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too much recoil or no? |
#39449 obliterazione Member Posted 13 years ago |
That is true or no? |
#39450 Fat Idiot Ante Posted 13 years ago |
Wrong, a gun does not turn a player into a noob and only a noob would complaine |
#39452 The Mighty Comrade Member Posted 13 years ago |
1. Recoil is fine if you fire in short bursts. Surprisingly, this game requires some skill to play. |
#39453 machete don't text Posted 13 years ago |
SMG is for close range |
#39454 Awesome Sauce Member Posted 13 years ago |
hmm...have you tried...i dunno....using it properly? |
#39456 Fluttershy Yellow Pegasus Posted 13 years ago |
Since he only posted the cons, I'll post the pros. - Good at short range Anymore? |
#39479 Gregery That Guy Posted 13 years ago |
I don't see how 3 hit headshots is considered a "pro" |
#39481 Dynasty Novelty Posted 13 years ago |
I'd consider it a con if Smgs killed with one hit to the head. |
#39483 Gregery That Guy Posted 13 years ago |
Well, 3 hit headshots isn't a pro either, |
#39486 Dynasty Novelty Posted 13 years ago |
1. Pro compared to the OP, he says that it's "too weak" and it's not. |
#39487 Gregery That Guy Posted 13 years ago |
the recoil and power DOES make it weak. If you're playing against a skilled person with a rifle, the smg always loses. |
#39489 Dynasty Novelty Posted 13 years ago |
Have you even used the smg? I've used both guns enough to know that they're balanced enough for me. |
#39490 Gregery That Guy Posted 13 years ago |
^Agreed |
#39491 Spengbab Moron Posted 13 years ago |
You can easily get kills at medium range all they way out to fog distance with the SMG. |
#39492 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
^ same with rifle. |
#39495 Dynasty Novelty Posted 13 years ago |
Yes dynasty, that's what makes them balanced. They both can shoot at long ranges. |
#39500 Gregery That Guy Posted 13 years ago |
The weapon is still new, before long people will become better with it and it will feel like a normal part of the game, just watch. |
#39529 Sue_Sakamoto Mimiga Posted 13 years ago |
smg rules you all suck |
#39574 izan999 Member Posted 13 years ago |
The SMG is an OK close rage gun, but it's the comparison to the other gun that makes it look terrible. The semi still overpowers it in many occasions, not to mention that there are almost no close rang encounters in this game... I think I've been killed by an SMG like... four times ever. Seriously. |
#39603 Sasquatch Member Posted 13 years ago |
The only reason the smg is anywhere close to useful is because the rifle has been raped. If it had its old accuracy back, the smg would get wasted every time from far away. Also, the rifle is better at point blank range because it only takes 1 head-shot. I, personally, feel that the rifle needs its old accuracy back, and the smg needs less recoil and 2 hit headshots. That would make the rifle always better far away and the smg useful in a small number of situations, but excel in them, just like smgs in the real military. |
#39713 AxleTheNinja Member Posted 13 years ago |
If you don't like cookies, get your hand out of the damn jar. |
#39715 Camelsaurus Member Posted 13 years ago |
I personally think the SMG should also have one-hit headshots. |
#39730 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
You guys are aware this recoil makes sense because our player model doesn't hold a gun correctly, right? |
#39737 Noire Member Posted 13 years ago |
To balance the SMG, why don't we reduce the recoil some and instead give it more spread like most games do? |
#39747 asdfzxc Member Posted 13 years ago |
The SMG IS balanced, you're just not using it well asdfzxc. |
#39752 سيروا تقودو يا ولاد القحاب Devas Posted 13 years ago |
give it more spread!, hell no it has to much spread as it is. |
#39769 Funk Member Posted 13 years ago |
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