</dc:creator>
<guid isPermaLink="false">64926@http://forumarchive.spadille.net/</guid>
<description><p>@DE, i done business studies for both gcse and a level but i still say that u can have a successful business without these qualifications
</p></description>
</item>
<item>
<title>mrt8062 on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64925</link>
<pubDate>Wed, 03 Aug 2011 14:30:17 +0000</pubDate>
<dc:creator>mrt8062</dc:creator>
<guid isPermaLink="false">64925@http://forumarchive.spadille.net/</guid>
<description><p>how about we do the youtube way a short advertizement before a game starts (no more than 15 seconds before we can skip hopefully) and then ben gets money we don't get f2p or p2w game and everyone wins
</p></description>
</item>
<item>
<title>[17th]CaptainGT on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64920</link>
<pubDate>Wed, 03 Aug 2011 14:18:46 +0000</pubDate>
<dc:creator>[17th]CaptainGT</dc:creator>
<guid isPermaLink="false">64920@http://forumarchive.spadille.net/</guid>
<description><p>Donation button. Done.
</p></description>
</item>
<item>
<title>Chaos_BR on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64919</link>
<pubDate>Wed, 03 Aug 2011 14:16:34 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">64919@http://forumarchive.spadille.net/</guid>
<description><p>Agreed with Drewgon.
</p></description>
</item>
<item>
<title>DeathEnhanced on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64915</link>
<pubDate>Wed, 03 Aug 2011 14:14:41 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">64915@http://forumarchive.spadille.net/</guid>
<description><p>^ ineffective marketing and revenue source, unless the game gets as popular as minecraft, no one or very few ppl would buy.
</p></description>
</item>
<item>
<title>Drewgon13 on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64913</link>
<pubDate>Wed, 03 Aug 2011 14:13:43 +0000</pubDate>
<dc:creator>Drewgon13</dc:creator>
<guid isPermaLink="false">64913@http://forumarchive.spadille.net/</guid>
<description><p>If ben wants some money off of AoS, why not make T-shirts or something. A material object is much more worth the money over something that only exists online.
</p></description>
</item>
<item>
<title>DeathEnhanced on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64911</link>
<pubDate>Wed, 03 Aug 2011 14:12:01 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">64911@http://forumarchive.spadille.net/</guid>
<description><p>@asdzxc</p>
<p>Where are your business qualifications? heck have you even taken bussines studies or economics at gcse or anytihng basic like that? no? funny I could have guessed that.</p>
<p>This type of monetisation is highly effective, take a look at the MMO EVE.
</p></description>
</item>
<item>
<title>asdfzxc on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64908</link>
<pubDate>Wed, 03 Aug 2011 14:08:44 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">64908@http://forumarchive.spadille.net/</guid>
<description><p>No.
</p></description>
</item>
<item>
<title>Pinky-Conehead on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64863</link>
<pubDate>Wed, 03 Aug 2011 11:16:22 +0000</pubDate>
<dc:creator>Pinky-Conehead</dc:creator>
<guid isPermaLink="false">64863@http://forumarchive.spadille.net/</guid>
<description><p>@DE<br />
 this idea is ok, but I'd rather registration and a ranking system for how many total kills you've made, how many intel captures you've made an average overall score, etc..........................
</p></description>
</item>
<item>
<title>Mr. Freeze on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64858</link>
<pubDate>Wed, 03 Aug 2011 11:08:22 +0000</pubDate>
<dc:creator>Mr. Freeze</dc:creator>
<guid isPermaLink="false">64858@http://forumarchive.spadille.net/</guid>
<description><p>&#62;extra credits</p>
<p>no
</p></description>
</item>
<item>
<title>kelleroid on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64800</link>
<pubDate>Wed, 03 Aug 2011 08:24:17 +0000</pubDate>
<dc:creator>kelleroid</dc:creator>
<guid isPermaLink="false">64800@http://forumarchive.spadille.net/</guid>
<description><p>It has failed many times already.</p>
<p>Games with micros that were fun to play in their beginning but later after becoming open to everyone became pay to win. By later I mean only 5-6 months (BFH), or even 0,5 (BFPFF), which is very short for a fun game.</p>
<p>Also, some things that can be available to everyone but cost over 9000 free currency/points are still unbalanced.</p>
<p>What would you pay for? Super accuracy/more health for a month for $1 or for a day for 5000 points? Except "super accuracy" means pin-point on rifle and almost no spread on SMG and "more health" removes insta-kills on you.</p>
<p>TL;DR: No, please. "But it will be done properly" is not an excuse, because payers would be sad that they pay for zero advantage over freebies, but take their paying as an excuse for their whining. Trust me, I have been through this as a player of such games.
</p></description>
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<item>
<title>DeathEnhanced on "How ben can monetise AoS but still keep it free to play."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4507#post-64792</link>
<pubDate>Wed, 03 Aug 2011 07:50:40 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">64792@http://forumarchive.spadille.net/</guid>
<description><p>Firstly I just want to tell you ben, dont turn AoS into one of those "free to play, pay to win" games. But I think at some point you should begin monetisation, but retain the ability for players without disposable income to play effectively. </p>
<p>1) micro-transactions &#60; thee way of the future for online games industries IF DONE CORRECTLY</p>
<p>Watch this short vid for very helpful info on this: <a href="http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions" rel="nofollow">http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions</a></p>
<p>For instance, put the player appearance server side, increase the available resolution, so that we can customize how we look to other ppl! and then a option in the menu to swap out clothing etc. </p>
<p>In order to monetise this customisation, make a shop where clothing is available for a very small cost, VERY small. BUT also introduce a way for the player to EARN items, the process can be long and slow, but this is to keep balance between the players who can and cant pay. </p>
<p>An Important thing to note however, is DO NOT SELL ADVANTAGES! do not sell the ability to gain an advantage over others, whether its increased accuracy, better weapons etc UNLESS they can be available to everyone, one way or another. </p>
<p> - I shall be editing this and including things as I go.
</p></description>
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