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Hi i just want to say that this game would be cool if there would be mines and pistols mines will be hard to see thats why they could be a good offense aswel as a defence. Pistols. remember when you were on a good kill streak and 1 more kill till you had like 10kills 0 deaths? but you ran out of ammo an no time to realod. BOOM headshot. pick and shovel deal damage. okay thats all i wanted to say. leave your comments below |
#1938 KomradeGeneral General Posted 13 years ago |
reserved for future updates. |
#1939 KomradeGeneral General Posted 13 years ago |
I agree only with the rest, but picaxe should deal much more damage, like 50 with one hit. At mines and sniper rifles I disagree. Sniping is pretty damn much effective with the default rifle, easy kills are the reward from player's good eye, and aim which may have been practiced for years. With a sniper rifle, this reward would be teared from those old pros to all kinds of newbies. |
#1943 Monsteri Minion Posted 13 years ago |
im not askin for another sniper rifle i was refering to the default one |
#1944 KomradeGeneral General Posted 13 years ago |
*delete due to double post* |
#1945 KomradeGeneral General Posted 13 years ago |
Anyways no, and btw for those mines, you get anyways 50 blocks from the tent. Making the code to cheksum, which blocks were diggen, would be much of a challenge and waste of time. |
#1946 Monsteri Minion Posted 13 years ago |
I don't think we should have any melee weapons. Imagine this scenario: You're randomly digging a tunnel and suddenly you cross paths to another one. You go to see where it's going and you find an enemy guy digging his way just 2 blocks from you. You think "heh, free kill" and you start shooting. He turns around and smashes you to bits. Isn't the attacker supposed to have the advantage in that situation? What I'm saying is that the current balance system is operating on the same system as rock > paper > scissors > paper. The difference is that here you have builders/backdoor diggers > random attackers > snipers > builders/backdoor diggers > random attackers and etc. Things like melee would throw balance off. The game is pretty balanced right now. |
#1950 Lester Member Posted 13 years ago |
I agree with Lester. There's plenty of opportunity for the ambushee to turn around and fight back - and win! There have been plenty of times where I get shot in the back or get my fort ambushed and I have the reflexes to kill them (Albeit surviving with 20 health). Or times where you see yourself getting sniped and you find the person shooting at you and get a headshot from his little head poking out from his barricade (usually from pure luck) And it has happened to me, too! I've camped a spawn and I've missed, the guy followed my tracer, and shot me in the head instantly. All I did was laugh That said, if the pickaxe and shovel were introduced as melee weapons, they would have to do minimal damage. As in, with the pickaxe's current swing rate, the dmg per swing would be 10. The shovel, with it's current fire rate, would be doing 40 dmg (3 swings to kill) The only reason I think this could be implemented is for those last ditch efforts where you suddenly find an enemy right next to you and are too scared out of your pants to switch to a rifle, which HAS happened to me... ...Get it? last ditch? |
#1955 Nomad Member Posted 13 years ago |
pistols are needed indeed |
#1961 sharpeye9846 Member Posted 13 years ago |
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