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<title>Ace of Spades Game Forums &#187; Topic: Map Changes to bring us into the 90&#039;s [bump&#039;d]</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Map Changes to bring us into the 90&#039;s [bump&#039;d]</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 18:59:26 +0000</pubDate>

<item>
<title>JoJoeStinky on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-89830</link>
<pubDate>Thu, 25 Aug 2011 00:31:42 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">89830@http://forumarchive.spadille.net/</guid>
<description><p>Yea the mirrored terrain is really low on resources, and blends right in if you use a seamless texture.
</p></description>
</item>
<item>
<title>MegaDeuce on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-89470</link>
<pubDate>Wed, 24 Aug 2011 20:20:19 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">89470@http://forumarchive.spadille.net/</guid>
<description><p>I do like the mirrored terrain, is there a way to render a skybox say, 100 blocks farther than the edge, so you can't literally walk up to it?
</p></description>
</item>
<item>
<title>[EX]Frosty on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88759</link>
<pubDate>Wed, 24 Aug 2011 10:07:12 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">88759@http://forumarchive.spadille.net/</guid>
<description><p>we NEED this.<br />
Come on ben, give us an early christmas present.
</p></description>
</item>
<item>
<title>PinkDozer on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88757</link>
<pubDate>Wed, 24 Aug 2011 10:03:59 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">88757@http://forumarchive.spadille.net/</guid>
<description><p>MegaDeuce, I had a giggle, funny post.</p>
<p>For real though, Ben needs to add chat text colour changing so that we play on the amazing snow maps that have been made.
</p></description>
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<item>
<title>JoJoeStinky on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88618</link>
<pubDate>Wed, 24 Aug 2011 04:02:14 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">88618@http://forumarchive.spadille.net/</guid>
<description><p>Yea I want a skybox too.. the way it mirrors terrain now is cool. I say leave it for if there is no skybox/cubemap file.</p>
<p>BTW, texturemaker can make cubemaps for skyboxes too. I also have use blender in the past for unreal tournament, quake 2 quake 3, and unreal 2003-2004 skyboxes.</p>
<p>One cool thing that might make for a better ambiance than the usual skybox images, is have a skybox level that renders when you get near the edge of the map. That way we will keep the look an feel of the blokieness :)</p>
<p>Looks like apachee is abandonware!<br />
<a href="http://www.oldgames.sk/en/game/comanche-maximum-overkill/" rel="nofollow">http://www.oldgames.sk/en/game/comanche-maximum-overkill/</a></p>
<p>can play in dosbox.
</p></description>
</item>
<item>
<title>Priok on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88570</link>
<pubDate>Wed, 24 Aug 2011 02:42:14 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">88570@http://forumarchive.spadille.net/</guid>
<description><p>oh  yeah, that would be pretty cool, a more detailed sky would be very interesting
</p></description>
</item>
<item>
<title>MegaDeuce on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88566</link>
<pubDate>Wed, 24 Aug 2011 02:40:00 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">88566@http://forumarchive.spadille.net/</guid>
<description><p>A skybox is what you're looking at in a video game when you see stuff in the sky (clouds, stars, the sun):</p>
<p><a href="http://www.youtube.com/watch?v=SDQj7mDKhVU&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=SDQj7mDKhVU&#038;feature=related</a>
</p></description>
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<item>
<title>Priok on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88553</link>
<pubDate>Wed, 24 Aug 2011 02:22:24 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">88553@http://forumarchive.spadille.net/</guid>
<description><p>the terrain types would be cool, i am not really sure what you mean by the skybox, but the different terrain types would be nice.
</p></description>
</item>
<item>
<title>MegaDeuce on "Map Changes to bring us into the 90&#039;s [bump&#039;d]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5714#post-88550</link>
<pubDate>Wed, 24 Aug 2011 02:19:42 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">88550@http://forumarchive.spadille.net/</guid>
<description><p>So I've been playing some cool new 3D games like Quake and Comanche: Maximum Overkill, and I had a couple suggestions to really bring AOS up to date.</p>
<p>1) A <a href="http://www.gamingdaily.co.uk/images/Morrowind-2009-6-25/Morrowind%202009-06-25%2020-36-18-56.jpg">skybox</a></p>
<p>2) Multiple terrain types. Examples: <a href="http://www.youtube.com/watch?v=51E_G7NCXVM&#38;t=27">green</a>, <a href="http://www.youtube.com/watch?v=ViKnFBNPqOg&#38;NR=1&#38;t=30">brown</a>, and <a href="http://www.youtube.com/watch?v=ViKnFBNPqOg&#38;NR=1&#38;t=132"> snow</a>.</p>
<p>What do you guys think? Would these be fun?
</p></description>
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