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  • class: medic scout/sniper and assault
  •  

    sorry for my english!

    it would be great!

    imagin that, you are allmost at the enemy's intel, you are low on health and ammo! but then a friend come to the rescue! the assault gives you the ammo! *bam* enemy down!
    *row of bams* youre shot!
    you shout for help medic comes and helps you with his "first aid kit".
    togther you fight and WIN!

    Medic: current SMG with a "first aid kit"
    Asault: m14 or m1 garand the gun wil be less acurate then the currnet rifle, and ammo crate/box

    scout/sniper : current rifle only the default skin will have a scope, also have c4/ land mines/ trip mines.

    thats about what i think, when you enter the game you'll see this cherecters
    give youre ideas!

    sorry for my english :\

    #56098
    sharpeye9846
    Member
    Posted 13 years ago
     

    ......

    Have you been playing too much TF2 lately? :/

    #56100
    JosephAllen129
    Imperial Guardsman
    Posted 13 years ago
     

    nope i dont play, because the scout and the medic?
    so? lot's of games have snipers and medic

    #56103
    sharpeye9846
    Member
    Posted 13 years ago
     

    No please, 0 class

    #77593
    apac97
    Member
    Posted 13 years ago
     

    >classes
    I hate this section. There need to be some more rules in place.

    #77772
    Hanz Ketchup
    Member
    Posted 13 years ago
     

    I think the medic should have a pistol, not and SMG, apart from that I dont really care about classes.

    #77778
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    I don't know if it's the idea or the way that he said it that's funny, but I approve.

    #77782
    سيروا تقودو يا ولاد القحاب
    Devas
    Posted 13 years ago
     

    That would be interesting and would add to the gameplay but I don't want to many classes

    #77996
    Gibbo
    Member
    Posted 13 years ago
     

    Inventory system. That is the way to go.

    #78008
    SIMOX
    Modifier
    Posted 13 years ago
     

    Put some thought and balance into your suggestions.

    Medic
    -SMG with 60 rounds, 30 in SMG and 30 in reserve.
    -Pickaxe and grenade replaced with 4 Health Packs that are thrown like grenades(CAN NOT USE OWN HEALTH PACKS, MUST REFILL HEALTH PACKS AT TENT. You recieve 1 health pack for every 5 seconds you are near the tent.)
    -Slightly faster movement speed.
    -Slightly Smaller hitbox and player model
    -90 Health

    Assault
    -Faster firing but less accurate Rifle. 70 rounds, 10 in Rifle and 60 in reserve.
    -Pickaxe replaced with 10 Ammo Boxes, can replenish Medic's health packs (1:1 ratio of Box to Pack) and other players' ammo reserves.
    -3 Grenades
    -Slower Movement Speed
    -Larger hitbox, larger player model
    -135 Health (Hard helmets to prevent one-hit-kill headshots)

    Scout
    -Scoped Rifle, slower rate of fire but slightly higher accuracy and body/limb damage. 10 Rounds in Rifle and 10 rounds in reserve (MAKE EVERY SHOT COUNT.)
    -Grenades, Pickaxe and Shovel replaced with binoculars.

    When your binoculars are out, all enemies in your coordinate square (A1, G6, etc) will be revealed on yours and your allies' minimaps as red blips, as if you captured the intel.
    When you put away the binoculars, the red blips go away immediately, so you can't be a walking radar and sniper at the same time.
    While binoculars are out, you can "tag" enemy players you see for your teammates to fire at. Tagged players will be seen on yours and your allies' minimaps until they are killed.

    -Same size player model
    -Faster Movement Speed
    -60 Health (What, you think a great perk like binoculars is going to come without a cost?)

    #78068
    KingOfHearts
    Member
    Posted 13 years ago
     

    no

    #78133
    bane
    Member
    Posted 13 years ago
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