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In addition to "grab the intel" game type, an alternative way of winning is running out of reinforcements. For example each team starts with 250 and everytime a team member or you die, you lose a reinforment until you reach 0 which ultimately leads to defeat. I say these lives should carry over to each round of "grab the intel" until either A: You reach the intel limit, or B: the reinforcements limit. This would make people more cautious about rush building or rushing period. Gives the players a little bit of a challenge. Sorry if i didnt explain this thoroughly, im bad at explaining ideas lol. Feel free to simplify/clear it up for me :) |
#50830 SpartanGamer94 Member Posted 13 years ago |
I approve. |
#50843 Bobbunny Teh One Bunneh Posted 13 years ago |
Whats with the point system? :o and yeah everyone has a skeptical side :) |
#50848 SpartanGamer94 Member Posted 13 years ago |
Are reinforcements going to be spread among each player? I don't want to lose because some rambo nerd can't be patient or stealthy. |
#51269 Camelsaurus Member Posted 13 years ago |
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