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    Hey guys, I've been thinking of a gameplay mechanic that might enhance Ace of Spades. Now don't get me wrong, Ace of Spades is a great game, and has become even better thanks to the new v0.54 update. So, without further ado here it is:

    Mining:

    People are calling this game "Minecraft with guns," so I was thinking, what if you were to actually tunnel into the ground and find resources to make items out of! Let me put it to you this way:

    In the beginning of the game, each player on each team starts off with the default loadout, a stone pick, a stone spade, and a Semi-Automatic Rifle. (or SMG, whichever you picked) Now, you can assign a group of people on your team to tunnel down, far into the earth to bring back resources, like bronze, steel, uranium, titanium, etc. The pick will obviously be used to mine rock and minerals, while the spade will be used to dig out dirt, while still keeping its "3 blocks dug out" mechanic.

    Rock and minerals will begin around 10-20 blocks underground, so as not to interfere with anyone who is trying to use the spade to tunnel into the enemy's base.

    Now, once the assigned miners have obtained all of the minerals needed, they can begin crafting better picks, spades, and better quality guns. When I say better quality I mean that they have better range, reload speed, and damage. Here is an example

    Semi-Automatic Rifle:
    Default Bullets: Bronze
    Damage Per Shot: 40
    Upgrade to Steel
    DPS: 55
    Upgrade to Uranium
    DPS: 70

    This just an example of what you can do with the mining aspect. Of course, everything has durability, which always urges you to find more resources.

    You will most probably keep your items on death, because it would be PRETTY annoying making bullets for your Rifle out of Steel, getting killed, and then having to find more? Another option would be to allow you to keep your items for a certain number of lives. i.e. 5 lives, then back to the default set.

    Tell me what you think guys. :)

    #37421
    kirafa
    Member
    Posted 12 years ago
     

    I don't know if that's possible with .vxl files (The maps). But you have a good idea though.

    #37423
    Gregery
    That Guy
    Posted 12 years ago
     

    We can't even build under the water level, and the only maps people play on are flat.

    Where will be mining for this stuff?

    #37424
    LazySwedishDeveloper
    Member
    Posted 12 years ago
     

    No, this isn't minecraft.

    #37426
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 12 years ago
     

    I second Kaede Chan.

    The people that have been calling this "Minecraft with guns" are only partly right, and I don't want them to be totally right. This game isn't a resource-gathering sandbox, it's a first-person shooter in a totally destructable and totally customizable environment.

    I'll put it this way: In Ace of Spades, the terrain-altering features enhance the combat features, not the other way around.

    #37430
    1337101
    Modifier
    Posted 12 years ago
     

    We're fighting a war.

    Although I like this, the game would turn into a Minecraft/Starcraft hybrid.

    #37823
    Spengbab
    Moron
    Posted 12 years ago
     

    What Kaede said. There will never be any need for gathering resources in this game, sorry.

    #37865
    Jake
    Phat J
    Posted 12 years ago
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