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<title>Ace of Spades Game Forums &#187; Topic: Some technical questions about the game</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Some technical questions about the game</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 19:55:10 +0000</pubDate>

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<title>adrix89 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5448</link>
<pubDate>Mon, 02 May 2011 14:10:12 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5448@http://forumarchive.spadille.net/</guid>
<description><p>Awesome if its possible
</p></description>
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<title>Cpowa on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5433</link>
<pubDate>Mon, 02 May 2011 13:23:10 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5433@http://forumarchive.spadille.net/</guid>
<description><p>@LestatV3 good idea
</p></description>
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<title>LestatV3 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5418</link>
<pubDate>Mon, 02 May 2011 11:37:05 +0000</pubDate>
<dc:creator>LestatV3</dc:creator>
<guid isPermaLink="false">5418@http://forumarchive.spadille.net/</guid>
<description><p>Maybe there could be a change in how the voxels work. We could divide a Block in 8 (2x2x2) and use 8 bits per block as flags to show which parts of the block do exist. So there would be a Byte more per block. Example:</p>
<p>0000 0000 = Destroyed Block<br />
0000 1111 = Upper Half Destroyed<br />
1111 1111 = Full Block
</p></description>
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<title>adrix89 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5403</link>
<pubDate>Mon, 02 May 2011 10:34:27 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5403@http://forumarchive.spadille.net/</guid>
<description><p>I don't think adding another level of detail as long there is some optimizing done like voxelstein does,the weapons and tools would work with the same volumes so there is no problem<br />
The only problem would me map downloading,it would probably need a format change to something like octree<br />
On the plus side easier climbing(and allot prettier)
</p></description>
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<title>Tane on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5400</link>
<pubDate>Mon, 02 May 2011 10:18:42 +0000</pubDate>
<dc:creator>Tane</dc:creator>
<guid isPermaLink="false">5400@http://forumarchive.spadille.net/</guid>
<description><p>I'd stop playing AoS if the maps were huge and took 2 minutes to load.
</p></description>
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<title>adrix89 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5398</link>
<pubDate>Mon, 02 May 2011 10:10:52 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5398@http://forumarchive.spadille.net/</guid>
<description><p>Its not that strange at all, from what I have seen the engine is quirky<br />
To put things into perspective the whole map is equivalent to a Voxelstein door so your basically standing on a door pixel(well voxel actually but you get the idea)
</p></description>
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<title>Cpowa on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5377</link>
<pubDate>Mon, 02 May 2011 08:19:14 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5377@http://forumarchive.spadille.net/</guid>
<description><p>@adrix89: are you sure ? Your explanation sounds strange.</p>
<p>@JesseQ: no because the size of the construction block won't change.
</p></description>
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<title>JesseQ on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5376</link>
<pubDate>Mon, 02 May 2011 08:15:17 +0000</pubDate>
<dc:creator>JesseQ</dc:creator>
<guid isPermaLink="false">5376@http://forumarchive.spadille.net/</guid>
<description><p>Size of blocks is good now. If this happened, building a simple fort would take alot more effort.
</p></description>
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<item>
<title>adrix89 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5370</link>
<pubDate>Mon, 02 May 2011 07:52:33 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5370@http://forumarchive.spadille.net/</guid>
<description><p>The scale is different that's why
</p></description>
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<title>Cpowa on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5361</link>
<pubDate>Mon, 02 May 2011 06:23:36 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5361@http://forumarchive.spadille.net/</guid>
<description><p>plaYer2k: So why the camera is normal in voxelstein and in the sample game of the engine ?
</p></description>
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<item>
<title>plaYer2k on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5060</link>
<pubDate>Sun, 01 May 2011 17:58:19 +0000</pubDate>
<dc:creator>plaYer2k</dc:creator>
<guid isPermaLink="false">5060@http://forumarchive.spadille.net/</guid>
<description><p>"THIS" is the engine ... it renders the voxels like that</p>
<p>i think 2x resolution per dimension could be worth a try<br />
only 8x more voxels</p>
<p>but afaik ben did reduce it due to stabilty issues .. or performance<br />
so he tried it but it didnt work well</p>
<p>youse have to consider that voxlap is a really old engine and ken might be a skilled programmer but he isnt perfect and he already said that his engine includes lots of problems<br />
and its yet the first game i know that uses voxlap with multiplayer
</p></description>
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<item>
<title>Cpowa on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5029</link>
<pubDate>Sun, 01 May 2011 16:57:57 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5029@http://forumarchive.spadille.net/</guid>
<description><p>crossbowman5: Memory is not a problem with modern PC.<br />
And yeah the map will be 125 times bigger. We take 5sec to downloap a map. So It will take 10min to download the map. I think it's acceptable but yeah maybe a bit long.<br />
If ben make the cube 3x3x3 it will take only 2minutes !</p>
<p>And for the camera I'm not talking about the bobing but about this: <a href="http://img705.imageshack.us/img705/6905/cameraa.png" rel="nofollow">http://img705.imageshack.us/img705/6905/cameraa.png</a>
</p></description>
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<item>
<title>crossbowman5 on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5021</link>
<pubDate>Sun, 01 May 2011 16:39:26 +0000</pubDate>
<dc:creator>crossbowman5</dc:creator>
<guid isPermaLink="false">5021@http://forumarchive.spadille.net/</guid>
<description><p>Cpowa: Making the cubes that much smaller would have the effect of requiring roughly 125 times the initial bandwidth and memory of the current game (5x5x5), as the number of cubes the client would need from the server would increase drastically. And as for the camera 'issues', I assume it's an artistic/realism decision on the behalf of the creator, unless you're talking about something other than the camera bob.
</p></description>
</item>
<item>
<title>Cpowa on "Some technical questions about the game"</title>
<link>http://forumarchive.spadille.net/topic.php?id=548#post-5013</link>
<pubDate>Sun, 01 May 2011 16:27:23 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5013@http://forumarchive.spadille.net/</guid>
<description><p>Hi there,</p>
<p>First of all sorry for my English. It is not my mother tongue</p>
<p>Ben use the voxlap engine for ace of spades right ?</p>
<p>So why the camera is acting weird when you look up or down ? It doesn't in the sample game included in the package when you download the engine. Same thing for voxelstein (another game base on the voxlap engine)</p>
<p>And why you do not make voxels smaller ? The ground would be smoother and a lot prettier. And we would not get tired to jump all the time to climb a hill.<br />
Maybe not like in voxelstein, it's too small. But maybe 5 times smaller ?<br />
Thus the construction cube will consist of 5x5x5 small cubes. And one shot destroy one small voxel.</p>
<p>(oh and by the way, grenades need to be far more lethal to be more realistic)
</p></description>
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