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  • Damage Indicator
  • 12
     

    Hello, this is in response to the kill cam. Instead of straight up giving the position away of the killer with a kill cam why not have a damage indicator during gameplay that tells you where your being hit from? I think it will be easier to make then a kill cam dont you think? Anyway just give me your feeback :)

    #49155
    SpartanGamer94
    Member
    Posted 13 years ago
     

    the reason they dont put that in is because they dont want another call of duty

    #49174
    PS ELMOZ GEMZ
    Member
    Posted 13 years ago
     

    Yeah thats exactly what i was thinking when i posted it hah. Well im just getting ideas out there :)

    #49216
    SpartanGamer94
    Member
    Posted 13 years ago
     

    Kill cam tells you exactly where they are. Indicators just give you a general idea. Plenty of First Person Shooters do i, not just CoD. If anything it's a good idea for pesky snipers who just camp and spawn kill.

    #49219
    Thunderstorm
    Member
    Posted 13 years ago
     

    @jjthejetplane27

    Call of duty has guns in it. Should we get rid of the guns in AoS?

    #49228
    outwrangle
    Member
    Posted 13 years ago
     

    Yeah, and im one of those snipers TYVM! >:)

    #49230
    SpartanGamer94
    Member
    Posted 13 years ago
     

    How about knockback? If you get shot you are pushed back a little depending on where you got hit. You know where its coming from, and the sniper moves you farther away. win-win

    #49236
    Pvt Ryan
    Gold Member
    Posted 13 years ago
     

    sooo...minecraft? lol

    #49239
    SpartanGamer94
    Member
    Posted 13 years ago
     

    How about you open your eyes and look around.

    #49241
    SIMOX
    Modifier
    Posted 13 years ago
     

    If the sniper is any decent, then s/he will be at least somewhat hidden from prying eyes. If the first shot doesn't kill, you'll be spinning around like an idiot trying to see who shot you. Chances are you'll be dead before you do.

    #49289
    Traeg
    Member
    Posted 13 years ago
     

    Hmm.. a health bar.
    With hits these days being so dodgy it might be quite a useful thing to know/see.
    I don't really mind if something is from another game. If it works and is fun/useful, then it could be worth having.
    That said, we don't want to make it too much like other games, but the odd nice idea from different places would make it even more abstract :)

    #49290
    TheGrandmaster
    Moderator
    Posted 13 years ago
     

    call me an old-fashioned pessimist but i don't like hit indicators, probably because the most fun gameplay i've experienced was in games that didn't have any of the automatic assists seen so commonly in modern mainstream games. "back in the day" you had to be strategic to learn the whereabouts of enemies, a huge part of the gameplay that has since been replaced by automatic assists such as HUD hit indicators and kill cams. that convenience is only robbing us of fun!

    #49348
    izzy
    Moderator
    Posted 13 years ago
     

    COD isn't the only game with damage indicator, almost every single FPS game I can think of uses one... That being said, AOS is NOT almost every single FPS game.

    #49358
    Mastur_Grunt
    Grunt
    Posted 13 years ago
     

    Why do people like to compare new ideas to CoD?

    #49360
    Gregery
    That Guy
    Posted 13 years ago
     

    we cant we just make it so you cant see after you die? i like that idea way more than a kill cam or damage indicator thatd be annoying.

    #49367
    Chipou
    Class-A Tree
    Posted 13 years ago
     

    I'd like to point out that if you get shot in real life the first impression you will have is straightforward pain. You'll know where you were hit, but you won't know where you were hit from.

    Not as bad an idea as killcam (if you're dead, you won't feel, see, or hear anything), but still a bad idea. I like the unique gameplay in AoS.

    #49377
    1337101
    Modifier
    Posted 13 years ago
     

    @outwrangle the reason i love aos so much is its not just another game. it has potential. they squezed the last couple drops of the cod franchise out with black ops. it turned from the shit to a piece of shit.

    #49594
    PS ELMOZ GEMZ
    Member
    Posted 13 years ago
     

    Indicators are still a useful feature. Period.

    #49598
    Thunderstorm
    Member
    Posted 13 years ago
     

    They aren't useful to you if some ignorant Deuce shoots you because he mystically knows EXACTLY where the bullets came from.

    General sneakiness is rewarding right now. Please, don't try to get that changed.

    #49657
    1337101
    Modifier
    Posted 13 years ago
     

    But also way to easily abused. I've been spawn killed way too many times trying to figure out where the shot came from so I can counter snipe.
    Indicators just give you the general direction, like if the shot came from your right or your left. It won't draw a gigantic arrow on top of their head and say "SHOOT HERE".

    #49678
    Thunderstorm
    Member
    Posted 13 years ago
     

    I had a great idea for this, actually... how about when people get hit they "stagger" a bit away from the hit in reaction to it? Not only is this more realistic, it gives you a vague idea of where the shots came from and the person shooting at you an indication of whether or not he hit you.

    You do realize that any feature of this sort will take a long time to get into AoS, though, right? Ben's got his hands full with a new gun and some other stuff right now... a man can only code so fast!

    #49730
    1337101
    Modifier
    Posted 13 years ago
     

    I don't find staggers realistic and they seem more of a nuisance than a feature. I can see you walkin across a 1 block wide bridge and then...
    *BANG*
    AAAAAAAAAAAAAAAAAAHHHHHH
    *SPLAT*
    And the poor sniper gets no kill.

    That's why it can go on the to-do list like the shotgun is, or how the autoclimb and votekick and maps and the SMG was. Doesn't mean he has to code it now at this very instant.

    #49770
    Thunderstorm
    Member
    Posted 13 years ago
     

    Actually, getting knocked off of a narrow bridge by a high-velocity sniper round is quite realistic. The amount of stagger could even be changed for the different rounds, so an SMG has little but a rifle has a lot.

    Besides, it could be coded so that if you die from a stagger-induced fall the sniper DOES get the credit. It shouldn't take more than a few lines of code to determine whether or not the player ended up in open air because of blindness or bullets.

    Besides, why didn't the shot kill the guy instantly anyways? What's this sniper think he's doing, missing the punk's head?*

    *possibly intended as humor, use at your own risk.

    #49780
    1337101
    Modifier
    Posted 13 years ago
     

    No. Cope with the situation. This isn't COD with your aim assist and regeneration health.

    I guess this game is just to hard core for you. Casual.

    #49820
    muncher21
    Inactive
    Posted 13 years ago
     

    @ 1337: Because the semi was semi-nerfed in the last update :<

    #49821
    MegaDeuce
    This is not a title.
    Posted 13 years ago
     

    @MegaDeuce: Only semi-nerfed?

    Well, I suppose so, since it's still superior to the SMG. Still, it's a ridiculous amount of innacuracy for a rifle.

    #49830
    1337101
    Modifier
    Posted 13 years ago
     

    I hate CoD. I don't want aim assist. I don't want regenerating health. I just want some damn indicators.

    If I wanted ultra realistic hardcore I'd go play ARMA 2 or something.

    I just want some damn indicators to know the general direction and not have to resort to tracers to figure out where the shots are coming (which is kinda unrealistic since most soldiers don't use tracer rounds).

    #49839
    Thunderstorm
    Member
    Posted 13 years ago
     

    @Thunderstorm: Shame my computer won't run ARMA II worth crap.

    I was just thinking that a suggestion like mine would fulfill your requirements for getting an idea of where hits were coming from in an original way that wouldn't make AoS look like a lot of other shooters.

    #49847
    1337101
    Modifier
    Posted 13 years ago
     

    @MD: semi-nerfed....

    I see what you did there.

    #49849
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    Try Operation flashpoint. Still quite realistic.

    Well I don't see what the problem is with adding features present in other games. They're tried and true and worthy to put in.

    Guns are a feature pioneered by Wolfenstein 3D.
    Ammo is a feature pioneered by Wolfenstein 3D.
    Health is a feature pioneered by Wolfenstein 3D.
    Death a feature pioneered by Wolfenstein 3D.
    Multiplayer a feature pioneered by Doom.
    Minimap is a feature from etc.
    Map is a feature from etc.
    Block buildings are an idea from Minecraft.
    etc. etc.

    Even with those features AoS looks nothing and feels nothing like other shooters. What other shooters can you add blocks and make building and destroy them?
    Name 1. Besides Minecraft with SDK's Guns.

    #49855
    Thunderstorm
    Member
    Posted 13 years ago
    12
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