|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
It's fine if people aren't easy to hit but it should be for a good reason and not because of awkward game mechanics. Which also look bad and feel bad. I know the feature was just added and all, but just sayin'. |
#13460 Tortoise Member Posted 13 years ago |
immersion |
#13465 Lokiamis Member Posted 13 years ago |
Feel bad? It's only a teeny bit awkward climbing up over high blocks, but otherwise, it's fantastic. Much easier on the hands than spamming spacebar 24/7. |
#13476 Synesthesia Member Posted 13 years ago |
i second the above posters post. |
#13479 Chipou Class-A Tree Posted 13 years ago |
Seriously? You're worrying about that? I think we've got a worse situation, there's fucking TEAMKILLS now? |
#13487 Dynasty Novelty Posted 13 years ago |
i think there needs to be a way to toggle it, it does not fit the rest of the game at all. and is way too clunky |
#13494 Priok Spectonaut Posted 13 years ago |
Some people find this update, good. I highly dislike this update, auto climb should be reverted and completely forgotten, I've spoken with some fellow game members and we've came to a conclusion that it is by far... stupid. Auto climb is a horrible feature, I personally would love to go back to how it was before this patch. (excluding the bug fixes of course) I'm fairly sure some other members have mentioned valid ways of getting rid of grieving, team killing hardly stops them anyways! It just causes more problems for non-griefers. I personally still support the idea where the map owner can 'lock' the map from further destruction, so people can actually enjoy THE GAME. |
#13511 Tom Member Posted 13 years ago |
I agree, autoclimb should be removed for various reasons which have already been stated. The "anti-"griefing measures just lead to teamkillers, which can be votekicked equally or more hard. It should be replaced with proper yes/no votekicking, as in many other multiplayer games. |
#13512 bildramer Member Posted 13 years ago |
Dynasty is correct, teamkilling is also bad. Forgot about that. Now, instead of troublemakers griefing structures, they can just kill their own teammates. Problem not solved. |
#13516 Tortoise Member Posted 13 years ago |
Wait wait wait wait. Don't get rid of autoclimb. It's why I finally started playing. Instead, just give the player a gradual rise rate when they encounter a step that raises them one block vertically as fast as they can move horizontally. No more jitter, and it won't get behind and leave people to plow into the floor. Dozens of other games have stairs in them that people can climb fine without having to hop up every single one. We shouldn't give up just yet. |
#13545 Skid Member Posted 13 years ago |
"Clunky, Awkward, Jittery" are the only things that have been said about why Autoclimb should be removed. This is a beta, and things are all subject to change. Why eliminate a feature that makes gameplay less tedious? Now, while it's nice to be able to climb a hill without being at a huge disadvantage, the feature should probably be tweaked (NOT REMOVED) a bit -- you can get a speed boost if you climb enough blocks consecutively. |
#13557 Synesthesia Member Posted 13 years ago |
I did not imply that it should be removed, but improved. You don't need to remind me that this is a beta. But users voicing their complaints is all part of the process. |
#13594 Tortoise Member Posted 13 years ago |
I think there should be a way to toggle the mode, like Prioch said. The same sort of concept that applies to free-running games (brink's SMART for a recent example) could be used here where in order to use auto-climb there should be some sort of disadvantage in terms of aim. Perhaps add some sway if the player is using the auto-climb feature. |
#13629 CellGel Member Posted 13 years ago |
^agreed^ |
#13638 alexthecreeper The Creator Posted 13 years ago |
You'd be at a severe disadvantage if you were autoclimbing up anywhere, since the extra sway would make it harder to get a shot at your opponent. Stopping isn't an option either, since it'd be easy to get headshot. |
#13951 Synesthesia Member Posted 13 years ago |
As said in other topic(s) about this: This would remove the current demonstration of quantum mechanics :P |
#13953 TheGrandmaster Moderator Posted 13 years ago |
this shit is fucking horrible and it's killing the fun 0.47 was way better than this |
#13977 i wish i had no penis Member Posted 13 years ago |
@TheGrandmaster So I'd be better off not using it? |
#14111 Synesthesia Member Posted 13 years ago |
I prefer the old way of doing things. It increased adrenaline since you needed perfect timing and skill to maximise jumping efficiency, looked realistic (jump + crouch is how people normally get up higher blocks) and separated the noobs from the more experienced players. Now everyones on par and you can build under yourself because of the insanely high jumps you make. Not to mention that making bunkers is totally different, one cant outline it and walk into it because you just walk over the one-block high walls. Why do things have to change to suit the complaining tards who blame deaths on their own inability to press the spacebar? Games are way too easy nowadays... |
#14120 VEEDD Member Posted 13 years ago |
Adrenaline release in the body comes from high stress and extremely exhilarating situations, so unless you're playing AoS in an actual warzone, you won't get anything out of climbing stairs. Autoclimb was added because people complained about how bothersome it was to climb blocks all the time (Playing this game for hours would lead you to RSI very, very quickly). It's fair to say stair climbing was never supposed to involve skill, since the dev addressed a common complaint from players. *At most*, it should be optional, and the autoclimb rate should be slightly decreased. Games are too easy, you say? The majority of players have trouble getting hits of any sort in AoS. |
#14125 Synesthesia Member Posted 13 years ago |
Autoclimb is stupid. You don't like the slow climbing up 1-high blocks? Make roads. Lazy fucks... |
#14280 LapisLazuli Member Posted 13 years ago |
That's assuming that everyone has the time to make a road or to tunnel through to locations for easy access. Assuming everyone has time for serious, strategic gaming is asinine, and wishing others would man up does shit to change the fact that climbing is a tedious concept that autoclimbing has attempted to address. o ye and RSI lolz |
#14288 Synesthesia Member Posted 13 years ago |
What that other guy said. Make it so you rise before moving forward at a block instead of just blinking to the top of it. |
#14300 Red Bucket Member Posted 13 years ago |
>toggle the mode |
#14342 Osama-bin-Laden Member Posted 13 years ago |
It doesn't take that long to make a road. Just dig forward until the wall in front of you is 4 high, then take off the top two blocks. Fort builders take much longer than road builders do with their forts. |
#14466 LapisLazuli Member Posted 13 years ago |
Man, game was fine without autoclimb. |
#14494 Fat Idiot Ante Posted 13 years ago |
Man, game is fine with autoclimb. |
#14530 Lexsym looka Posted 13 years ago |
I hate auto-climb, but have not had a problem with Tkrs really. |
#14544 Nom_Nosaurus Member Posted 13 years ago |
I think auto-climb should be some sort of the sprint feature, with a stamina bar that has a block grade - how many you can climb until exhaustion. I'd go with 15. Auto-climbing while walking uses stamina only at a third of the speed compared to running. You can't autoclimb when crouching, like now. Think older Battlefield games (2, 2142). |
#14549 kelleroid Member Posted 13 years ago |
I think its great, and should be smoothed out a little. Without, the maps seem too large and sore-thumb'ing to travel across |
#14551 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
No tags yet. |
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |