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  • Classes
  • 123
     

    No, all your ideas suck.

    We should have only 2 classes:
    -Soldier
    -Builder

    that's it.
    Also, I request sidearms... they can be really helpful

    #7467
    Leo
    Member
    Posted 12 years ago
     

    how about not a class system but a ranking one? ...... just a thought...

    #9418
    PineApples
    The PineApples
    Posted 12 years ago
     

    Soldier
    -Rifle with 50 ammo
    -Pick is normal
    -Shovel is normal
    -25 starting blocks, cap of 50
    -3 grenades

    Builder
    -Pistol with 40 ammo
    -Pick is much stronger
    -Shovel is faster
    -50 starting blocks, cap of 150
    -1 demolition charge (powerful against blocks)

    Medic
    -Pistol with 15 ammo
    -Pick is normal
    -Shovel is normal
    -No starting blocks, cap of 20
    -3 healing packs (healing, durr)

    Scout
    -Rifle with 30 ammo
    -Pick is weaker
    -Shovel is slower
    -20 starting blocks, cap of 30
    -3 climbing ropes (can go up a straight wall of x height)
    -1 radio (reveals the enemies' locations for 30 seconds)

    Sniper
    -Extra-accurate/damaging sniper rifle with 20 ammo
    -Pick is normal
    -Shovel is normal
    -10 starting blocks, maximum of 10

    Engineer
    -Shotgun with 30 ammo
    -Pick is stronger
    -Shovel is faster
    -40 starting blocks, maximum of 80
    -3 layable mines

    #10933
    SealyStar
    Emperor of Spadia
    Posted 12 years ago
     

    I have mixed feelings. IMO it's either basic classes or more weapons to choose from

    #10946
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    I would say NO for classes, BUT a possibility to change the weapons with the 1 class what we have would be nice, so your enemy doesnt have all the guns at the same time.

    #10957
    [EX]SneakyBastard
    Bastard
    Posted 12 years ago
    123
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