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<title>Ace of Spades Game Forums &#187; Topic: Slab6 shader problems</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Slab6 shader problems</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 17:30:42 +0000</pubDate>

<item>
<title>TheOperator on "Slab6 shader problems"</title>
<link>http://forumarchive.spadille.net/topic.php?id=810#post-8092</link>
<pubDate>Sun, 08 May 2011 12:20:07 +0000</pubDate>
<dc:creator>TheOperator</dc:creator>
<guid isPermaLink="false">8092@http://forumarchive.spadille.net/</guid>
<description><p>Not quite sure what your problem is, since we don't know how its SUPPOSED to work</p>
<p>also, since the guns can only have 10 rounds instead of 30 you might want to change the gun image to have a smaller magazine to be more accurate (just a suggestion)
</p></description>
</item>
<item>
<title>QuikSnap on "Slab6 shader problems"</title>
<link>http://forumarchive.spadille.net/topic.php?id=810#post-8090</link>
<pubDate>Sun, 08 May 2011 12:16:26 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">8090@http://forumarchive.spadille.net/</guid>
<description><p>The front portion of the 552 is miscolored, but because of the shaders Slab6 uses. Is there anyway to get around this? If you notice on the world model of the AR15 the pistol grip had this issue as well.</p>
<p><a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/eotech.png" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/eotech.png</a></p>
<p>Also, I realize the colors are a bit off on the model. I'm not finished yet.</p>
<p>Also stay tuned for my release, three variations of the AR15, with custom semi.png for each one.
</p></description>
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