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<title>Ace of Spades Game Forums &#187; Topic: About recoil</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: About recoil</description>
<language>en</language>
<pubDate>Wed, 13 May 2026 23:11:13 +0000</pubDate>

<item>
<title>slenderman on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-121300</link>
<pubDate>Fri, 30 Sep 2011 14:30:58 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">121300@http://forumarchive.spadille.net/</guid>
<description><p>give them a visual demonstration.</p>
<p>now the system you have recommended is.. well OK, let me draw a bit.</p>
<p>Target__________________YOU<br />
this is the typical effective range engagement distance of games that use that system</p>
<p>Target_____&#124;_______________&#124;____________________&#124;<br />
THIS is the typical effective range In AoS with the Shotgun, SMG, and SEMI in that order.</p>
<p>&#124;_________________________________________________________&#124;<br />
and THIS represents every different range you can get into a fire fight at in AoS<br />
anywhere between those two bars.</p>
<p>now see. your system is also largely used in games with a LARGE amount of automatic firearms. in AoS the only gun that will really benefit from it is the SMG
</p></description>
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<item>
<title>PixeL on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-121209</link>
<pubDate>Fri, 30 Sep 2011 10:23:30 +0000</pubDate>
<dc:creator>PixeL</dc:creator>
<guid isPermaLink="false">121209@http://forumarchive.spadille.net/</guid>
<description><p>Now i undestand ur point , yeah maybe it should be done like in CS , when u shoot the image of the weapon pops around , in AoS this effect is too soft really .</p>
<p>And i can say that there have to be the crouch recoil stability thing too , i mean when you are crouching the control over the recoil must be like easier :) </p>
<p>What you think ?
</p></description>
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<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120417</link>
<pubDate>Thu, 29 Sep 2011 01:56:55 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">120417@http://forumarchive.spadille.net/</guid>
<description><p>You both are stupid and know nothing about programming, but if you said it in different words,  and right,  I would agree with you. Now excuse me I must go laugh out loud.
</p></description>
</item>
<item>
<title>Soap on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120164</link>
<pubDate>Wed, 28 Sep 2011 17:32:43 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">120164@http://forumarchive.spadille.net/</guid>
<description><p>Well to achieve that, you would have to mess around with EVERYTHING when it comes to aiming. :( The guns fire bullets dependent on where your reticle is, so you're basically asking Ben to make it cone. Basically, it already cones, but the camera follows it. To be more accurate, where you're AIMING actually moves along with the recoil. That's what determines where the next shot will go. So basically, by asking for Ben to do that, you would be asking him to keep the camera in the same place while you were actually aiming somewhere else, and that could end up kinda badly when it came to visuals and views... :(
</p></description>
</item>
<item>
<title>thisfrickinsite on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120163</link>
<pubDate>Wed, 28 Sep 2011 17:32:40 +0000</pubDate>
<dc:creator>thisfrickinsite</dc:creator>
<guid isPermaLink="false">120163@http://forumarchive.spadille.net/</guid>
<description><p>the work it will require is something along the lines of writing a script that will simpily move the picture for whatever gun ur using to enlargen and move up some, then reverse that. sounds like something that ben should be able to do. Also, making the camera actaly move rather than telleport to its recoil positioning.
</p></description>
</item>
<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120142</link>
<pubDate>Wed, 28 Sep 2011 16:59:01 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">120142@http://forumarchive.spadille.net/</guid>
<description><p>I really don't think this will require a lot of work.
</p></description>
</item>
<item>
<title>Fluttershy on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120056</link>
<pubDate>Wed, 28 Sep 2011 14:55:52 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">120056@http://forumarchive.spadille.net/</guid>
<description><p>reminds me of the conduit 2 cross hairs. this wouldnt be a bad suggestion, but thered be quite a bit of stuff for ben to do to do this, and id rather he didnt waste his time on it.
</p></description>
</item>
<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-120052</link>
<pubDate>Wed, 28 Sep 2011 14:51:53 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">120052@http://forumarchive.spadille.net/</guid>
<description><p>Ye, is this the same in other games? Didn't know. So yea that's what I mean.</p>
<p>edit:<br />
it still kicks the camera a bit, but with a motion and only up.
</p></description>
</item>
<item>
<title>TheOperator on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119971</link>
<pubDate>Wed, 28 Sep 2011 11:24:12 +0000</pubDate>
<dc:creator>TheOperator</dc:creator>
<guid isPermaLink="false">119971@http://forumarchive.spadille.net/</guid>
<description><p>I think what he is trying to say is that he wants there to be recoil, but only on the gun. Sorta like modern FPS games where the camera is still and the gun moves with the recoil and "resettles" back to its original aim. In a game like CoD/BF/F.E.A.R. heck, pretty much everything, you fir youre gun and your aim moves from the recoil, but the camera stays the same place. In this game if you kept firing you would eventually be starring into the sky.
</p></description>
</item>
<item>
<title>PixeL on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119967</link>
<pubDate>Wed, 28 Sep 2011 11:14:07 +0000</pubDate>
<dc:creator>PixeL</dc:creator>
<guid isPermaLink="false">119967@http://forumarchive.spadille.net/</guid>
<description><p>We are talking for the SMG right ? </p>
<p>I think it's good now , and don't forget there will be much more updates so . . .</p>
<p>I don't like the new Rifle recoil , it jumps too much , it's not stable like the previous one :(
</p></description>
</item>
<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119962</link>
<pubDate>Wed, 28 Sep 2011 11:04:01 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">119962@http://forumarchive.spadille.net/</guid>
<description><p>I just want the camera jumping around, it's disorienting.
</p></description>
</item>
<item>
<title>[JfLols]Wyvern on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119929</link>
<pubDate>Wed, 28 Sep 2011 08:51:27 +0000</pubDate>
<dc:creator>[JfLols]Wyvern</dc:creator>
<guid isPermaLink="false">119929@http://forumarchive.spadille.net/</guid>
<description><p>derf.....<br />
in all games there is upward recoil and spread<br />
in some you cant notice the recoil and in this one you cant notice the spread<br />
simple as that
</p></description>
</item>
<item>
<title>SIMOX on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119924</link>
<pubDate>Wed, 28 Sep 2011 08:32:15 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">119924@http://forumarchive.spadille.net/</guid>
<description><p>What about using Ironsights? I also use target.png as a small dot so it's not disorienting at all.
</p></description>
</item>
<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119898</link>
<pubDate>Wed, 28 Sep 2011 07:32:18 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">119898@http://forumarchive.spadille.net/</guid>
<description><p>NO.</p>
<p><a href="http://www.youtube.com/watch?v=ts2Pm_1zTDo&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=ts2Pm_1zTDo&#038;feature=related</a></p>
<p>ende
</p></description>
</item>
<item>
<title>Soap on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119879</link>
<pubDate>Wed, 28 Sep 2011 06:26:48 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">119879@http://forumarchive.spadille.net/</guid>
<description><p>Well the mouse "jumping around" is actually just the simpler version of that Dany. :-\ The thing you described is more like a tightened, automatic version of that I think. So basically, that''s asking Ben to make something that he already technically has made, but just to make it in a different way, no?
</p></description>
</item>
<item>
<title>Dany0 on "About recoil"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7186#post-119870</link>
<pubDate>Wed, 28 Sep 2011 05:07:46 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">119870@http://forumarchive.spadille.net/</guid>
<description><p>Playing .60 reminded me, why does the mouse/crosshair jump around? It's disorienting. I loved the way Urban Terror handled recoil - the crosshair gets bigger the bigger the recoil range is, and it's always exactly the size of the crosshair, so you always know where pretty much it will shoot, while having recoil, while not disorienting you at all.</p>
<p>Please, ben?
</p></description>
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