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First of all, i'm really impressed with how much potential this game has!!! A key you can hold down to run up hills without jumping, perhaps a limited sprint ability with stamina bar. So similar to holding the freerunning button in Assassins Creed, but only capable of going up single blocks. When a player is killed they bloody the block underneath them a and a few around. This will be awesome to see the changing battlefield and also indicate the death traps with red bloody ground. Ability to dive and go prone. This will just feel rad if you can sprint and then dive for cover and slide a little. Blocks take a very small increment of damage from bullets? So a bunker under heavy fire will slowly fall apart. Killing a player or stealing intel nets you points that you can spend on things like airstrikes and whatnot. Ala Call of Duty. Bodies litter the battlefield? Limbs blown off or some kind of bullet hit decal on players so you know where you are hitting them. Simple smoke decal rising from grenades and future explosives. Mounted machine guns and all that jazz that everyone suggests. |
#583 lavalevel Member Posted 13 years ago |
"Blocks take a very small increment of damage from bullets? So a bunker under heavy fire will slowly fall apart." They already do. "Killing a player or stealing intel nets you points that you can spend on things like airstrikes and whatnot. Ala Call of Duty." That'd ruin the game's style. A lot of the other stuff would be very laggy and unnecessary. |
#584 DerKaiser Member Posted 13 years ago |
Yeah I just discovered that the blocks do, my bad. |
#585 lavalevel Member Posted 13 years ago |
The way to give incentive is to impliment an score cap, e.g. 5 point means team x wins. Killing the game by making more like Cowadoody is not the way to go. |
#586 Mr.Wrinkle Member Posted 13 years ago |
>make it more like Call of duty Get out. |
#618 Kiljoy Member Posted 13 years ago |
"Killing a player or stealing intel nets you points that you can spend on things like airstrikes and whatnot. Ala Call of Duty." NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO Fuck you for even suggesting that. |
#623 LarryBird Member Posted 13 years ago |
>I want the game to be like call of duty NO, go play call of duty if you want to play call of duty. In fact, stop playing this game period. |
#627 14BeProud Member Posted 13 years ago |
nope.jpg |
#648 poopfeast Member Posted 13 years ago |
I think all the player here agree. No. Dev- if you are reading - do the opposite to what this guy says. |
#653 Praseli Member Posted 13 years ago |
Spades ought to only be capable of digging literal surface-features. |
#732 tons0phun Member Posted 13 years ago |
The funny thing is, Call of Duty players hate CTF. Yeah, no, OP, pl0x gtfo. |
#735 Harrishun Member Posted 13 years ago |
Jesus christ, he's just offering ideas. Flaming is a great way to welcome new players. |
#736 Failure117 Member Posted 13 years ago |
Well then I respectfully disagree with the idea of airstrikes. Although, it might be cool if there were like random meteor showers :) Anyway I like the minimalist style. Having such a limited character - You can't run super fast, and have basic weapons - means you have to be creative about the building aspect, and the action is tight but furious. One problem about the building though is that people are often uncoordinated, and sometimes you get players off in a corner just building stuff. But even alone your constructions can really improve your team's operation. A big part of this is transportation, since you waste a lot of time if you try to climb over every hill. It would be cool if everything was able to do damage. Pickaxe, blocks, and spade form 3 melee weapons of different speeds. Of course spade would do the most damage. This isn't super necessary since I've only run out of ammo once (from shooting structures) but would be fun. Also, it would be cool if you could get some kind of TNT blast. Maybe it would require that you go to the tent and drop all of your stuff, and slow you down, to balance out the huge blasting power :) |
#771 magicsofa Member Posted 13 years ago |
#834 Capt.Awesome Member Posted 13 years ago |
All of these ideas, with exception to blocks taking damage from bullets which they already do, are some of the worst ideas you could come up with. What you are trying to do is take a more unique FPS and turn it into Generic Shooter #5043. The only one that is reasonably worth discussing is the sprinting up 1-level blocks, but even that is stupid. Scaling 1-level blocks is easy enough as is, it doesn't need to be easier/faster. You also forgot to suggest regenerating health, screen blood splatter when hit, weapon addons obtained through a level system, and I don't know what else. It's been a long time since I've played Call of Duty. |
#844 JackSpade Member Posted 13 years ago |
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