• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Snipers? Machine guns? Honestly...?
  • 123
     

    Alright, some of these "Suggestion" pages are getting out of hand. If all of these were implemented into the game, we'd just have a bad looking Battlefield Bad Company 2 or another CoD

    I don't want to have this game ruined by updates and additions that unbalance and mess everything up. I recently bought Crysis 2, and just a month after buying it I have completely abandoned it and any other FPS to play this game. It is absolutely perfect as it is. The simplicity yet the tact is just flawless.

    Here's some REAL suggestions that won't actually just be a huge turd on this masterpiece

    Map Grid - Smart idea to whoever came up with this. Because teamwork and communication is half of the battle in this game (Which I love), this would be a good system because it could really help a team mobilize. Of course, they would have to be LARGE. I don't want sniping to be impossible because they can be found out instantly. I've spent many a day digging through green territory islands and making tiny water-level bunkers and camping, only to be killed by the brave and intelligent, and kill the stupid and oblivious

    Any form of self healing - You know those times where you go on those huge excursions to the other side of the map? You're the only one, no one knows you're their, and the enemy base is yours for the ninja assassinations and sabotage... Now there have been many times where I get shot once, get reduced to 60 health, run away safely (or dig) and think "Oh, great, now I have to run all the way back to the tent to be at full potential". This is where I want some form of self healing or team healing. Mind you, it must be SLOW. If I find someone camping my base, and I shoot him once and he escapes, I want to be able to hunt him down knowing I have the advantage now because he's hurt. I don't want 10 second full heal. It must be SLOW for the sake of fairness to the anti-camper, but fast enough so the camper doesn't get bored out of his nutsack waiting in a 2 block high hole in the middle of nowhere.

    Anything else: NO.

    Snipers - What? Come on, you little infinity ward acolyte. ANYONE WHO IS HALF DECENT WITH THE STANDARD RIFLE CAN SNIPE. Sniping is pretty damn annoying as it is! Getting sniped, that is. However, being the sniper, it still provides a challenge. Learn to use your eyes, and learn how to lead shots.

    Shotguns - When you and an enemy find eachother and are firing the standard rifle in a close combat battle, that stuff is FUN. Either you're a nervous fool who doesn't know who's gonna live and just holds down left click, or you're a man with tiger reflexes and instantly hip-fires the head.

    Machine guns - No. Just... No. Never. Not in your lifetime. Don't even think about machine guns or any sort of full-auto weapon. This is war, son, not a daycare service. If you're going to camp. then you better do it with a weapon that needs skill to kill. Adding them will just... oh god.

    What I'm getting at is that the standard rifle is PERFECT. Do not add or modify weapons. The creator of this game has perfected the weapon/fighting system to a point that I'm absolutely stunned this game is only in beta.

    Sprinting - HAH. The last thing we need in this game is morons running around acting like ninjas. The only way this could be beneficial to the game as a whole is strictly for transport purposes. I know I hate having to run ALLLLL the way to the front line each time I get sniped. But in combat? It would totally be abused.... It will ruin the whole feeling.

    And in regards to fog... DEAL WITH IT. Do YOU want to be sniped from across half the map every time you spawn?

    Also, even though teamwork is half of the game, I don't want it to be.. enhanced. By this I mean grids are fine, but I don't want HUD displays on what to look at, where to shoot, what to do... The Eagle Eye map view is there for a reason! (That's also one of my favorite features in the game, real time minimap)

    And in regard to graphics: Don't improve them. Not one bit. Not even how the blocks look funny when you're close to them. That's what gives this game soul.

    As for the other "Suggestions" out there, sorry if I didn't criticize them, but they're probably WRONG anyway. Enough with your little fantasy worlds. Appreciate the game for what it is, because it is already flawless.. At least to me

    And for god's sakes, if you're GOING to make a stupid suggestion, or ANY kind of suggestion.. DONATE!

    Edit:
    I suppose artillery could be cool... But they can only be aimed to an extent. I don't want my carefully built bunker to be blown to crap as soon as one person sees it.

    But no land mines or any silly poop like that.

    #1803
    Nomad
    Member
    Posted 13 years ago
     

    aww little baby doesnt want others to have fun?

    all i can see here is misguided opinion.

    there's nothing wrong with having machine guns, especially ww1 style maxim. maybe even a lewis gun.

    make them like most heavy guns get used in realistic games, wouldntbe abe to fire from the hip with ANY accuracy, even stationary the recoil would be terrible in sustained fire. also tearing through all your ammo wouldnt be advisable. being forced into a certain fire arc with zero movement would make you vulnerable to both snipers, and outflanking.

    not everyone would have a machine gun, because if that happened everyone would just camp defending the intel and get bored and then go sniper.

    mortars that are similar to the BF:vietnam ones would be excelent. hard to aim but when they do hit, it's worth it.

    #1806
    Dalorend
    Member
    Posted 13 years ago
     

    The rifle in the game already is "sniper" enough for me.
    Headshots from the other side of the mountain over there? Yeah, that's pretty "sniper" already. The only thing stopping further shots is the fog, which is pretty close. Eh, it's probably me being used to Red Orchestra which has nearly no fog anyway.

    If a machinegun is to be put in, it should *not* be able to tear through blocks at the rate of 3 bullets per block, like the rifle can. In fact, I'd rather it not damage the blocks at all.

    The Maxim is way too heavy to portably fire from the hip, ~30kg is simply not man-portable. The Lewis is more probable, and yeah, no hipfire accuracy.

    Maybe have an MG emplacement that people can use many blocks to build or something? Not sure how that would work exactly though.

    Definitely no full-auto rifle though.

    Ew, automatic healing. I'd rather having slow to use medkits. Limited, of course. Spawn without one and get to supply to pick one up. Heals 50, but takes a while to apply.

    #1811
    Coke_Can64
    Member
    Posted 13 years ago
     

    I honestly agree with most of what you said even though you said it in a very inflammatory manner but having a limited amount of mortars or fixed (by fixed I mean 10 sec set up time for firing position 10 sec tear down time carrying position hell the player carrying the artillery pice/machinegun shouldnt be allowed to switch to their rifle or any tool that way it encourages teamwork aswell) artillery and fixed machine gun placements (4 of each per team depending on server size) be great?

    as of now large fortresses are kind of unnecessary and useless but with a heavy machine gun nest at the top it becomes an incredibly dangerous fort and what if the machine guns/mortars were capturable or destructable. it would add a whole new element to base making and sabotage. not to mention it would be really easy for servers to turn these off so the admin can change the number of allowed guns to 32/32 or 0/0 if they are a purest like yourself I mean we can already choose server size so its not like the creator doesn't know how to do that.

    I think it would be a great addition to the strategy and metagame and it could hopefully lead to more base warfare and less tunnel hill-bunker warfare
    and if they can be turned off why not?

    #1813
    AquaSabre
    Member
    Posted 13 years ago
     

    The only weapon that should be added is some kind of trench club, you know like a bat with nails in it or something.

    #1826
    Holden
    Member
    Posted 13 years ago
     

    I've been enjoying this wonderful gem of a game for the past few weeks, but just signed up for a forum account to state my complete agreement with the OP!

    + Map Grid - Really needed, and a perfect lo-fi solution to make communications easier
    + Crappy slow healing limited edition first aid kit - Sounds like a good idea too

    - NO more weapons, unless they really add new gameplay elements to the game, and are well thought through to fit with the general theme and setting
    - NO sprinting
    - NO removing the fog (whywouldyouidonteven)
    - NO listening to fanboys of other FPSs trying to make this into a generic pile of crap

    ...

    That said, I just can't help adding a few ideas of my own..

    + Make shovel do melee damage, just because it would be awesome! (yah, I know I just said no more weapons, but this one is already there, and would just make tunnel combat ambushes more efficient)

    + I'm also in favour of artillery, as long as it's very restricted, but I'll post more about that in the relevant thread

    + Oh, and I also want to state that I'm not in any way against development of the game, but since the gameplay is already so great, please focus on developing some more game modes and stuff

    #1844
    Duce
    Member
    Posted 13 years ago
     

    ^this

    Also, has anyone thought of a ladder block? You'd spawn with 10 of them and they can't be earned by mining. It'd be a nice addition for making towers and other stuff, like deep pits that can be entered without losing health.

    #1870
    Lester
    Member
    Posted 13 years ago
     

    Yes why not. Different block styles would add a lot to the gameplay.

    #1873
    Monsteri
    Minion
    Posted 13 years ago
     

    I agree with everything you're saying. There is a lot of potential to improve, but also a lot of potential to fuck up this game...

    However I have to disagree with your statement on weapons. Though I disapprove snipers, I think mountable machine guns would add good gameplay elements to the game.

    First off it would be more of a defensive weapon, unusable while undeployed, but establishes a solid defence. It should be the other teams mission to take out these things, and from that they should be somewhat rare because of their power.

    attributes:
    >must be mounted on a 1-2 block high ledge

    >user cant be headshotted from the front- must be shot from flanks to kill (hence the use of structures in order to maximize potential)

    >5 seconds to deploy/dismantle

    >A player will have an mg waiting for them at the resupply as soon as they reach 15 consecutive kills in one life (putting the objective of the game more towards killing the actual enemy team rather than building

    With all this being said I do agree with you're aim towards keeping the game simple, but at this point there needs to be a little variety in this game to keep people interested.

    Another suggestion I have that would go great with mg as a defensive tool, stone.

    >found only underground, you do not start out with any (so its limited)

    >takes 6 pick hits to mine

    >can't be destroyed by spade

    >can not be destroyed by shots (great cover, however you must work to get it)

    >acts as 3rd layer of map (grass, dirt, stone) in order to discourage deep under the map tunneling, and encourage facing the enemy yourself, still tunneling is possible

    #1876
    Krunt
    Member
    Posted 13 years ago
     

    add a half block that you can change the dirction of it 360○!

    #1889
    sharpeye9846
    Member
    Posted 13 years ago
     

    For all of you guys that say people would camp the intel with mounted mgs, it seems you forgot that most of the time people will go and dig under the intel and run off with it.

    #1907
    Noire
    Member
    Posted 13 years ago
     

    Good thing at least a few people here are sane. As Krunt said, there's a lot of potential for the game to improve, but a lot of potential for a really wrong turn...

    Anyway, I suppose no matter of bickering and suggestions will ultimately decide what's in the updates. All I can hope is that the right choices are made.

    #1949
    Nomad
    Member
    Posted 13 years ago
     

    really only disagreement i have is the graphics. i want it to stay simple but the blocks need some updates, also the sound and hearing where shots are coming from would be nice.

    machine guns and snipers would promote camping just like COD does now. 3 weapons at most would be enough.

    a shovels/pickaxes, rifle, and a fast action pistol of some kind with no real long range advantage

    making blocks that go up mountains two blocks instead of one bock would be better because it would be way fast jumping up and make getting across the map easier

    the game is great how it is, that's why we're playing it right? lets not make it like every other FSP or minecraft

    #1962
    HaZEN
    Member
    Posted 13 years ago
     

    + Map Grids
    - Everything else

    Also, I'm not sure I like how the rifle destroys blocks. It's useful, but it seems silly. Surely removing cover is the responsibility of the grenade.

    And the inability to return your own intel is annoying as hell and is NOT a good gameplay addition because; once your intel is just 25% of the way to the enemy base you will NEVER be able to properly defend it - you spawn to far away, there is no medic tent and there is no time to set up a good defence.

    Propose:
    + Removing rifle block destruction
    + Improving grenade range (really needs to be done anyway, the grenade range is awful, especially compared to the shrapnel range)
    + Intel returning

    #1976
    Zuriki
    Member
    Posted 13 years ago
     

    Yes I agree, Intel should be return-able, but the player who returns it need to RETURN RETURN it, and drop it into red X in the map, which shows when he has capped intel.

    #1978
    Monsteri
    Minion
    Posted 13 years ago
     

    I agree completely with OP

    Except artillery is stupid

    #1986
    The_Lolocaust
    Member
    Posted 13 years ago
     

    Got to agree in some part with OP and with Zuriki.

    #1988
    Morthor
    iammorthor.com owner
    Posted 13 years ago
     

    The only weapons that should be added, is what someone stated before is the shovel able to do some melee damage. Possibly more damage from the back, and taking 2-3 hits from the front.

    And some type of side arm pistol thing.

    #1996
    DudeVonManrod
    Member
    Posted 13 years ago
     

    I don't give a fuck about any of this but I want to know why people think features like a minimap, different weapons, alternate gamemodes and more were invented by Call of Duty or Battlefield, and every game that implements them is a rip off.

    #2011
    Lokiamis
    Member
    Posted 13 years ago
     

    tldr; stfu

    #2012
    Rubuler
    Member
    Posted 13 years ago
     

    @Lokiamis: Because Neil Armstrong invented space travel. And Hitler was the first person to persecute the Jews. And YouTube was the first video sharing website.

    In short: It's the most recognisable (currently), therefore everything else is a "clone" of it in their mind.

    #2017
    Zuriki
    Member
    Posted 13 years ago
     

    "I don't give a fuck about any of this but I want to know why people think features like a minimap, different weapons, alternate gamemodes and more were invented by Call of Duty or Battlefield, and every game that implements them is a rip off"

    Becuase Nomad is a moron.

    Seriously...no machineguns or shotguns? Just rifles? Sprinting somehow abusable? Fucking WOW dude...just wow.

    First off, machineguns would logically have a set up time, large recoil unless fired in bursts, overheating, and a take down time. Impractical anywhere but in ONE location- team fortresses.

    Second, shotguns. Why NOT include them? Give a shotgun a light spread (no COD-style shotguns with the range of a thumbtack), and you'll have an excellent weapon.

    Shit, why not pistols? Or flamethrowers? Fuck, I'd love to be able to fry blue scum in the trenches. It would give players a reason to charge the enemy...something which the game currently lacks.

    You see Nomad, your suggestion of "durr one weapon is all we need" is the reason why the game is stagnating. No one charges the enemy intel, no one goes on raids to destroy the enemy fortress or anything. All I ever see are people slowly moving around and attempting to snipe someone else- lack of close combat weapons will do that. And you know what? I'd like some goddamn variety.

    tl;dr you are barely above a tourney fag in terms of irritation ("NO OTHER WEAPONS OR FEATURES FINAL DESTINATION") and you have no idea of what makes a game fun or balanced.

    #2018
    Mr. Freeze
    Member
    Posted 13 years ago
     

    Mr. Freeze, it would require the rifle to be completely nerfed in order to have close-quarters combat. The rifle is practical at all ranges and thus a shotgun user would be obliterated before they even reached optimum range. It's not really the lack of a close-quarters weapon, it's the effectiveness of the long range weapon that is causing the issue.

    #2021
    Zuriki
    Member
    Posted 13 years ago
     

    Shit we need.

    Returnable intel if it gets grabbed by enemy team.
    Intel returns if untouched for 1 minute to its base. (TF2 has this)
    Flashbang- TOO OP FOR BLUE, ALL THESE POOR GRENS BLINDED
    Mist- Deal with it.
    Armor- Fine though. A helmet that protects you from getting headshot'd 1 time.
    Anti-Camping - If on a same spot for 30 seconds, you will lose the ability to shoot. (If around that spot in its 4x4 range)
    Other weapons- Considering The rifle is an all-around weapon, some weapons for specific ranges would be good.
    Blue snipers- "If you get sniped by one blue you can snipe him back, just takes a good pair of eyes."
    Self heal- gonna need.

    About clones.
    HOw original is Call of Duty? I remember Edge giving Killzone 3 a lower score because it was a clone. Call of Duty was a clone of Medal of Honor and that was a clone from etc etc.
    TL;DR It just matters if a game sells good, and its no more called a clone.

    Creeper Nades- SSSSSSSSSSSSSSSSs

    #2029
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    If you add personal healing, make it a med-pack you can only carry a limited number of that heals you to full health over a given amount of time. Also, either make it reveal your position on the map for ten seconds whenever you use it or produce a very loud and distinctive noise in-game. I know that either of those would make using it an extremely tough decision for me, at least.

    #2031
    nemo14
    Member
    Posted 13 years ago
     

    Ben Aksoy wants this game to stay slow-paced. And so it will. Your efforts about flamethrowers and fancy ninja-kicks are waste of effort and time.

    #2036
    Monsteri
    Minion
    Posted 13 years ago
     

    I think the game is okay as-is. So long as no updates ruin the gameplay, I'll be fine with how the game is.

    #2041
    BlackMuffin
    Member
    Posted 13 years ago
     

    Agree with two above, but imporevements are still needed in my opinion. Ideas such as ladders or windows really wouldn't ruin the game feel, and I wouldn't mind a medkit, but definitely NOT these flamethrowers. Only other weapon I might approve is some kind of secondary weapon, such as pistol. Or then as a main weapon a shotgun. Nothing else. Game is fine.

    #2043
    JesseQ
    Member
    Posted 13 years ago
     

    Decreasing the amount of fog might not be bad idea. It would just increase the need to build cover and consequently slow down the progression of the front. I would just like to see some kind of special equipment or map indicator that detects enemy "seismic activity" whenever they dig. I know it would change gameplay a lot, but personally I don't like tunnel games as much as surface games.

    #2055
    Chrispin
    Member
    Posted 13 years ago
     

    I completly agree but there should be lighting updates andgraphics changes :)

    #2076
    thisfrickinsite
    Member
    Posted 13 years ago
    123
    RSS feed for this topic  

    Reply »

    You must log in to post.

  • Tags
  •   No tags yet.
     
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.260s | 13 Queries ]