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  • DeathMatch Gameplay Suggestion.
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    In addition to "grab the intel" game type, an alternative way of winning is running out of reinforcements. For example each team starts with 250 and everytime a team member or you die, you lose a reinforment until you reach 0 which ultimately leads to defeat. I say these lives should carry over to each round of "grab the intel" until either A: You reach the intel limit, or B: the reinforcements limit.

    This would make people more cautious about rush building or rushing period. Gives the players a little bit of a challenge.

    Sorry if i didnt explain this thoroughly, im bad at explaining ideas lol. Feel free to simplify/clear it up for me :)

    #50830
    SpartanGamer94
    Member
    Posted 13 years ago
     

    I approve.
    You get +0.7. I am however a tiny bit skeptical, no idea why.

    #50843
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Whats with the point system? :o and yeah everyone has a skeptical side :)

    #50848
    SpartanGamer94
    Member
    Posted 13 years ago
     

    Are reinforcements going to be spread among each player? I don't want to lose because some rambo nerd can't be patient or stealthy.

    #51269
    Camelsaurus
    Member
    Posted 13 years ago
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