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<title>Ace of Spades Game Forums &#187; Topic: The Starting &quot;Class&quot; System</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: The Starting &quot;Class&quot; System</description>
<language>en</language>
<pubDate>Sat, 16 May 2026 09:42:30 +0000</pubDate>

<item>
<title>Kanye on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23711</link>
<pubDate>Wed, 08 Jun 2011 22:27:04 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">23711@http://forumarchive.spadille.net/</guid>
<description><p>I hate mosin nagant in Metal Gear Solid 4 it's so fucking loud.
</p></description>
</item>
<item>
<title>ch1k3n123 on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23705</link>
<pubDate>Wed, 08 Jun 2011 22:23:50 +0000</pubDate>
<dc:creator>ch1k3n123</dc:creator>
<guid isPermaLink="false">23705@http://forumarchive.spadille.net/</guid>
<description><p>If we're going to do something like this, i think we can have kind of a weight system. you have a set pounds and then you can fill up your inventory with whatever will fit in the pounds limit, sans ammo. so say, the pistols would weigh less than bazookas so therefore you have more room in your inventory to put other stuff. :/
</p></description>
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<title>Exx on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23522</link>
<pubDate>Wed, 08 Jun 2011 15:06:43 +0000</pubDate>
<dc:creator>Exx</dc:creator>
<guid isPermaLink="false">23522@http://forumarchive.spadille.net/</guid>
<description><p>Interesting idea 1337101
</p></description>
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<title>1337101 on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23516</link>
<pubDate>Wed, 08 Jun 2011 14:49:56 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">23516@http://forumarchive.spadille.net/</guid>
<description><p>Actually, I think changing weaponry should be even harder, and require a change to the config.ini file.  For example, suppose the weaponry options are "infantry" and "officer" (rifle and grenades, pistol and no grenades).  You'd have to edit the config.ini file to change it, so there'd be no COD-style respawn-with-new-weapons-every-time nonsense.  It'd actually require a bit of advanced thinking, and careful consideration of what weapon you want to be stuck with.
</p></description>
</item>
<item>
<title>Exx on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23491</link>
<pubDate>Wed, 08 Jun 2011 13:54:22 +0000</pubDate>
<dc:creator>Exx</dc:creator>
<guid isPermaLink="false">23491@http://forumarchive.spadille.net/</guid>
<description><p>By simply changing weapons at the Command Post is enough really, the whole class thing feels unnecessary.
</p></description>
</item>
<item>
<title>grendle on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-23488</link>
<pubDate>Wed, 08 Jun 2011 13:40:23 +0000</pubDate>
<dc:creator>grendle</dc:creator>
<guid isPermaLink="false">23488@http://forumarchive.spadille.net/</guid>
<description><p>@OU7BR3AK</p>
<p>"if you couldn't afford food, would you ask someone to make you some? Anyway, i completely and entirely agree with the class setups he has made. keep up the gud work :) "</p>
<p> Your either the most blatant internet 12 year old ever, </p>
<p>or fucking trolling your ass off.</p>
<p>I lean more towards the former.
</p></description>
</item>
<item>
<title>0U7BR3AK on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-22246</link>
<pubDate>Sun, 05 Jun 2011 20:42:21 +0000</pubDate>
<dc:creator>0U7BR3AK</dc:creator>
<guid isPermaLink="false">22246@http://forumarchive.spadille.net/</guid>
<description><p>if you couldn't afford food, would you ask someone to make you some? Anyway, i completely and entirely agree with the class setups he has made. keep up the gud work :)
</p></description>
</item>
<item>
<title>MadMonkey119 on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-5530</link>
<pubDate>Mon, 02 May 2011 16:20:38 +0000</pubDate>
<dc:creator>MadMonkey119</dc:creator>
<guid isPermaLink="false">5530@http://forumarchive.spadille.net/</guid>
<description><p>I agree with Aqwerty. Kids just want this to be like COD becuase they cant afford it.
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-5528</link>
<pubDate>Mon, 02 May 2011 16:19:27 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">5528@http://forumarchive.spadille.net/</guid>
<description><p>I can kindly escort you to the nearest CoD link if you'd like...
</p></description>
</item>
<item>
<title>MadMonkey119 on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-5527</link>
<pubDate>Mon, 02 May 2011 16:19:21 +0000</pubDate>
<dc:creator>MadMonkey119</dc:creator>
<guid isPermaLink="false">5527@http://forumarchive.spadille.net/</guid>
<description><p>WOAH, noone has though of adding classes. Ben should hire you.
</p></description>
</item>
<item>
<title>Bobbunny on "The Starting &quot;Class&quot; System"</title>
<link>http://forumarchive.spadille.net/topic.php?id=595#post-5515</link>
<pubDate>Mon, 02 May 2011 16:06:21 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">5515@http://forumarchive.spadille.net/</guid>
<description><p>Basically you start up, pick a side, go have fun.<br />
I will now a new step, the picking out.<br />
I think there are two ways to go at this. Either have pre-made classes, or have various, BALANCED weapons to choose from.<br />
(Note all class have a shovel, pickaxe and blocks. Some classes may have more or less blocks however)</p>
<p>SNIPER<br />
Mosin Nagant (Sniper Rifle)<br />
2 Mines ( Boom instant kill if someone gets within a block. Same as a grenade otherwise)<br />
25 Blocks<br />
Pistol</p>
<p>INFANTRY<br />
Rifle<br />
2 Grenades<br />
50 Blocks<br />
Pistol</p>
<p>CLOSE-COMBAT<br />
Trench Gun<br />
3 Grenades<br />
20 Blocks<br />
Knife(?)</p>
<p>HEAVY WEAPONS<br />
Bazooka<br />
1 Mine<br />
Pistol<br />
30 Blocks</p>
<p>For a range of picking out weapons I suggest<br />
PRIMARY:<br />
Rifle<br />
Shotgun<br />
SMG<br />
Sniper Rifle<br />
Bazooka</p>
<p>SECONDARY:<br />
Pistol<br />
Knife<br />
Grenade<br />
Mine<br />
Health Kit(?)<br />
Extra Ammo(?)</p>
<p>Suggestions are welcome!
</p></description>
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