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AOS engine could support sprites (in GIF and APNG formats) like in Skulltag Doom/Zdoom engine. It would allow to add cool stuff to maps, like plants, small rocks, spiders, fire, balloons, lamps and whatnot. Graphics files maybe should be limited in size/ammount of colors/something so they don't eat up all the traffic and map files don't become fucking huge. For the good of client side modding - I'm thinking that the game could have an option to use animated sprites for weapons/tools. At least this is somehow possible with weapon scopes now, but ability to replace weapon model with multiple sprites for player's 'local' viewpoint and APNG (animated PNG) & GIF support for them would be nice. |
#11846 FART_COMMANDER Member Posted 13 years ago |
Aren't these what you get when you import .kv6 with U in VOXED? |
#11854 Fat Idiot Ante Posted 13 years ago |
This is correct, but I am fairly certain that they don't stay on the map when it is played. |
#11862 Influx Ceci n'est pas une poster Posted 13 years ago |
bamp |
#12206 FART_COMMANDER Member Posted 13 years ago |
bamp? bamp? Was it too long to proofread or something? Oh well, it got someone to post and put the thread up the top so... profit? |
#12209 Beret Commando Posted 13 years ago |
why are you getting so upset over this? :c jeez... i want to see maybe a few more opinions on this before this thread sinks somewhere in between 968 other discussions |
#12216 FART_COMMANDER Member Posted 13 years ago |
if ben could do it and keep the files smallish, then id totaly be all for it |
#12232 alexthecreeper The Creator Posted 13 years ago |
You're talking sprites like they have in minecraft for like mushrooms and small plants? I'd be down of it, as long as some animals also make it into the game :D |
#12245 Spartan094 Member Posted 13 years ago |
Doesn't this stuff work only with polygon engines? |
#12251 Drury Numbuh 27.5 Posted 13 years ago |
@drury "AOS engine could support sprites (in GIF and APNG formats)" |
#12254 alexthecreeper The Creator Posted 13 years ago |
@Spartan094 Yes I am. Here is a typical example of ZDoom engine: |
#12391 FART_COMMANDER Member Posted 13 years ago |
Drury, the game already uses sprites, for everything |
#12394 Naka lewd Posted 13 years ago |
dear naka |
#12548 Droqen Member Posted 13 years ago |
Just for information (offtopic): ZDoom doesn't support animated sprites directly as GIF/APNG files, it supports static GIF/PNG frames and each frame and it's delay has to be registered in mod's configuration. |
#12607 FART_COMMANDER Member Posted 13 years ago |
Oh, I thought you mean something like shrooms in Minecraft. http://www.minecraftwiki.net/images/5/5d/Island_of_mushrooms_Beta.jpg But now I see you meant it more like dropped items. |
#12609 Drury Numbuh 27.5 Posted 13 years ago |
@Drury Hmm.. those are different kind, but their only difference seems to be that they are projected in different directions, not just at player like in ZDoom. Doom engine sprites basically constantly stare at you. Stuff like round barrels might look akward with these crossed Minecraft planes, but these mushrooms do look nice. Fuck it, lets have both (or of course none at all if developer doesn't want it)! |
#12619 FART_COMMANDER Member Posted 13 years ago |
Hehe... Bamp |
#12854 Dakooldog Member Posted 13 years ago |
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