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I know most of these have probably been suggested before but here’s my take。 Sniper Rifle Satchel Charge Land Mine Flashbang LMG ~Speng If you votekick someone, the vote is public. Wind. Bullet Drop Scope/Sight Sighting Battle Rifle Edits (A.K.A Semi) Trench Gun Glowblocks Day/Night Larger differences with shot blocks (By Request) Barbed Wire |
#46500 Bobbunny Teh One Bunneh Posted 13 years ago |
Spades. Replenish block count. |
#46501 Spengbab Moron Posted 13 years ago |
Added some stuffs |
#49935 Bobbunny Teh One Bunneh Posted 13 years ago |
We already have a long-range weapon. May as well just throw away the semi completely if you add a sniper, there'd be no point to using the semi if we had the choice of a sniper rifle. Or just do that and replace the semi with a handgun, but that's still a bad idea, because the semi pre .53 was already more than good enough for just about every situation besides close range. |
#49946 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Kaede, there is no point going into every topic that contains ideas for the game and naysaying about sniper rifles. In my opinion, most of the gun and item ideas being bandied around the forums will be implemented (or ar least attempted) at some point, so it's a case of when, not if, snipers are brought in. The Poll exists so that the most popular gun gets put in first. |
#49955 Influx Ceci n'est pas une poster Posted 13 years ago |
How about semi less recoil (higher fire rate to) 90 damage to the head, 45 to the body, 40 to limbs. |
#49956 theRealZenon Member Posted 13 years ago |
Why must everything be forced to swap out for something else? I like how you set up the satchel charge though- I think only getting 1 is a bit unfair though, and the timer should be set at a minute, so that defenders have at least a chance of disarming it. Otherwise why bother allowing it to be disarmed in the first place? Everything from flashbangs onwards would just drain all the fun from the game. |
#49972 Beret Commando Posted 13 years ago |
look its a bunny! what happens if you put a landmine in a tunnel then? :D |
#49978 PineApples The PineApples Posted 13 years ago |
@Beret @PineApples @Kaede |
#50028 Bobbunny Teh One Bunneh Posted 13 years ago |
Added more |
#50032 Bobbunny Teh One Bunneh Posted 13 years ago |
More explosives! Actually,2 satchel charges would be better, possibility to set variable time (30/40/i dunno lol). Also, something like rocket launchers? It could be just AWESOME. |
#50538 RedCotober Member Posted 13 years ago |
wind won't work because the bullets are hit-scans, not projectiles. |
#50585 AxleTheNinja Member Posted 13 years ago |
^^^ On rocket launchers, I can add some details and thoughts to it if you want, but having a panzerfaust adds lots of griefer potential, along with lack of use of teh buildings. (Although I guess rockets would be a projectile, new sights would cover drop and possible windage) |
#50840 Bobbunny Teh One Bunneh Posted 13 years ago |
Update agains |
#50854 Bobbunny Teh One Bunneh Posted 13 years ago |
Shameless bump. |
#52031 Bobbunny Teh One Bunneh Posted 13 years ago |
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