• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Free-Play Gamemode
  •  

    I love the game, but I think it could use a little more variety. I'm not too fond of CTF, and I think the game could appeal to another group of people by just taking the flags out of the equation. Instead, you have the two teams spawn on either side of the map with just a very basic fort and then the rest of the game is up to them. I think we'd see a lot more creativity in the game if it were about the two teams vying for control of the map. Instead of the action taking place over one tunnel and mountain (as is usually the case right now), teams would formulate their own objectives and goals and build more freely.

    Discuss.

    #1083
    SpaceGhost
    Member
    Posted 12 years ago
     

    Maybe there could be a certain number of checkpoints that a team could capture? Then, once one team has captured all the checkpoints, the game starts over?

    #1085
    RadarSean
    Member
    Posted 12 years ago
     

    I like the checkpoints idea (maybe even without it ending) and have a BFBC2-esque king of the hill situation, but I thought we might like to retain the simplicity of the game.

    #1086
    SpaceGhost
    Member
    Posted 12 years ago
     

    The Dev has already confired that new game modes are coming; I think the suggestions thread has several idea mentiond. I agree with the KotH game mode, though it would inevitably result in the "hill" being a smouldering mound by the end of the game.

    #1087
    Mr.Wrinkle
    Member
    Posted 12 years ago
     

    It wouldn't just be one central "hill", it'd be multiple checkpoints throughout the map that you need to control. But yeah.

    #1089
    SpaceGhost
    Member
    Posted 12 years ago
     

    Like Domination from COD?

    #1107
    Harrishun
    Member
    Posted 12 years ago
     

    Give each team a number of reinforcements. Once the number reaches zero, that team loses. The number could go down at a slow, but constant rate to prevent turtling.

    Hell, you could do that on top of the regular CTF mode, and just ignore the flag. If you decide to cap, it would reduce the enemy reinforcements by 10, along with showing their locations on your map for a minute.

    #1112
    WiiMote
    Member
    Posted 12 years ago
    RSS feed for this topic  

    Reply

    You must log in to post.

  • Tags
  •  

  •  
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.200s | 13 Queries ]