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...whatever the fuck that means. If it's not hit detection, then what the fuck is it? 'Cuz it sure as hell feels like a sugar-coated version of server-side hit detection. Its flaws are most noticeable when you're going up against some scumbag who has a ping that is 3x higher than your own. Don't bullshit me, you've all experienced this. Discuss. |
#41585 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
Indeed, I once shot a guy 8 times in the head and he didn't die. Of course, he or I may have been experiencing some of that famous lag. Or it's just possible that he was hacking, because he then shot me 3 times and killed me. |
#41586 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
I have literally never experienced this because I do not try to play on servers hosted in Whateverthefuckistan. Of course this means I get to play really terrible custom maps but I'll take what I can get. |
#41588 Jerk Member Posted 13 years ago |
The situation I explained was hosted on Sasquatch's server, who lives in New York, I believe. Ping didn't seem that bad. |
#41591 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
I mostly play on the aloha servers, and they all have ping between 30 and 50 for me (which is pretty damn low). It's the fuckers (no offense) that live in other countries (or have shitty internet connections...) that have the advantage. It was never like this prior to 0.53. By the way, the bullshit I'm talking about is when you land 3 distinct headshots on someone (and you are able to see the blood fly off of them), yet it does absolutely nothing. Then they lay you out in one or two shots. I've been testing this a lot lately, asking people where they live. Sure enough, most of the people that seem invulnerable to my bullets don't live in the US. |
#41595 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
And you're sure you actually hit him in the head every time? Because "I shot him in the head" seems to be the mantra of people who can't aim properly. |
#41597 Jerk Member Posted 13 years ago |
Your avatar reminds me of Master Paradox's avatar somehow, Galaxy. |
#41598 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
yeah, I once emptied 3 clips with the SMG into this guy, I am not sure why it took me that long to realize that something was wrong, but whatever. that is all I've experienced, though. I hope that this problem is fixed, whatever it even is |
#41601 Priok Spectonaut Posted 13 years ago |
are you guys sure youre not just doing this? http://hejibits.com/comics/2010-03-08-roommate-comics-7.png |
#41602 Chipou Class-A Tree Posted 13 years ago |
Pretty sure, Chip. |
#41605 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
the guy i was shooting at didn't notice, actually, which was pretty weird. it was probably just me lagging, and it looked like i was hitting him, but i really wasn't |
#41607 Priok Spectonaut Posted 13 years ago |
By the by guys, we discovered in pyspades that Ben has not fixed his timestep. He is plugging a raw delta time into the physics equations. It makes small variations in latency and server load affect speedhack-detect, the arc of grenades, and hit registration. See the "variable delta time" part of the article for details. This is also why prior to 0.54 we had damage when you alt-tabbed out: it ran a very large timestep when you returned to the game, making the physics blow up and think you fell far. |
#41610 Triplefox Member Posted 13 years ago |
As I stated earlier, when you literally see the blood flying off of someone's head after you've fired a few well-aimed rounds at them, and absolutely nothing happens, there's no denying that it is lag. While this may have happened to people prior to 0.53, it NEVER (yes, noob caps) happened to me. If I shot someone in the head, and the blood spray was visible, they would die. Every single time. Now it is a completely different story. @Triplefox Thanks for the info. |
#41611 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
@TripleFox This still happens! Ill alt tab out and come back to find that i somehow teleported into a tunnel system below my own. Its frustrating. |
#50967 [HK]OxyMoron Mercenary Posted 13 years ago |
I've emptied rifle mags into people's heads a few times (unexpected close-quarters encounters, usually) and lost. I preferred the old method. |
#50977 1337101 Modifier Posted 13 years ago |
you now require to aim with sights in close quarters to shoot him in the head and make him DIE. |
#50980 [PMS]fleek% Seabreeze Posted 13 years ago |
As much as we all hate this problem, please tone down the language because there are probably quite a few kiddies trolling around these forums. |
#51012 KomradeTyler Kosmonaut Posted 13 years ago |
@Komrade |
#51020 [HK]OxyMoron Mercenary Posted 13 years ago |
Yeah I agree, and the situation isnt helped by the rifle losing some of its accuracy when the SMG was introduced. without wanting to sound like a showoff or bragger, i was a really good shot with the rifle, but now i have often got to shoot off 2 or 3 rounds before getting that long range headshot that used to be so satisfyingly easy for me :( i will perservere, but i just hope that we see some balance restored. |
#51062 Sneaky Cheetah Member Posted 13 years ago |
Actually he fixed the thing where people killed each other at the same time. If you don't kill them they probably shot you first. I still want it gone though. Also this |
#51067 Pvt Ryan Gold Member Posted 13 years ago |
^ The last shot in that picture pretty much sums it up, Anyway, this problem is not going to be fixed, it's only going to get worse: Besides, as I move more of the game physics serverside where it's secure, it'll only get harder to accurately simulate on a 3rd-party server. |
#51070 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
One of pyspades' features is that it doesn't have server hit verification, so you'll get 0.52 smoothness on 0.54. |
#51145 mat^2 pyspades developer Posted 13 years ago |
@Mat: Now I have a second reason to like PySpades (the first was the admin setup... wonderful stuff)... |
#51196 1337101 Modifier Posted 13 years ago |
Yeah I'm not really sure what the hell Mr. Aksoy was thinking. |
#51213 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
I think either I have a very tenuous grasp of what "server-side hit verification" actually is, or everybody else does. Theoretically, server-side hit verification should prevent high-latency players from having an advantage, because it actually takes a longer time for their actions to be recognized by the server. I think what everyone is experiencing might just be that they previously had a significant advantage due to client-side hit detection, and now, suddenly, have to deal with the consequences of lag. Lemme give you an example: In client-side hit detection, some guy on dial-up walks around and sees that everyone is standing perfectly still, and then after five seconds or so, standing perfectly still in a different spot. While they are standing still, he shoots them numerous times in the head, and they die. In server-side hit verification, some guy on dial-up walks around and sees that everyone is standing perfectly still, and then after five seconds or so, standing perfectly still in a different spot. While they are standing still, he shoots them numerous times in the head, and he dies, because they were not actually standing still at all, but rather shooting at him. The server recognizes this, even though his laggy client does not. I don't think server-side hit verification is the problem so much as 1) a poor implementation of it, and/or 2) people are simply not used to the game behaving this way, and it seems worse in comparison to when they could simply shoot an enemy in the head and know with 100% certainty that they had just killed that enemy. |
#51283 Insurgent Member Posted 13 years ago |
I think what everyone is experiencing might just be that they previously had a significant advantage due to client-side hit detection, and now, suddenly, have to deal with the consequences of lag. Obviously. @the kid below you No wonder no one likes you. Lol. |
#51307 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
@Insurgent |
#51311 [PMS]fleek% Seabreeze Posted 13 years ago |
I can remember laggingfags being "invincible" and "an aimbotter". I have never seen either of those in 0.52. Now, in 0.54, I continuously see "lagginfags" who are damn-near invincible. And there were/are no aimbots for this game. That was (and still is, which is preposterous considering the server-side switch) an excuse used by those who are just mad. |
#51322 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
^ |
#51324 [PMS]fleek% Seabreeze Posted 13 years ago |
servers on 54 beta are really fucked, sometimes i lag on localhost! |
#51326 wikku Member Posted 13 years ago |
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