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Hi, The current netcode seems buggy at best. I tried to pin down the problem of not beeing able to host a server on many different servers. I am able to create a server which won't get disconnect from the master server. The master server is even able to send one 64B big package to the game server, which i confirmed via looking at the forward chain on my router. Client's still can't connect, since the clients won't communicate at all with the server (since I can't register any traffic via portsniffer on port 32887). Right now I think that the way of connecting to a server runs at first over the master server and he sends a "Server either full or misconfigured" error message. |
#1789 Arbaal Member Posted 13 years ago |
+1 |
#14189 maxoverdrive Member Posted 13 years ago |
http://ace-spades.com/forums/topic.php?id=1259 |
#14194 Naka lewd Posted 13 years ago |
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