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Here are a few additional game modes i would like to see: Control points: pretty basic, if you have played other team-based fps, you'll know what i mean, there are 5 randomly placed(unless it's a custom map) control points on the map, 2 belong to blue and they are near the blue starting area, and 2 near the green, 1 is neutral in the middle of the map. each side has about 100 reinforcements, reduce enemy reinforcements by killing them and capping cps. each control point also has a resupply which will provide resources to the team that has the control point, neutral resupplies, provide resources to neither team, control points also serve as a spawning area so you can choose a friendly cp to spawn in before rushing into battle. Aow(all out war): i would like this added if aos ever gets 64 player servers, basically this i just a massive team deathmatch, there are no control points or flags, just kill or be killed, there is 250 reinforcements for each team in this mode. There are also a few things exclusive to this game mode, there is a person called the team commander who is elected after 3 minutes in the battle depending on votes from the team (you cannot vote for yourself) the team commander has the authorization to use 1 of the 3 special abilities available to your team: The commander can also monitor other team members' health,ammo and blocks. thats my suggestion. please dont leave harsh comments and offer some constructive criticism |
#47232 nukeboy14 Member Posted 13 years ago |
i would like to see bomb defuse, pretty self explanatory |
#47238 KomradeGeneral General Posted 13 years ago |
yeah, maybe how about a Control points CTF, regular CTF with control points, which can help you make the push into enemy territory and retrieve the flag, there are no reinforcements, its basically a regular game like right now, but with cps offering spawning areas and resupply, btw what do you think of the All out war mode? |
#47265 nukeboy14 Member Posted 13 years ago |
bumpity bump |
#47966 nukeboy14 Member Posted 13 years ago |
The only posts you should bump are clan related threads, just as a general guideline for you. |
#47967 DeathEnhanced The Grand Exterminator Posted 13 years ago |
and zombie mode |
#47969 papixx Member Posted 13 years ago |
@ death |
#47984 PaperBox Idiot Posted 13 years ago |
hey nukeboy i heard lexysm is making a GM right now its called demolition it's a Free-For-All type of thing and i heard rumors that they're going to release it at Beta 64.0 |
#47985 RtMDL The Man Posted 13 years ago |
zombie mode would be too easy since you can just dig down and cover yourself... SOOOOO.... your pickaxe would only destroy blocks placed by players and grenades wouldnt harm the ground since it would be invincable |
#48764 KomradeGeneral General Posted 13 years ago |
I like the all-out war idea, apart from the commander role. I think the average player would rather jump in and kill people than sit back and call in support. I would also like to see an attack/defend mode, which is similar to your Control Point mode. This would be where one team holds all the points and spawn at the point behind it, and must defend against the other team, who must capture all points within a certain time. Once a point is capped, the attacking team spawn in the zone they just captured, and the defenders are pushed back another spawn point. |
#48769 Influx Ceci n'est pas une poster Posted 13 years ago |
i am disappointed that you have all failed to mention D....I....O....N....SAURS so very disappointed. on another point DINOSAUR survival mode! :D |
#48771 PineApples The PineApples Posted 13 years ago |
whats the point of dinos? its a lot like zombies + standard= death, no respawn until end of round + time + spactating + superman mode for admins + IDK! |
#48824 KomradeGeneral General Posted 13 years ago |
bump |
#48837 KomradeGeneral General Posted 13 years ago |
lol dinosaur, i thought this thread would get a lot of hate but i guess I was wrong. @influx, what if you are being dominated and have a huge enemy force coming at you and you have no way to reinforce, you have a few tactical options of bombarding and taking out a chunk of the enemy, dropping some health and ammo off for some of your injured troops, put up a defensive shield to help your men retreat and come back with greater strength, although i am not sure how force fields will fit into the ww1 setting. |
#50353 nukeboy14 Member Posted 13 years ago |
i think there should be some what of a tug of war but with flags moving up the map to get the next flag ect... |
#50366 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
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