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<title>Ace of Spades Game Forums &#187; Topic: How to edit ace of spade&#039;s code itself?</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: How to edit ace of spade&#039;s code itself?</description>
<language>en</language>
<pubDate>Wed, 06 May 2026 18:48:45 +0000</pubDate>

<item>
<title>MegaDeuce on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118604</link>
<pubDate>Mon, 26 Sep 2011 03:10:44 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">118604@http://forumarchive.spadille.net/</guid>
<description><p>Separate player skins!</p>
<p>I still <a>think</a> <a>it's </a> <a>a </a> <a>good </a> <a>idea!</a></p>
<p>There's so many cool possibilities for vs. skins, and if you have a clan battle each clan could have their "clan skin" to use!
</p></description>
</item>
<item>
<title>TheGrandmaster on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118602</link>
<pubDate>Mon, 26 Sep 2011 02:50:52 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">118602@http://forumarchive.spadille.net/</guid>
<description><p>Different player models would have to be a client edit rather than a pyspades server edit.<br />
The idea of having separate models for each time has been <a href="http://ace-spades.com/forums/topic.php?id=6533&#38;view=all#post-108952">suggested</a> <a href="http://ace-spades.com/forums/topic.php?id=6468">several</a> <a href="http://ace-spades.com/forums/topic.php?id=6358">times</a>.
</p></description>
</item>
<item>
<title>Phot on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118535</link>
<pubDate>Sun, 25 Sep 2011 21:54:16 +0000</pubDate>
<dc:creator>Phot</dc:creator>
<guid isPermaLink="false">118535@http://forumarchive.spadille.net/</guid>
<description><p>uh so does any one know how to at least do the action that I was asking about? is ther e some sort of script code that I can use for ace of spades?
</p></description>
</item>
<item>
<title>Phot on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118504</link>
<pubDate>Sun, 25 Sep 2011 20:44:01 +0000</pubDate>
<dc:creator>Phot</dc:creator>
<guid isPermaLink="false">118504@http://forumarchive.spadille.net/</guid>
<description><p>Oops your right. Thats the server side one.
</p></description>
</item>
<item>
<title>StackOverflow on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118499</link>
<pubDate>Sun, 25 Sep 2011 20:33:46 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">118499@http://forumarchive.spadille.net/</guid>
<description><p>Ace of Spades is written in C, you're thinking of pyspades which is written in Python.
</p></description>
</item>
<item>
<title>bildramer on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118498</link>
<pubDate>Sun, 25 Sep 2011 20:32:03 +0000</pubDate>
<dc:creator>bildramer</dc:creator>
<guid isPermaLink="false">118498@http://forumarchive.spadille.net/</guid>
<description><p>It's not written in python, it's written in C or C++. To get the code you'd have to ask Ben or decompile the executable, which would give you pretty much unusable, mangled code.
</p></description>
</item>
<item>
<title>Phot on "How to edit ace of spade&#039;s code itself?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7101#post-118495</link>
<pubDate>Sun, 25 Sep 2011 20:28:32 +0000</pubDate>
<dc:creator>Phot</dc:creator>
<guid isPermaLink="false">118495@http://forumarchive.spadille.net/</guid>
<description><p>I found the ease of editing client side voxel models and sounds astonishing in this game, Now I want to edit it so that the game will randomize sounds, or even models that people use in order to make the game seem more varied, or at least to me.  Unfortunately I cant find any actual "code" for the game, All I know is that its made in (ooops not python) C and that no body seems to know where to find the files to edit.  I figure this in its self should be easy
</p></description>
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