• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Let's collect all of the suggestions in this thread.
  • 12
     

    First and foremost, the servers need to be fixed. That said, here are some suggestions I've gathered:

    1. Barbed Wire - Laying down coiled barbed wire does not allow a soldier to jump or move over it.
    2. Easier terrain movement - If a hill is one block high, we should automatically be able to move over it without jumping.
    3. Concrete Blocks - With the rumor of Mortars and C4 being added, a special block that takes a few more hits to destroy would be great.
    4. Vehicles - This could be easy to implement with the addition of the "Easier Terrain Movement" suggestion. Tanks would be awesome.

    #1078
    BobBarker
    Member
    Posted 13 years ago
     

    http://www.google.com/moderator/#15/e=6f3a1&t=6f3a1.40 Just use this

    #1080
    Lokiamis
    Member
    Posted 13 years ago
     

    Oh, I did not see this! Thanks!

    #1081
    BobBarker
    Member
    Posted 13 years ago
     

    Err, C4 wasn't invented sooner than 1940.
    Mortars are more possible.

    I don't think easier terrain movement is good idea. It shouldn't be easy to get over a mountain, it opens doors for more tactics.

    #1082
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    Vehicles wouldn't work, nor would they suit the game at all. I can only pray that the dev is considering them for inclusion...

    #1088
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    > implying the game's settings is prior to 1940.

    C4 Would be awesome.

    #1147
    D_homes
    Member
    Posted 13 years ago
     

    Spawn / capture points, a la battlefield?
    This mainly stems from the fact that traversing the damn terrain is so annoying, so it probably wouldn't be as required if there was an easy way to get around the map.

    Also what's up with the wonky camera? It can be disorientating/nauseating sometimes...

    #1150
    Dragon239
    Member
    Posted 13 years ago
     

    I'd be fine with vehicles if they had very limited use (couldn't go on steep terrain at all, slow-moving, slow-turning) and were toggleable in the server options.
    Something no more advanced than http://en.wikipedia.org/wiki/Mark_I_tank , for example.

    #1151
    Loaf
    Member
    Posted 13 years ago
     

    Picture a voxel tank traversing the jagged block mountains, craters, rivers and trenches. Looks pretty silly, doesn't it?

    #1156
    Lokiamis
    Member
    Posted 13 years ago
     

    I think you mean
    Looks pretty awesome, doesn't it?
    The voxels would be the same size as the voxels used for players, not the ones for terrain. If it tilted properly it'd be fine.

    #1157
    Loaf
    Member
    Posted 13 years ago
     

    2. would certainly make hiking less tedious, but also complicate everything else.

    I enjoy games with capture points, but people build enough useless shit as it is, CTF and all. If it's added as an extra game mode, that's fine.

    I'm opposed to vehicles in general, and I don't see land-vehicles working. There's a model for a for a biplane floating around, but how would the game handle its respawns? One would have to build a new landing strip wherever the damn thing shows up. Zeppelins or helicopters would ruin the ambiguity between Vietnam and WWI.

    -

    What I've collected from the forums and 4Kanal threads:

    * Punji stakes.

    * Satchel charges.

    *Mines.

    * Shotgun.

    How I'd implement it:

    New 'class', let's call it «Sarge». Picture a regular skin, but with a sleeveless vest and maybe a bandanna. Changing from Sarge to Rifleman would be as easy as changing teams, no 'choose your side / class / what-have-you' startup screen.

    Sarge has a rifle instead of rifle. Let's say it deals 50 damage but can't score headshots. Just a number I'm throwing out, I don't know shit about balancing.

    Instead of grenades, sarge has satchel charge blocks. Satchel charges work like any other blocks, but if they're hit by live fire they will explode.

    Sarge has a side-weapon, a block of punji stakes. Quite straight-forward, you step on, you take damage and the block is gone. Your character would also make the 'fall' groaning noise, giving your position away. More annoying than deadly. To both fit WWI (trou de loup) and 'Nam themes it can be simply named "booby trap".

    Rifleman has a new side-weapon, mines. Think explosive punji stakes.

    You can only hold 2 mines / punji stakes at a time. They restock the same as grenades do.

    #1161
    Daddy Warbucks
    Member
    Posted 13 years ago
     

    Different types of rendered maps. I'm enjoying the whole mountains and streams stuff, but how about getting some urban landscapes? Already built buildings, gradual slopes, roads. Would be pretty cool seeing how they would all be destructible. Also, thick jungles would be pretty cool, also easy to make. But in all seriousness, a whole new type of map could bring more enjoyable game play and should be an easy thing to do.

    #1174
    Juggernaut
    Member
    Posted 13 years ago
     

    It desperately needs a counter of how many times a player retrieved or posessed the intel. The number of kills you got say shit in this game. If you want you can get kills so easily but it's says nothing about being credit to team or not.

    Yeah, counters.. that's my suggestion... Maybe even counters for how many blocks you destroyed/placed.

    Counters counters counters

    #1183
    Proto
    Member
    Posted 13 years ago
     

    I think it's ok that hiking is so tedious, but people need to understand the importance of logistics better. If you have a road along your front and multiple ways leading into the enemies territory walking becomes a lot less annoying.

    #1186
    jordy
    Member
    Posted 13 years ago
     

    @Daddy: Heh heh, you said 'Booby trap'. </silly joke>
    But yeah, it might be a good idea. I don't know how rambo-soldiers would fit withing WWI theme, though.

    But people, PLEASE post this in the other thread.

    #1188
    Chosen
    Member
    Posted 13 years ago
     

    What about blocks that are pressure sensitive? You step on them, and they break.

    Ammo boxes and health kits would be good as well.

    #1193
    WilcoCharlie
    Member
    Posted 13 years ago
     

    It just occured to me that I missed out the word "Not" in my post, completly changing the meaning. Uh, yeah, I meant to say "pray that he is NOT considering them for inclusion." Silly typos....

    #1194
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    I really want this game kept more or less as it is, with more game modes and some alterations to terrain gen and some slight variety in the terrain (e.g. some sort of tree, perhaps?) . Why do we need tanks and such (which would look stupid), snipers (which would spoil the game as it would be filled with "1337 sniperz") and 8 different classes? The simplicity of this game really seperates it frmo the majority of shooters out there, and I'd like it to stay that way. Obviously it's up to the dev, and like most dev's he is probably disregarding most of the suggestions because they don't fit his plans or the direction he wants to go, but I certainly hope he keeps the simplicity and uniqueness of this game.

    #1196
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    I agree about the simplicity, it's a very fine balance between adding gameplay worth the cost of more complexity or not.

    Personally I would like to see more focus on building and sustaining buildings and roads.

    #1198
    jordy
    Member
    Posted 13 years ago
     

    I played in a server yesterday where a huge covered bridge was built from one mountain to another, across the river. Green built it, but blue soon realised its strategic importance, as it meant green could easily capture the hill leading down to their intel (at the time) and their main respawn and tent. Green had to become extremely organised and efficient to stop the bridge being destroyed or captured. A few people took charge, and soon every green knew what they were doing. Some were building supports and repairing damaged ones. Others were constantly rebuilding the far end of the bridge, and some were just killing blues in tunnels to protect it. It was amazing, easily the best match I've ever been in.
    I'm sorry for the long post, but the point is, that to me, this is how the game is meant to be. Not just a simplified CTF, but one of the major focuses being on the buildings. I'd like to see more of that, maybe not just one epic structure on the map, but just more value given to buildings, and more time spent on them.
    Thanks for reading, and if you were wondering, the bridge was eventually destroyed by a green griefer who took out all the supports. It broke my heart.

    #1201
    Atrox
    Member
    Posted 13 years ago
     

    I've seen the same thing, I was in a server were also a giant bridge was built halfway and me and my friend had some epic times tunneling under it and destroying the pillars!

    #1202
    jordy
    Member
    Posted 13 years ago
     

    I agree with Atrox, this game makes you feel like "cog in the machine" (or at least when you play Green) more like any other (including Battlefield).

    And that's another point for not implementing classes. With classes, you couldn't reach your intel and defend it so well, because you wouldn't be able to shoot and build at the same time.

    Most of the time I play as rifleman, defending Green side of the river and intel, sometimes destroying strategic Blue points and capturing them using sophisticated strategy.

    #1204
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    See, this is the main reason that we don't need a class system; everybody plays differenlty, and the current design of the game already accomodates that. I am yet to come across a person who feels their play style is npt being met, which is, after all the purpose of classes.Some games I like to tunnel around andbuild bunkers everywhere to hassle the enemy, sometimes I help building trenches and defences, sometimes I just go full Lone Ranger mode and charge in head first. I never feel "oh, this would be SO much better with more weapons and a different class". It's just right as it is and doesn't need to be needlessly altered.

    #1205
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    Well not "altered" but definitely "tweaked". Things need to get a lot smoother, the map and the stats still got some work to do. And the game itself has a lot of opportunity for great additions(and on the blog he already said what will come: weapons etc.) But i agree, it already gives you a lot of opportunities to play the way you want to.
    I just hope we get spared some kind of vehicle bullshit. But in the end i think weapons and other minor stuff would work great.

    And: Get rid of that instant respawn bullshit! Also for the intel!

    It's really annoying killing 4 people in front of the enemy intel, grabbing the intel and being shot by the same guys afterwards. If someone of your team is getting the intel home you just have to wait behind enemy lines, and if you're lucky it instantly spawns right next to you.

    And as i said above, map and statscreens need to be overhauled.

    #1208
    Proto
    Member
    Posted 13 years ago
     

    Yeah, I had a match where me and a few other guys dug deep into blue territory. It took ages, but we worked together, and finally snatched it and ran like hell. It was beautiful.

    As one person said, classes or weapons wouldn't be good. Being able to replace the grenades would. You need the tools, the blocks, and the rifle. But being able to change your grenades for something else, like demo charges, mines, or barbed wire would be fair, but still useful. You would be able to do something else so you wouldn't get bored, but still be able to fight normally.

    #1217
    WilcoCharlie
    Member
    Posted 13 years ago
     

    How about simple classes:

    Private-The same class as now in game.

    Builder-50% faster diging with pick and shovel. Gets to store 200 blocks. But gets a pistol with big recoil and doing only 10 damage per shot.

    Soldier-(You get this unlocked when you kill 40 people in round, or geting intel once) This guy spawns with a normal rifle, but he has faster reload and less recoil. He also spawns with 4 grenades and he can throw them further. He also carries a katana/sword for close combat. The down side is he doesn't have any digging tools and spawns only with 10 blocks.

    I think they should add stats on how much we kill people so we could have unlockable classes or even upgrades and ranks? Just an idea. Sry for my bad English it's not my main language.

    #1220
    Pavelll6
    Member
    Posted 13 years ago
     

    Oh and p.s Soldiers have less fog or googles? or should we have a scout/recon class?

    #1223
    Pavelll6
    Member
    Posted 13 years ago
     

    At startup, you should include captions for joining teams.

    Green: Easy mode.
    Blue: Nightmare mode.

    #1247
    Demondrago21
    Member
    Posted 13 years ago
     

    Claasss unlocks? Really?

    WHY do you need a scout class? Why do you need to handicap some people who just want to play the game without scouting BS? Why is everybody wanting to add 80 different and pointless classes???

    If we could upload images, my most used would easily be WHY.jpg by now...

    #1248
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    Wow, I sperged quite badly yesterday. Sleeveless vests? Rambo bandannas? All I really want is an improved chat, with history and all. This, basically:

    «Chat box: transparent background, chat history, new messages appear beneath previous messages not above, only player names are team-coloured, all chat text is white».

    On a another hand there's gameplay, which is varied enough in bro servers. Satchel charges and concrete blocks would certainly make two of the game's most important aspects (building and sapping shit) more entertaining. I wouldn't mind barbed wire, but I don't see it being too useful.

    I've found myself in many close quarter brawls lately, some of which were of the 'we both crouch, face to face, and aim for each other's head and shoot until either of us drops dead' variety. In others I catch 'em (or was caught) by surprise - being able to whack their heads until pink slushy started leaking would have been great. I'm not too keen of bayonets, though. I loved them in Day of Defeat and Red Orchestra, but here they would mean never having to switch tools/weapons when going on an offensive. Either add a melee weapon (say, trench knives) or give current tools melee capabilities.

    #1284
    Daddy Warbucks
    Member
    Posted 13 years ago
    12
    RSS feed for this topic  

    Reply »

    You must log in to post.

  • Tags
  •  

  •  
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.066s | 13 Queries ]