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  • Server-side hit verfication has ruined AoS.
  • 12
     

    ...whatever the fuck that means. If it's not hit detection, then what the fuck is it? 'Cuz it sure as hell feels like a sugar-coated version of server-side hit detection.

    Its flaws are most noticeable when you're going up against some scumbag who has a ping that is 3x higher than your own. Don't bullshit me, you've all experienced this.

    Discuss.

    #41585
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    Indeed, I once shot a guy 8 times in the head and he didn't die. Of course, he or I may have been experiencing some of that famous lag. Or it's just possible that he was hacking, because he then shot me 3 times and killed me.

    #41586
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    I have literally never experienced this because I do not try to play on servers hosted in Whateverthefuckistan.

    Of course this means I get to play really terrible custom maps but I'll take what I can get.

    #41588
    Jerk
    Member
    Posted 13 years ago
     

    The situation I explained was hosted on Sasquatch's server, who lives in New York, I believe. Ping didn't seem that bad.

    #41591
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    I mostly play on the aloha servers, and they all have ping between 30 and 50 for me (which is pretty damn low). It's the fuckers (no offense) that live in other countries (or have shitty internet connections...) that have the advantage. It was never like this prior to 0.53.

    By the way, the bullshit I'm talking about is when you land 3 distinct headshots on someone (and you are able to see the blood fly off of them), yet it does absolutely nothing.

    Then they lay you out in one or two shots.

    I've been testing this a lot lately, asking people where they live. Sure enough, most of the people that seem invulnerable to my bullets don't live in the US.

    #41595
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    And you're sure you actually hit him in the head every time? Because "I shot him in the head" seems to be the mantra of people who can't aim properly.

    #41597
    Jerk
    Member
    Posted 13 years ago
     

    Your avatar reminds me of Master Paradox's avatar somehow, Galaxy.
    @Jerk: Regardless of if I hit him in the head or not, I know I emptied the semi clip on his body. 8 shots hitting anywhere would kill anybody that wasn't hacking.

    #41598
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    yeah, I once emptied 3 clips with the SMG into this guy, I am not sure why it took me that long to realize that something was wrong, but whatever. that is all I've experienced, though. I hope that this problem is fixed, whatever it even is

    #41601
    Priok
    Spectonaut
    Posted 13 years ago
     

    are you guys sure youre not just doing this? http://hejibits.com/comics/2010-03-08-roommate-comics-7.png

    #41602
    Chipou
    Class-A Tree
    Posted 13 years ago
     

    Pretty sure, Chip.

    #41605
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    the guy i was shooting at didn't notice, actually, which was pretty weird. it was probably just me lagging, and it looked like i was hitting him, but i really wasn't

    #41607
    Priok
    Spectonaut
    Posted 13 years ago
     

    By the by guys, we discovered in pyspades that Ben has not fixed his timestep. He is plugging a raw delta time into the physics equations. It makes small variations in latency and server load affect speedhack-detect, the arc of grenades, and hit registration. See the "variable delta time" part of the article for details.

    This is also why prior to 0.54 we had damage when you alt-tabbed out: it ran a very large timestep when you returned to the game, making the physics blow up and think you fell far.

    #41610
    Triplefox
    Member
    Posted 13 years ago
     

    As I stated earlier, when you literally see the blood flying off of someone's head after you've fired a few well-aimed rounds at them, and absolutely nothing happens, there's no denying that it is lag. While this may have happened to people prior to 0.53, it NEVER (yes, noob caps) happened to me. If I shot someone in the head, and the blood spray was visible, they would die. Every single time. Now it is a completely different story.

    @Triplefox

    Thanks for the info.

    #41611
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    @TripleFox

    This still happens! Ill alt tab out and come back to find that i somehow teleported into a tunnel system below my own. Its frustrating.

    #50967
    [HK]OxyMoron
    Mercenary
    Posted 13 years ago
     

    I've emptied rifle mags into people's heads a few times (unexpected close-quarters encounters, usually) and lost. I preferred the old method.

    #50977
    1337101
    Modifier
    Posted 13 years ago
     

    you now require to aim with sights in close quarters to shoot him in the head and make him DIE.
    won't work with normal crosshair

    #50980
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    As much as we all hate this problem, please tone down the language because there are probably quite a few kiddies trolling around these forums.
    /bad influence-ish.

    #51012
    KomradeTyler
    Kosmonaut
    Posted 13 years ago
     

    @Komrade
    The kiddies are the ones spouting curse words left and right, i dont think it bothers them.

    #51020
    [HK]OxyMoron
    Mercenary
    Posted 13 years ago
     

    Yeah I agree, and the situation isnt helped by the rifle losing some of its accuracy when the SMG was introduced.

    without wanting to sound like a showoff or bragger, i was a really good shot with the rifle, but now i have often got to shoot off 2 or 3 rounds before getting that long range headshot that used to be so satisfyingly easy for me :(

    i will perservere, but i just hope that we see some balance restored.

    #51062
    Sneaky Cheetah
    Member
    Posted 13 years ago
     

    Actually he fixed the thing where people killed each other at the same time. If you don't kill them they probably shot you first.

    I still want it gone though.

    Also this

    #51067
    Pvt Ryan
    Gold Member
    Posted 13 years ago
     

    ^ The last shot in that picture pretty much sums it up,

    Anyway, this problem is not going to be fixed, it's only going to get worse:

    Besides, as I move more of the game physics serverside where it's secure, it'll only get harder to accurately simulate on a 3rd-party server.

    #51070
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    One of pyspades' features is that it doesn't have server hit verification, so you'll get 0.52 smoothness on 0.54.

    #51145
    mat^2
    pyspades developer
    Posted 13 years ago
     

    @Mat: Now I have a second reason to like PySpades (the first was the admin setup... wonderful stuff)...

    #51196
    1337101
    Modifier
    Posted 13 years ago
     

    Yeah I'm not really sure what the hell Mr. Aksoy was thinking.

    #51213
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    I think either I have a very tenuous grasp of what "server-side hit verification" actually is, or everybody else does.

    Theoretically, server-side hit verification should prevent high-latency players from having an advantage, because it actually takes a longer time for their actions to be recognized by the server.

    I think what everyone is experiencing might just be that they previously had a significant advantage due to client-side hit detection, and now, suddenly, have to deal with the consequences of lag.

    Lemme give you an example:

    In client-side hit detection, some guy on dial-up walks around and sees that everyone is standing perfectly still, and then after five seconds or so, standing perfectly still in a different spot. While they are standing still, he shoots them numerous times in the head, and they die.

    In server-side hit verification, some guy on dial-up walks around and sees that everyone is standing perfectly still, and then after five seconds or so, standing perfectly still in a different spot. While they are standing still, he shoots them numerous times in the head, and he dies, because they were not actually standing still at all, but rather shooting at him. The server recognizes this, even though his laggy client does not.

    I don't think server-side hit verification is the problem so much as 1) a poor implementation of it, and/or 2) people are simply not used to the game behaving this way, and it seems worse in comparison to when they could simply shoot an enemy in the head and know with 100% certainty that they had just killed that enemy.

    #51283
    Insurgent
    Member
    Posted 13 years ago
     

    I think what everyone is experiencing might just be that they previously had a significant advantage due to client-side hit detection, and now, suddenly, have to deal with the consequences of lag.

    Obviously.

    @the kid below you

    No wonder no one likes you.

    Lol.

    #51307
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    @Insurgent
    Explained the need of server-side hit verification. Just looking very different at it.
    I can remember laggingfags being "invincible" and "an aimbotter".
    Though lagkicks can happen just instead. I guess this also prevents people from using lagswitches.
    http://compnetworking.about.com/od/consumerelectronicsnetworks/f/lag_switches.htm

    #51311
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    I can remember laggingfags being "invincible" and "an aimbotter".

    I have never seen either of those in 0.52. Now, in 0.54, I continuously see "lagginfags" who are damn-near invincible.

    And there were/are no aimbots for this game. That was (and still is, which is preposterous considering the server-side switch) an excuse used by those who are just mad.

    #51322
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    ^
    Those words in quotes are supposed to be player reaction to seeing a lagfag.
    Either most lagfags have left out of boredom since 0.52

    #51324
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    servers on 54 beta are really fucked, sometimes i lag on localhost!

    #51326
    wikku
    Member
    Posted 13 years ago
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