|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
If that were the case, then wouldn't it be easier for people to spot the intel? If the real intel flashed at the same speed, then all people would have to do is take note of that, and sort the odd one out. I do agree with the second paragraph, though. |
#44272 Spengbab Moron Posted 13 years ago |
Look at the bigger picture for a second- in the early game, decoys are extremely rare, and if they're not made well the enemy will twig pretty fast and avoid them. I once tried to find my own team's intel to defend it, and found a decoy made on top of a mountain inside a crater. It was brilliant. That's a dynamic part of the game that should be nurtured, not destroyed. Besides, intel capping is much more fun when you know there are two or three 'possible' sites to investigate. There are already little tricks that can be done -without needing to take notes- to work out which one is real, and using those tricks to pull off a successful run under the noses of the decoys always feels pretty good. Decoys only really become a problem in the later game, when you've got 5 or more. It's harder for greens, too, as the blue intel sometimes looks just about invisible on the map. But you don't need flashing icons, or glowing intels or any of that nonsense to balance out that problem. That problem, along with many others, would be solved with the map resetting. Remember? On map reset, everything goes back to how it started, right? that includes all built decoys. With a map reset on a win, any other anti-decoy measures become unnecessary. |
#44282 Beret Commando Posted 13 years ago |
Do not want. :< |
#44335 MegaDeuce This is not a title. Posted 13 years ago |
Beret, fake intels take 10 seconds to build, you can literally have 8 of them up in a couple minutes, so your point is moot. |
#44344 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
I don't see why fake intels are so horrible. It's a fucking blue or green box that distracts you on the map. It's not like its going to come to your house and rape your wife and shoot your dog. Worst case scenario: you check another site or use your brain to figure out which is which. It's not an exploitation of game mechanics, its a perfectly valid strategy that takes advantage of the maps display of what's being built. They also aren't hard to mark as decoys if you visit them either: pickaxe ONE block off. Once the map refreshes the fact that a block is missing will be visible and it will be clear that that that is not the real intel. If that's not enough, mark the the decoy with a black block or two. I've even gone so far to construct fake intel on top of a bunker and pop the head off of any green bastard who tunnels up to come and get it. Now that's some fun stuff. |
#44355 VFB1210 Member Posted 13 years ago |
Just because people can, Kaede, doesn't mean that they do. I've never seen them sprout up quickly like that. Besides, a failsafe fake intel with indicators top and bottom needs more blocks than one person can provide. The chances of completing fake intels before an enemy sees the construction on the map is pretty slim too. Then there's the fact that about 1 in 3 fake intels get the dimensions wrong and can be spotted as fake instantly. |
#44356 Beret Commando Posted 13 years ago |
They also aren't hard to mark as decoys if you visit them either: Your definition of "visit" and mine must be different. (Admittedly, mine involves exploiting a bug, but it's one everybody exploits all the time.) I'm also doubtful that Beret's "little tricks to work out which one is real" work very well in the case I'm talking about either. (Hint: my method of "visiting" involves being under the intel. Possibly by a lot. Extra hint: it's called "tunnelling under the intel".) |
#44357 nothings Member Posted 13 years ago |
The reason they're horrible is because, as I've said 1000 times, it's exploitation of a quirk in the map interface. Unless we get Mr. Aksoy confirming that it's intended or that he just doesn't care, or that he actually likes the idea that people are abusing an interface quirk, I will assume it's exploiting the interface. Where exploiting in this case meaning cheating. |
#44358 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
To be totally honest, I've never seen you play, so I can't confirm this, but it seems like you hate anything that gives someone else an advantage because you lose a lot or something. Once again, I can't confirm, but that is SERIOUSLY what it's coming off like to me. |
#44361 VFB1210 Member Posted 13 years ago |
Only unfair advantages, like making everybody's gun really long so the ends poke out of walls, things like exploits. |
#44362 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Except exploits like team switching and fake intel are something anyone can do, on either team, in any condition. Therefore it is fair. Things like speed, ammo, and gun hacking are a one-sided advantage, and therefore not fair. |
#44364 VFB1210 Member Posted 13 years ago |
I've never had a problem with map based intel markers. My method always cooked out the real intel and i would always tell my team if i notice. Ben himself liked the idea in his blog. This is war, one of the rules there in is deception. I'm definitely taking notes here so i can efficiently make new intel markers that are fake. I disagree with Kaede on the exploitation of it, because its not really that big of an exploit. If its an exploit at all. I also think that being able to see straight up and down through voxels is fair game as well, other wise no one would ever find tunnelers and that is just silly. |
#44396 Exile doux élitiste Posted 13 years ago |
@VFB: Two wrongs don't make a right. Just because everybody could easily gain access to hacks, doesn't make it fair. |
#44474 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Since when is placing blocks hacking? |
#44477 VFB1210 Member Posted 13 years ago |
I was referring to your logic of Except exploits like team switching and fake intel are something anyone can do, on either team, in any condition. I think it's pretty well accepted that switching teams to grief the other team is cheating and grounds for being kicked from a server. Since people from both teams can hack too, that still doesn't make it right. |
#44480 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Step 1: place decoys around and below the real intel and thats why this idea is completely exploitable by anybody with a brain. |
#44509 TheOperator Veteran Modder Posted 13 years ago |
I'm gonna make a map that's just a grid of fake intels suspended above water. /bump |
#47647 MegaDeuce This is not a title. Posted 13 years ago |
I love this idea. |
#47650 The_Real_Adolf_Hitler Führer Posted 13 years ago |
Placing fake intel on the map is a legit strategy. Just because it is an exploitation of the system does not necessarily mean it is bad. It is like the trojan horse or the fake air bases that were made during....world war 1 or 2....i dont remember. In any case...fake intel is deception, made to confuse the enemy team and to divert their attention towards a now fruitless task, while you look for their intel. It is a strategy that is completely legitimate and should be exploited. The fake intel is destructible...just destroy it.\ On the topic of explodable intel....stupid...enough said. |
#47768 Boundary Member Posted 13 years ago |
#47818 MegaDeuce This is not a title. Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
No tags yet. |
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |