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I made some tools to convert bitmaps to .vxl maps. Currently, you can make flat maps or use a heightmap. Binaries for 32-bit Windows: The tools save to a file named "map.vxl" by default; if you have UAC enabled, you might need to run a batch file as administrator. I could easily add a tool to convert 3D raw data, but the input files need to be a whopping 64 MB. Post bugs/comments, please. |
#10966 bildramer Member Posted 13 years ago |
I've no constructive criticism except for one word: epic. |
#11003 Lythrynyx Moderator Posted 13 years ago |
So how does this differ from the insert tool special mode in voxed? |
#11216 Loaf Member Posted 13 years ago |
Well, it seems the insert tool special mode is lacking. It only accepts 256 x 256 max, leaves one row empty, and won't use the color values for transparent pixels, meaning water must be colored manually. |
#11367 Loaf Member Posted 13 years ago |
I tried using your utility, but with no success. The moon example works fine, but when I tried mine I encountered two problems. |
#11371 Loaf Member Posted 13 years ago |
Loaf, I have had similar problems to you. There was always a wall about 4 voxels thick and the max height (64?) at one side, even though I had checked and double-checked there was no white space in the heightmap. Even trying my own heightmap of plain black with 3 dots of different grey shades resulted in major warping. The utility looks promising, but I find it unusable at the moment. |
#11409 Influx Ceci n'est pas une poster Posted 13 years ago |
Yesterday saw map Hitler, made by this program. |
#11804 ivanTT Member Posted 13 years ago |
anyone know how we can transfer minecraft maps yet? |
#11805 JukelProNabb Member Posted 13 years ago |
Those are problems are weird. I believe I know what causes some of them, though. EDIT: I figured it out, exactly what Lexsym below me said. I changed the hacky bitmap loading code, too. Posting 1.1 in a few minutes. EDITEDIT: posted 1.1, same link. |
#13381 bildramer Member Posted 13 years ago |
HEY GUYS SUPER SECRET FIX TIME!! You can't use plain black, or plain white. It has to be a shade. Lowest you can go is like (RGB) 5,5,5 and the highest is like 250,250,250 |
#13385 Lexsym looka Posted 13 years ago |
Just make another post so it get's bumped to the top. Then everyone can stop asking me how I did it and I can stop having to find the link to it. |
#14372 Lexsym looka Posted 13 years ago |
Trying out v1.1 now. If this works, this could be the most powerful mapping tool for AoS yet. |
#14407 Influx Ceci n'est pas une poster Posted 13 years ago |
... it already is. |
#14409 Hubble Member Posted 13 years ago |
Well, I'm happy to report it works almost flawlessly, the only minor detail is that for some reason, it builds small towers about halfway along each edge, but they are easily deleted.
If something doesn't work properly, it doesn't matter how powerful it is. Anyway, I was paying bildramer a compliment, so no need to be all tetchy over my lexicon. |
#14415 Influx Ceci n'est pas une poster Posted 13 years ago |
Doubting it working as advertised isn't exactly a compliment. |
#14429 Hubble Member Posted 13 years ago |
If you had read the thread, you might have spotted that I had trouble with the first release. But, of course, that would be expecting too much from some people... |
#14431 Influx Ceci n'est pas une poster Posted 13 years ago |
The moon example clearly showed it working, the heightmap range is easily discovered with even the smallest amount of trial and error. |
#14444 Hubble Member Posted 13 years ago |
didn't try it with the new version, but I forgot to give my thanks for the old version. Thanks. It appears I was the only one able to actually use it. I loved it. |
#14528 Lexsym looka Posted 13 years ago |
this is shit |
#17771 THE_REAL_ATHEIST Banned Posted 13 years ago |
hmm i cant work out how to actually start up the conversion process. i read the readme, but unfotunately being the fool i am i dont know how to actually start a batch process :/ |
#21440 Sneaky Cheetah Member Posted 13 years ago |
What I do is edit example.bat in Notepad to read;
Then, I place my heightmap (terrainh.bmp) and my terrain texture (terrain.bmp) into the folder, run example.bat, and it spits out my map for me. After renaming it, all you have to do to generate a map is to drop a heightmap and a texture into the folder, rename them, and run the .bat. |
#21504 Influx Ceci n'est pas une poster Posted 13 years ago |
I can't get it to work :/ Oh well. |
#24200 anIRISHrooster Member Posted 13 years ago |
Ohhhh... I see... new version! Facepalm. |
#24212 Buffet_of_Lies Cartographer Posted 13 years ago |
How can I get this to work? I did what the readme said, and it still won't work. Any actual tuts? |
#24221 anIRISHrooster Member Posted 13 years ago |
@rooster What do you mean by "won't work"? |
#24344 Buffet_of_Lies Cartographer Posted 13 years ago |
The Batch file won't work for me even after I've created my own. |
#24367 anIRISHrooster Member Posted 13 years ago |
You probably did it with notepad which would save it with a .TXT extension instead of a .BAT... for example, you edited a new batch file with notepad and save it as test1.bat but what notepad, sneaky devil, did was save it as test1.bat.txt. See what I am saying? When you click your "batch file" does it open a command window or does it just reopen in notepad. If not notepad, then paste the contents of your batch file into a message here and maybe I can see what is wrong. |
#24378 Buffet_of_Lies Cartographer Posted 13 years ago |
Please please please bildramer, Add an external tool to convert 3D raw data to a map! |
#24399 HeyJD Member Posted 13 years ago |
Whenever I attempt to use this it shows this: |
#24464 Fig Member Posted 13 years ago |
Hmmm. No idea why isn;t working. Did you try 5? |
#24628 Buffet_of_Lies Cartographer Posted 13 years ago |
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