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Here's some suggestions. I know I'm a noob, so please don't throw something at me. The general idea for dealing with griefers is that the team has to be able to get rid of them effectively, because they spawn there. These two pertain to tents. These two pertain to kicking.
4. The player in the lead for their team, provided they have at least 10 points (feel free to tune this value), should be able to kick anyone off their team. This should hopefully deal with the situation where half the team are either griefers or don't votekick, and is based on the general assumption that most people who are simply there to grief generally don't kill people, or don't kill many. And this one pertains to teamkills. Which of these, if any, are worth implementing? I've played a few flatland games and they are horrible grief-magnets.
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#37347 GreaseMonkey Member Posted 13 years ago |
4, I'm not so sure on. What if the guy in lead is an asshole? Same with 6. |
#37351 ReubenMcHawk Renovator Posted 13 years ago |
4 should hopefully sort itself out by making people move off the team or off the server, and if the person in the lead is a griefer (however the hell that's possible), they will eventually leave. You actually need to exert some effort to get in the lead. |
#37357 GreaseMonkey Member Posted 13 years ago |
Guy-In-Lead ideas usually are un-supported by me. Like in IRC, i think 1 will solve the issues of 2. I do not agree with 2 because if i take the time to enter my tent, ALL my ammo should be topped off. Bad Apples should not reduce me to wasting 3 seconds reloading and another three on the resupply. Six, no. I disagree with entirely. I want the person to be doing some sort of wrong first. But i don't mind having a full-damage situation where i have to avoid shooting teamates. Maybe that can implement a karma system seen in Counter Strike where you can /y to forgive your killer and /n to down-vote them. Why IP ban a player from a team instead of a whole server? Honestly, that is what the server list is for i think. Not to sound aggressive. I disagree with 4 entirely, because greifers will readily defend their person to extend the life of grief. that and Assholes are in the lead all the time. I think that is the best i can do right now for explaining why. |
#37358 Exile doux élitiste Posted 13 years ago |
Griefing has become more widespread again because there is no pyspades for the new netcode right now. We had fine administration tools - I could observe and ban 30+ griefers an hour - but they are unusable now. Serverbot is the only thing that works now and it does not run on Wine, thus the numerous Linux-based server operators have no options at all. If Ben added more administration tools to vanilla we wouldn't need to mess with game dynamics as much. |
#37361 Triplefox Member Posted 13 years ago |
I think you answered his question right then. Just a bit! hehe. |
#37363 Exile doux élitiste Posted 13 years ago |
yeah, i dont know about 4 and 6. i think just leaving it to voting is fine, and when the server adnim is on, they can take care of it. |
#37365 Priok Spectonaut Posted 13 years ago |
4: just no. People with most points can just kick whoever gets close to them. |
#37371 سيروا تقودو يا ولاد القحاب Devas Posted 13 years ago |
I've played on PySpades with friendly fire toggled on (meaning you can always teamkill, regardless of where your target is or what he's doing), and I've found this out: Since the friendly fire allows trolls to run around their spawn spawnkilling teammates, and their name gets plastered up in the chat every time they do so, a whole load of people get really pissed really quickly. This results in a fast and effective votekick every time, generally within a minute or so of the troll joining. So friendly fire always being on isn't actually as bad an idea as it may sound. It distinguishes the trolls so much they get kicked with ease. |
#37459 1337101 Modifier Posted 13 years ago |
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