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I think, the easiest way to take care of griefers and teamkillers is the rank system. The more points you have, the higher rank you take, and the higher rank you have, the more thing you can do. And one more thing, the teamkillers. It's easy. If anybody kills his teammate, he automatically changes side and loses all of his points. At this point, he will find himself in the middle of the territory of his ex-teammates, who have the right to shoot him down for an easy frag. |
#13836 Custos Member Posted 13 years ago |
"With 35 points the player should become sergeant with the right to kick any of his teammates below his rank." no |
#13843 Lokiamis Member Posted 13 years ago |
why no? |
#13845 Custos Member Posted 13 years ago |
Because nobody could possibly abuse it. |
#13850 bildramer Member Posted 13 years ago |
Only an other player, who has more points... |
#13852 Custos Member Posted 13 years ago |
get 35 points, kick half the server whoops |
#13853 Lokiamis Member Posted 13 years ago |
Team killing is working great for me in stopping griefing. E.g. you spot someone digging out a bridge, go shoot them in the head, wait 30 seconds for them to comeback and start again, shoot them in the head. usually after the 3rd or 4th time they get the idea and switch sides, in which case follow them. After that they quit the server. Griefing the griefers works. |
#13864 someonesomewhere Member Posted 13 years ago |
Hm, then kick should have cool down time, 1 minute maybe. After 3 illegal kicks everybody will know there is a kicker griefer, and can kick him on the regular way. |
#13866 Custos Member Posted 13 years ago |
Griefing the griefers is a lots of time. |
#13873 Custos Member Posted 13 years ago |
Most of what you have said, I disagree with. However, I do agree with the title. Forced account creation? Sounds good to me. Link the account to an IP/MAC address and then people can be banned completely from their computer. I disagree with everything else. Earning ranks that allow for kicking of others, earning the right to use grenades ... |
#13889 TheGrandmaster Moderator Posted 13 years ago |
I could abuse this easily, sounds like fun, I say it should be implemented. |
#13893 Naka lewd Posted 13 years ago |
Sergeant's don't even have that kind of authority in the military. You are fucking retarded. |
#13896 Noire Member Posted 13 years ago |
Ok, it was just an idea. If nobody likes it, I will play this game on the old way. :) |
#13899 Custos Member Posted 13 years ago |
I agree on this one:
All the other stuff is too much complicated atm I think and needs much more discussion first. |
#13906 Green_Beret Member Posted 13 years ago |
Noire: "You are fucking retarded. " |
#13910 Naka lewd Posted 13 years ago |
Fucking hate rank system. There will always be idiots who plays for a good k\d only. |
#13914 Osama-bin-Laden Member Posted 13 years ago |
Eh, bad idea, but if there was such a thing as rankings it should be at least 150+, which is pretty easily attained. I think it's funny when I knock down someone's building when I have 250 kills and they start bitching and telling people to kick me and I'm like "I have 250 kills, more than the rest of the team combined, your argument is invalid, everyone kick this fuck" and then the guy I griefed gets kicked. I would abuse this system so much if it ever happened. |
#13916 Demondrago21 Member Posted 13 years ago |
intel capper shouldn't ever get 5 bonus points from each kill, he already gets 10 points for scoring. Which is good enough, and actually the best solution. |
#13917 Monsteri Minion Posted 13 years ago |
If this is based on kills, what's to stop some random hacker form killing everyone, accumulating 35 points, and kicking everyone? Exactly. Any system like this can be flawed. "Hey lets join this server and vote everyone down. " "Okay!" It should be similar to what TheGrandmaster said. |
#13966 Lexsym looka Posted 13 years ago |
And how about if you get 4million kills you can kick the server from existence. |
#14035 KomradeKevin Dah Bawss Posted 13 years ago |
We don't actually need a 100% anti-grief system. We need one that allows most servers, at most times of day, with the average mix of pub players, to allow normal play. Which could mean something as low as 80-90% grief-free-hours. There are always going to be exceptional cases, like the infamous myg0t clan(who take a very technically adept and organized approach to griefing; I recall being in a TFC game with just one of them many years ago, and he used some amazing hack that allowed blatant noclipping across the map). We shouldn't worry about exceptions. Right now we are at about 10% grief-free-hours. Either the server is almost empty, or you have an endless stream of Deuces coming in, contributing little, and griefing in exactly the same ways, which is very tedious to combat, though we at least have a method of doing so now. I think a good solution could involve changing the time/effort dynamics with progression and rank-ups, but _not_ in a way that allows powers like kicking other players. Those are powers that should exist outside of normal gameplay. Instead, when you start the game it should be an extremely slow process to build or destroy anything, if it's even possible. For example maybe you can only use the pick, and it works at the speed of the spade, and you can only carry 5-10 blocks. Then, only after ranking up will it be possible to use your construction powers normally. And maybe there's bonuses by the time you hit 100 points. This could go hand-in-hand with things like adding more powerful artillery or construction options. This combats the "endless Deuces" problem in a very simple way; you can't be any good at griefing until you've played for a while. And if you get kicked for griefing - which is the nuclear option, because it intrudes so much on regular gameplay to go through the tedium of kicking someone - you start over from square 1 and are a bad griefer again(until you play normally some more). Regular players don't get kicked; they might suffer from disconnects, but the game is stable enough now that most people don't seem to be affected by that. |
#14054 Triplefox Member Posted 13 years ago |
Now I totally see that my kicker idea was a big fail, so I don't think we need further comments about that. Before anybody starts the flame again: This is only an idea. I don't said the developers must make it immediately! I'm just thinking about things, and waiting for other ideas. |
#14430 Custos Member Posted 13 years ago |
How about |
#15338 KomradeKevin Dah Bawss Posted 13 years ago |
I'd get bored and quit before I got to 10 points |
#15350 MИЩa Touché Amoré Posted 13 years ago |
No. The rules are just too complicated and will most likely be abused. Here's an idea: ACCEPT THE FACT that as long as you are given a game where you can build and create, there are going to be griefers. Period. I do think it should be a little easier to teamkill because seldom does it ever come in handy for actually killing a griefer, but other than that there isn't that much you can do without installing preposterously unbalanced rules into the game. |
#15388 Sasquatch Member Posted 13 years ago |
What Sasquatch??? Accept the fact that some little kid is going to destroy the game that you play for the sake that they cannot play??? If they cannot play then they should find another game, Not destroy the game for the rest of us. I seen your other thread saying the quote, It's a load of crap. Griefers are going to happen, BUT... It doesn't mean we need to put up with them. |
#15440 Sagumi Member Posted 13 years ago |
I only read the first post in the thread, but it seems like you can accomplish this with pyspades: http://code.google.com/p/pyspades/ :-) |
#15447 mat^2 pyspades developer Posted 13 years ago |
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