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<title>Ace of Spades Game Forums &#187; Topic: Weapon animation</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Weapon animation</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 05:08:06 +0000</pubDate>

<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-124063</link>
<pubDate>Mon, 03 Oct 2011 10:57:35 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">124063@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>@Furri</p>
<p>Never listen to Dany0. He's like the biggest snob/Troll you'll find on the forums. ;)</p>
<p>I say it's a good idea, but I'm going to have to go w/ the other ideas on this- although it can work for the normal shotgun, I'm afraid of how people react about it knowing that it won't work for their mods... :(</p></blockquote>
<p>I edited the first post for those who don't read any other posts. Check the bottom of the OP.
</p></description>
</item>
<item>
<title>XxX-lol-XxX on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-124003</link>
<pubDate>Mon, 03 Oct 2011 06:02:14 +0000</pubDate>
<dc:creator>XxX-lol-XxX</dc:creator>
<guid isPermaLink="false">124003@http://forumarchive.spadille.net/</guid>
<description><p>Dany0 is just horrible.
</p></description>
</item>
<item>
<title>Soap on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-124002</link>
<pubDate>Mon, 03 Oct 2011 05:57:30 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">124002@http://forumarchive.spadille.net/</guid>
<description><p>@Furri</p>
<p>Never listen to Dany0. He's like the biggest snob/Troll you'll find on the forums. ;)</p>
<p>I say it's a good idea, but I'm going to have to go w/ the other ideas on this- although it can work for the normal shotgun, I'm afraid of how people react about it knowing that it won't work for their mods... :(
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-124000</link>
<pubDate>Mon, 03 Oct 2011 05:11:11 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">124000@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>Gun model animations could be fun, but I'd also have to agree that it's not a huge priority for most of the fanbase compared to, say, new gamemodes.</p></blockquote>
<p>True. Can't wait for that.
</p></description>
</item>
<item>
<title>Marksmanship on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-123994</link>
<pubDate>Mon, 03 Oct 2011 04:37:33 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">123994@http://forumarchive.spadille.net/</guid>
<description><p>Gun model animations could be fun, but I'd also have to agree that it's not a huge priority for most of the fanbase compared to, say, new gamemodes.
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-123954</link>
<pubDate>Mon, 03 Oct 2011 01:39:26 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">123954@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>Oh what the hell. Don't bump this. ._.<br />
Though it was a good idea...
</p></blockquote>
<p>I'd have to re-read the rules before I make a retortion to that.</p>
<p>Alright, re-read it.</p>
<blockquote><p>Don't excessively "bump" threads</p></blockquote>
<p>Correct me if I'm wrong, but 2-week intervals really doesn't seem excessive.
</p></description>
</item>
<item>
<title>KillerRed9 on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-123941</link>
<pubDate>Mon, 03 Oct 2011 01:23:47 +0000</pubDate>
<dc:creator>KillerRed9</dc:creator>
<guid isPermaLink="false">123941@http://forumarchive.spadille.net/</guid>
<description><p>Oh what the hell. Don't bump this. ._.<br />
Though it was a good idea...
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-123940</link>
<pubDate>Mon, 03 Oct 2011 01:22:48 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">123940@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>Yeah, gotta agree. This, compared to the actual game itself (balancing, smoother gameplay, some more LARGE features, etc...) is like putting a scented pencil next to a vanilla candle. It doesn't do much.</p>
<p>(PS: Sorry for the crappy reference, just wanted to show it's insignificance.)
</p></blockquote>
<p>There's such thing as scented pencils?
</p></description>
</item>
<item>
<title>KillerRed9 on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-111946</link>
<pubDate>Thu, 15 Sep 2011 23:17:14 +0000</pubDate>
<dc:creator>KillerRed9</dc:creator>
<guid isPermaLink="false">111946@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, gotta agree. This, compared to the actual game itself (balancing, smoother gameplay, some more LARGE features, etc...) is like putting a scented pencil next to a vanilla candle. It doesn't do much.</p>
<p>(PS: Sorry for the crappy reference, just wanted to show it's insignificance.)
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501&amp;page=2#post-111941</link>
<pubDate>Thu, 15 Sep 2011 23:01:03 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">111941@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>Moved into the section of:<br />
Low priority ideas.<br />
I'm not against this, but compared to other ideas, this is insignificant.
</p></blockquote>
<p>That's understandable. I'd rather see bigger things be implemented before this.</p>
<p>SECOND PAGE GET!
</p></description>
</item>
<item>
<title>MegaDeuce on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106827</link>
<pubDate>Fri, 09 Sep 2011 01:45:37 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">106827@http://forumarchive.spadille.net/</guid>
<description><p>Lol why not.
</p></description>
</item>
<item>
<title>[EX]Frosty on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106190</link>
<pubDate>Thu, 08 Sep 2011 16:08:47 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">106190@http://forumarchive.spadille.net/</guid>
<description><p>Same.<br />
Team RoT?
</p></description>
</item>
<item>
<title>MegaDeuce on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106189</link>
<pubDate>Thu, 08 Sep 2011 16:07:10 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">106189@http://forumarchive.spadille.net/</guid>
<description><p>True dat. I wish Ben had a programming team to help him with the AoS stuff :&#60;
</p></description>
</item>
<item>
<title>[EX]Frosty on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106185</link>
<pubDate>Thu, 08 Sep 2011 16:05:18 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">106185@http://forumarchive.spadille.net/</guid>
<description><p>What I meant was that weapons, game modes etc should be implemented before this.
</p></description>
</item>
<item>
<title>MegaDeuce on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106180</link>
<pubDate>Thu, 08 Sep 2011 15:59:58 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">106180@http://forumarchive.spadille.net/</guid>
<description><p>This is definitely significant. Think about the difference between a tank with a rotating turret and a model of a tank that had to rotate as a solid mass to shoot at enemies. Or a flamethrower that had animated fire vs. something with a frozen orange glob sticking out of it.</p>
<p>ALSO: I think Dany0 is implying that all the animation in voxlap is just rotations and deformations of the same model, and that swaping out entirely new models for a "stop motion" effect is impossible with voxlap.
</p></description>
</item>
<item>
<title>MИЩa on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106060</link>
<pubDate>Thu, 08 Sep 2011 12:52:28 +0000</pubDate>
<dc:creator>MИЩa</dc:creator>
<guid isPermaLink="false">106060@http://forumarchive.spadille.net/</guid>
<description><p>lol frosty
</p></description>
</item>
<item>
<title>TWiiSt3D on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106057</link>
<pubDate>Thu, 08 Sep 2011 12:48:17 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">106057@http://forumarchive.spadille.net/</guid>
<description><p>nice :)
</p></description>
</item>
<item>
<title>[EX]Frosty on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106025</link>
<pubDate>Thu, 08 Sep 2011 11:14:41 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">106025@http://forumarchive.spadille.net/</guid>
<description><p>Moved into the section of:<br />
Low priority ideas.<br />
I'm not against this, but compared to other ideas, this is insignificant.
</p></description>
</item>
<item>
<title>[PMS]fleek% on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-106003</link>
<pubDate>Thu, 08 Sep 2011 09:24:50 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">106003@http://forumarchive.spadille.net/</guid>
<description><p>voxelstein has an animated barrel for the minigun, note the chain gun barrel and body are two different .kv6 files, also filename for animations should be .anim<br />
plus muzzle flash
</p></description>
</item>
<item>
<title>KomradeMario on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-105996</link>
<pubDate>Thu, 08 Sep 2011 08:48:28 +0000</pubDate>
<dc:creator>KomradeMario</dc:creator>
<guid isPermaLink="false">105996@http://forumarchive.spadille.net/</guid>
<description><p>^ that
</p></description>
</item>
<item>
<title>RtMDL on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-105956</link>
<pubDate>Thu, 08 Sep 2011 05:41:27 +0000</pubDate>
<dc:creator>RtMDL</dc:creator>
<guid isPermaLink="false">105956@http://forumarchive.spadille.net/</guid>
<description><p>Nice idea.and Dany0,AoS have a walking animation so it's possible to make a reloading animation,Just because you made a good script for Pyspades don't mean your "smarter" than him.Seriously,Are you that retarded?
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-105932</link>
<pubDate>Thu, 08 Sep 2011 01:04:03 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">105932@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>OMG! OMG! OMG!<br />
Your basicaly saying stop motion kv6 right?!
</p></blockquote>
<p>Nope. The only reason why multiple models would be needed for this idea is for <em>different parts</em>, each <em>with their own animation file containing keyframe data</em>, for the end-product model. In other words, one model for each piece of the gun, all with their own designated keyframe data files. Animated 3D sprite tables would be much harder to develop.</p>
<blockquote><p>What if they had the KV6 files for the animation in nice little folders for each gun?
</p></blockquote>
<p>Nice idea.
</p></description>
</item>
<item>
<title>slenderman on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-103823</link>
<pubDate>Mon, 05 Sep 2011 13:41:48 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">103823@http://forumarchive.spadille.net/</guid>
<description><p>this is one of those things that is good to put in just on the aspect it won't take anything away from the game the animaton quality of the game is modratly vanilla at this point.
</p></description>
</item>
<item>
<title>asdfzxc on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-101489</link>
<pubDate>Sat, 03 Sep 2011 16:03:07 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">101489@http://forumarchive.spadille.net/</guid>
<description><p>Your idea was to use a different model for each frame, which is much less efficient than this idea.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-100840</link>
<pubDate>Sat, 03 Sep 2011 02:06:36 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">100840@http://forumarchive.spadille.net/</guid>
<description><p>OMG! OMG! OMG!<br />
Your basicaly saying stop motion kv6 right?!</p>
<p>I made a thread  like this and literaly NO ONE read it!</p>
<p>Racism...
</p></description>
</item>
<item>
<title>mushroomman on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-100839</link>
<pubDate>Sat, 03 Sep 2011 02:02:25 +0000</pubDate>
<dc:creator>mushroomman</dc:creator>
<guid isPermaLink="false">100839@http://forumarchive.spadille.net/</guid>
<description><p>What if they had the KV6 files for the animation in nice little folders for each gun?
</p></description>
</item>
<item>
<title>[EX]mman789 on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-100580</link>
<pubDate>Fri, 02 Sep 2011 20:58:43 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">100580@http://forumarchive.spadille.net/</guid>
<description><p>Intresing. It would keep the game cool while not being a pain in a modders ass.
</p></description>
</item>
<item>
<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-100569</link>
<pubDate>Fri, 02 Sep 2011 20:52:14 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">100569@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>read.the.fucking.source.code</p></blockquote>
<p>Forgot to mention that the game already shows that it reads INI files just fine. So, in that case, everything is perfectly covered - you just don't know what you're talking about or</p>
<blockquote><p>Dany0 confirmed for troll.</p></blockquote>
<p>Also, if the latter,</p>
<blockquote><p>Dany0.suck.your.dads.dick.and.shut.the.fuck.up.you.sonofa.bitch</p></blockquote>
<p>Thanks for supplying me with these quotes, guys. More clever than what I could think of.</p>
<p><strong>slight thread revive</strong>
</p></description>
</item>
<item>
<title>asdfzxc on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-98652</link>
<pubDate>Wed, 31 Aug 2011 15:54:54 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">98652@http://forumarchive.spadille.net/</guid>
<description><p>Bumping because this is a great idea.</p>
<p>Also, Dany0 confirmed for troll.
</p></description>
</item>
<item>
<title>jojo127098 on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-97760</link>
<pubDate>Tue, 30 Aug 2011 18:12:11 +0000</pubDate>
<dc:creator>jojo127098</dc:creator>
<guid isPermaLink="false">97760@http://forumarchive.spadille.net/</guid>
<description><p>Dany0.suck.your.dads.dick.and.shut.the.fuck.up.you.sonofa.bitch
</p></description>
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