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<title>Ace of Spades Game Forums &#187; Topic: More concise hit/trace effects</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: More concise hit/trace effects</description>
<language>en</language>
<pubDate>Wed, 13 May 2026 23:11:44 +0000</pubDate>

<item>
<title>TheAsterite on "More concise hit/trace effects"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4830#post-121348</link>
<pubDate>Fri, 30 Sep 2011 16:25:58 +0000</pubDate>
<dc:creator>TheAsterite</dc:creator>
<guid isPermaLink="false">121348@http://forumarchive.spadille.net/</guid>
<description><p>Yay. (yes i know. dont revive this thread...)
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "More concise hit/trace effects"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4830#post-71713</link>
<pubDate>Wed, 10 Aug 2011 08:42:54 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">71713@http://forumarchive.spadille.net/</guid>
<description><p>There is talk that this is already being implemented in the next version.
</p></description>
</item>
<item>
<title>Bobbunny on "More concise hit/trace effects"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4830#post-71712</link>
<pubDate>Wed, 10 Aug 2011 08:42:47 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">71712@http://forumarchive.spadille.net/</guid>
<description><p>Run around and look for tracers.
</p></description>
</item>
<item>
<title>Jackson31 on "More concise hit/trace effects"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4830#post-71673</link>
<pubDate>Wed, 10 Aug 2011 07:48:10 +0000</pubDate>
<dc:creator>Jackson31</dc:creator>
<guid isPermaLink="false">71673@http://forumarchive.spadille.net/</guid>
<description><p>G'day,<br />
First off want to say that i love the game, It has an amazing amount of future potential</p>
<p>One thing that I found most lacking in the game was bullet trace and bullet impact effects, players have a hard time understanding where their bullets have landed and when being shot at it's hard to determine where enemy fire is coming from.</p>
<p>PS:<br />
I think you should try Battlefield: Bad Company 2 as reference, one thing in particular that they do well, is having 2 distinct sounds, one for a bullet passing you and another for a bullet hitting the ground, with these 2 sounds players can quickly judge where bullets are coming from (Y)
</p></description>
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