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    W/ Beefeater on this one. Will you expand to the potential of this engine and make a version with "modern day" system requirements? so its less like CAVE and more like Ken's terrain demo.

    I like the potential of voxels and really wish that Ken silverman would have continued to work in the industry rather than teach. If he had I dont think the current behemoth raster engines would be on top.

    but if you arent looking at expanding the resolution and keeping this as low as possible have you thought of moving it into a web API like Java or Flash so anyone can play it anywhere?

    #68031
    BadgerAi
    Member
    Posted 13 years ago
     

    This is thread is dead stop commenting newb put it into a new thread plz

    #68034
    Percy
    Spec_Op's
    Posted 13 years ago
     

    please please please 8) add in bots for offline play because i cant get online that much. (even one bot would be nice even if he just ran around and shot at u) thx

    #68159
    [17th]TorchOF
    Graphics Designer
    Posted 13 years ago
     

    Will you be adding a menu for when esc is pressed?

    #68167
    Drewgon13
    SMG supporter
    Posted 13 years ago
     

    Hi Mr Ben,

    Could you lower the smg recoil just a little? It is almost unmanageable a any sort of range. Also could you make it so we can use any resolution so we can have a full screen? 1366x768 would be nice. :)

    #70541
    jnp777
    Member
    Posted 13 years ago
     

    What are some of the key features you're planning to add in?

    #70548
    Reverend Brown
    The Reverend
    Posted 13 years ago
     

    Will you ever be required to use a forum account to play? So that bans will have a bigger effect.

    ^reverend brown, you lost the game. read the op.

    #72171
    TB
    Member
    Posted 13 years ago
     

    @Winston:
    Sorry for the late reply, but voxels are actually very texture-able. It all depends on how the engine renders the voxel. Some engines use software raycasting (Voxlap, the engine for this game), raytracing or pathtracing to render the world, while others use polygons (Minecraft, which has textured blocks among other things). As I said, textured voxels would require a singificant rework of the rendering engine, and a "material" property would have to be introduced (something I think will be necessary soon enough, anyway).

    Maybe you are the one who should read up a little more about voxels...

    #75253
    Beefeater
    Member
    Posted 13 years ago
     

    @Beefeater

    What minecraft have to do with this? Minecraft uses Java and blocks which are not voxels are made of polygons.
    Texturing pixel is basically dividing by zero.

    Show me where you find that you can actually texture voxels because i just can't understand how it is possible to apply a texture which is made of pixels to a 3d pixel.

    #75270
    SIMOX
    Modifier
    Posted 13 years ago
     

    Dear Ben,

    Will we have Ragdoll Physics?

    #75311
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    I have two questions.
    Will the pistol be added?
    Will the game soon be a full .exe with registration and stuff?

    #75357
    CaptainOAP
    Member
    Posted 13 years ago
     

    @SIMOX

    1. Minecraft uses a voxel format to store the environment. The voxels are distinguished by their ID instead of their color, and the rendering engine uses polygons to render these voxels (which are usually represented by 1x1x1m blocks, but can also be more complicated models like stairs and signposts). Make sense?

    It uses a 3D grid, thus it uses voxels.

    2. Terrain voxels in the Voxlap engine are rendered using raycasting. Several raycasting engines (Doom, for instance) are able to apply textures to walls and floors. I'm sure the same principle can be applied to a voxel engine.

    3. I've seen plenty of examples, but this is one of the latest. That game uses a polygonal "wrapper" to represent the voxel world. This rendering technique is called "marching cubes".

    Anyway, I digress...

    #76204
    Beefeater
    Member
    Posted 13 years ago
     

    do you think this game will turn out to be like call of duty after all the updates?

    #76210
    afro samurai
    Inactive
    Posted 13 years ago
     

    @Beefeater

    So that means you need polygons & voxels (poxels?) in order to make "textured voxels"?
    Worms 4: Mayhem uses a "poxel" (polygon and voxel) too though.

    Anyway, i though you were talking about texturing voxels without using polygons.

    #78974
    SIMOX
    Modifier
    Posted 13 years ago
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