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  • More game modes
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    Here are a few additional game modes i would like to see:

    Control points: pretty basic, if you have played other team-based fps, you'll know what i mean, there are 5 randomly placed(unless it's a custom map) control points on the map, 2 belong to blue and they are near the blue starting area, and 2 near the green, 1 is neutral in the middle of the map. each side has about 100 reinforcements, reduce enemy reinforcements by killing them and capping cps. each control point also has a resupply which will provide resources to the team that has the control point, neutral resupplies, provide resources to neither team, control points also serve as a spawning area so you can choose a friendly cp to spawn in before rushing into battle.

    Aow(all out war): i would like this added if aos ever gets 64 player servers, basically this i just a massive team deathmatch, there are no control points or flags, just kill or be killed, there is 250 reinforcements for each team in this mode. There are also a few things exclusive to this game mode, there is a person called the team commander who is elected after 3 minutes in the battle depending on votes from the team (you cannot vote for yourself) the team commander has the authorization to use 1 of the 3 special abilities available to your team:
    1: Support: when selected this brings up the map and choose an area, when chosen, any friendly players within the area will have their health,ammo and blocks instanly refilled.
    2: Offense: when selected brings uo the map, when chosen, it will send 5 artillery shells into the area after 5 seconds of choosing the area each shell has the same splash damage as a grenade (though it does 5x5x5 block destruction) and will explode on impact with a block or player, so make sure to aim correctly.
    3: Defense: when selected brings up them map when you choose the area it there will be a large force field wall that will stay for 30 seconds and enemy players cannot walk or shoot through it, useful for making an escape.

    The commander can also monitor other team members' health,ammo and blocks.
    The game ends when one teams reinforcements reach zero.

    thats my suggestion. please dont leave harsh comments and offer some constructive criticism

    #47232
    nukeboy14
    Member
    Posted 13 years ago
     

    i would like to see bomb defuse, pretty self explanatory

    #47238
    KomradeGeneral
    General
    Posted 13 years ago
     

    yeah, maybe how about a Control points CTF, regular CTF with control points, which can help you make the push into enemy territory and retrieve the flag, there are no reinforcements, its basically a regular game like right now, but with cps offering spawning areas and resupply, btw what do you think of the All out war mode?

    #47265
    nukeboy14
    Member
    Posted 13 years ago
     

    bumpity bump

    #47966
    nukeboy14
    Member
    Posted 13 years ago
     

    The only posts you should bump are clan related threads, just as a general guideline for you.

    #47967
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    and zombie mode
    (herp derp)
    but, seriously, i'd like these game modes except the classic get the intel
    (yes, including zombie mode :D)

    #47969
    papixx
    Member
    Posted 13 years ago
     

    @ death
    where does it say that? cause im pretty sure you can bump any thread you want. just don't spam bump

    #47984
    PaperBox
    Idiot
    Posted 13 years ago
     

    hey nukeboy i heard lexysm is making a GM right now its called demolition it's a Free-For-All type of thing and i heard rumors that they're going to release it at Beta 64.0

    #47985
    RtMDL
    The Man
    Posted 13 years ago
     

    zombie mode would be too easy since you can just dig down and cover yourself... SOOOOO.... your pickaxe would only destroy blocks placed by players and grenades wouldnt harm the ground since it would be invincable

    #48764
    KomradeGeneral
    General
    Posted 13 years ago
     

    I like the all-out war idea, apart from the commander role. I think the average player would rather jump in and kill people than sit back and call in support.

    I would also like to see an attack/defend mode, which is similar to your Control Point mode.

    This would be where one team holds all the points and spawn at the point behind it, and must defend against the other team, who must capture all points within a certain time.

    Once a point is capped, the attacking team spawn in the zone they just captured, and the defenders are pushed back another spawn point.

    #48769
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    i am disappointed that you have all failed to mention D....I....O....N....SAURS so very disappointed.

    on another point DINOSAUR survival mode! :D

    #48771
    PineApples
    The PineApples
    Posted 13 years ago
     

    whats the point of dinos? its a lot like zombies

    + standard= death, no respawn until end of round + time + spactating + superman mode for admins + IDK!

    #48824
    KomradeGeneral
    General
    Posted 13 years ago
     

    bump

    #48837
    KomradeGeneral
    General
    Posted 13 years ago
     

    lol dinosaur, i thought this thread would get a lot of hate but i guess I was wrong.

    @influx, what if you are being dominated and have a huge enemy force coming at you and you have no way to reinforce, you have a few tactical options of bombarding and taking out a chunk of the enemy, dropping some health and ammo off for some of your injured troops, put up a defensive shield to help your men retreat and come back with greater strength, although i am not sure how force fields will fit into the ww1 setting.

    #50353
    nukeboy14
    Member
    Posted 13 years ago
     

    i think there should be some what of a tug of war but with flags moving up the map to get the next flag ect...

    #50366
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
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