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Yeah, so anyways, I tried starting a rifle model from scratch, completed it, exported and used it. However, in game, it was facing to right and was behind the player holding it. I suppose theres probably certain coordinates the model must be in order to be held by the player correctly? I would be extremely thankful if someone could let me know what those core coordinates are, and If theres a way in Slab6 to move the model to the correct area without having to redo the entire model..... Any help is appreciated, and if I get this to work I will release the *original* but *generic* looking combat rifle for download. |
#28930 Animefan162a Member Posted 13 years ago |
What I did was mark the original voxels on the regular semi where the player hands touch, then built around those marked voxels. I had hell when making my arm cannon and busters, but this method helped me. |
#28940 Fett316 The sustain, listen to it. Posted 13 years ago |
Tools>Adjust Pivots. |
#28951 Master Paradox Member Posted 13 years ago |
Exactly what Master Paradox said. Also, here is the base model that I use for every one of my guns. The grip and trigger guard are correctly positioned in the players hands, the stock extends to the correct spot on the shoulder, and the scope is eye level. |
#28981 Aejax Member Posted 13 years ago |
@ Master Paradox, sorry but I'm new to this, Alright so as for the coordinates on the top, i matched up everything on the left side of the slash with the correct coordinates but I can't figure out how to change the numbers on the right side of the slash, I think this is why it's still coming out wrong. |
#29237 Animefan162a Member Posted 13 years ago |
So far for my models, I've just copied, renamed, and repalleted the current semi model, and then adapted the shaping, maintaining the barrel positioning and stock placement. I'm hoping to add arms to the models themselves in the future for realistic grips on different guns (plus a nicer-looking interface), but for now the easiest way to make new gun models is to adapt the default one. |
#29239 1337101 Modifier Posted 13 years ago |
The issue is now: the rifle is in the hands correctly, but now it's completely facing to the right |
#29243 Animefan162a Member Posted 13 years ago |
Change the pivot, under tools. |
#29245 1337101 Modifier Posted 13 years ago |
I've used ''Adjust pivots'' and the rifle is now the correct position in the hands, the problem is it's facing outwards to the right |
#29254 Animefan162a Member Posted 13 years ago |
Alright, sorry, I should've done this before, heres what I'm dealing with: http://imageshack.us/photo/my-images/580/riflemodelglitch2.png/ |
#29257 Animefan162a Member Posted 13 years ago |
The X pivot is out of whack. |
#29340 Master Paradox Member Posted 13 years ago |
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