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I think when you get a score of say 50 you can set up more control points for other bases, and these control points can be captured by the other team and more statgey when building. |
#46050 [EX]mman789 that dude Posted 13 years ago |
The only way for this to be balanced is if the additional CPs went away after a win. |
#46084 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Yeah, that sounds about right. |
#46086 [EX]mman789 that dude Posted 13 years ago |
Additionally, Mr. Aksoy could also implement new game-modes simply by having more CPs, and assign them new mechanics, like the ability to be captured by teams and held. WoW players, think: Arathi Basin, but in FPS form. Wouldn't that be fun as hell? |
#46095 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Yeah it would, gen maps would be hard to make for it though. |
#46132 [EX]mman789 that dude Posted 13 years ago |
http://www.google.com/moderator/#9/e=6f3a1&q=6f3a1.2a30aa&g=control+point&v=4 This has been suggested in the link above and you can vote on it. |
#46182 PinkDozer Blue/Green Posted 13 years ago |
It's times like this I wish I had made a Gmail acount instead of a Yahoo one :( |
#46277 [EX]mman789 that dude Posted 13 years ago |
The main spawn should be a cp too. So say green captures all of blues cps. The blues now dont respawn and when all of them die, its a win, like when you cap enough intels. Also, everyone will spawn at the cp and not a bunch of random places on their side of the map making sneaking easier. I hate when your sneaking through enemy territory and some random blue/green spawns behind you. |
#46322 KomradeKevin Dah Bawss Posted 13 years ago |
Shit son, up the player cap to 64, have cps all around the map, and bang. Battlefront. |
#46335 Spengbab Moron Posted 13 years ago |
a battlefield type control point mode would be fun, |
#46912 grendle Member Posted 13 years ago |
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