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  • new gun ideas
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    I have though up a few ideas for new weapons in ace of spades I think each fits a useful and needed role.
    Heave sniper rifle
    *-can penetrate 1 block*
    200 damage to head
    100 damage to body
    50 damage to limbs

    15 rounds of ammunition
    5 rounds to a clip
    30% slower movement speed
    Max turn rate 90 degrees ever second- can’t move very fast because of its weight
    Fire rate .3333 round per second

    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.

    The heavy sniper rifle in not a camping or aggressive rifle it is a defensive anti-camping rifle. Its ability to shoot through blocks allows it to take out those pesky snipers digging there way through walls but because of its low ammo count u have to run back to your tent allot and because of its speed/movement reduction it become awkward to use far from your base

    Sniper rifle currently known as” rifel or semi“

    110 damage to head
    50 damage to body
    35 damage to limbs

    60 rounds of ammo
    10 rounds to a clip
    .75 round per second –not advised though because of kick

    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.

    This rifle is for the aggressive sniper or combat sniping

    Assault rifle

    100 damage to head
    34 damage to body
    25 damage to limbs

    90 rounds of ammo
    30 rounds to a clip
    3 rounds per second

    Accuracy is the same as the 1.54 patch accuracy of the rifle for the first shot. The second automatic shot doubles the cone size, third automatic shot triples and so on.

    Special-nothing it’s a normal infantry’s man’s rifle.

    An all-around good gun capable of killing close and far away. this is your main battle rifle and will be used by 75% of the troops.

    SMG
    No changes to ammo, clip size, rate of fire or damage.

    Accuracy needs to be increased a bit but the developers have already planned for this so I won’t restate what some many threads have requested before.

    Special +20% movement speed.

    You are fast and capable of killing both close and mid-range- this class if for Intel runners and wall flankers

    Shot Gun

    Damage for each pellet there are 9 in each shell
    20 damage to head
    13 damage to body
    7 damage to limbs

    32 rounds of ammo
    4 rounds to a clip
    1.5 rounds per second

    Accuracy if aiming at head and 0-15 blocks away between 9 and 5 pellets will hit
    If aiming at head and 15-30 blocks away between 5 and 0 pellets will hit
    Special-you start with 4 grenades instead of 2 when using shotgun right click to through grenade [no sense in aiming when u are less than 15 blocks away] and all damage taken is decreased by 10 per hit.

    The anti SMG class, this class will be used for destroying the enemy’s bunkers and stopping SMG teams from over running you.

    #58810
    [17th]alexadb
    Member
    Posted 13 years ago
     

    Idk...

    #58813
    XxX-lol-XxX
    ...
    Posted 13 years ago
     

    PERFECT IDEA!

    #58852
    [HK]Valen666
    Member
    Posted 13 years ago
     

    thank you , what do u like about it ? is there anything you don't like?

    #58874
    [17th]alexadb
    Member
    Posted 13 years ago
     

    The only thing I would add weapon wise would be a split between a heavy MG with a long reload and an assortment of new grenades and grenade replacements, I would really like a breaching charge.

    #58880
    Drewgon13
    SMG supporter
    Posted 13 years ago
     

    ^

    #58884
    Spengbab
    Moron
    Posted 13 years ago
     

    hmmm
    i think each pellet of the shotgun should be 20 for head etc, etc, etc
    other waise its great

    #58887
    [NN]LeroyJenkin
    chicken wings
    Posted 13 years ago
     

    Good,but still needs a minigun/LMG
    And u could also increase the damage of the Sniper rifle,cause the AR has same damages,Why would someone pick a semi-auto sniper rifle if there's a 30-round automatic gun with the same damage?

    #58889
    Chaos_BR
    Brazilian Atheist
    Posted 13 years ago
     

    the sniper rifle can see 25% further in to the fog than the assault rifle this allows the sniper rifle to shoot 1st and bc of hit no drift aim it will kill in 1 shot.

    #58894
    [17th]alexadb
    Member
    Posted 13 years ago
     

    [NN]LeroyJenkin- yes each pellet dose 20 damage to the head so if all pellet hit the head that a total of 180 damage.

    #58898
    [17th]alexadb
    Member
    Posted 13 years ago
     

    I like the idea of an anti material rifle. Only problem i have with your suggestion is that it fires 1 round a second. I think that it would be better being a bolt action rifle rather than semi-automatic, but minimum animation for both 1st and 3rd person views on cocking the bolt, just a longer time between shots and a bolt-racking sound effect for the cycling of the bolt. So maybe with the 'bolt-action' it could have more like 1 shot every 2 or 3 seconds?

    #58934
    ポラロイドン
    Member
    Posted 13 years ago
     

    Never been suggested before.

    #58955
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    #58934

    i imagined the Heave sniper rifle would be a Barrett .50 cal SASR semi automatic http://en.wikipedia.org/wiki/Barrett_M82

    as far a bolt action taking 2 sec's sound fair to me if the weapon become bolt action

    #58957
    [17th]alexadb
    Member
    Posted 13 years ago
     

    Hmm, though the M82 is technically an anit-material rifle, I think a PTRD-41 would be cooler. It's a really freaking long Soviet anti-tank rifle.

    http://en.wikipedia.org/wiki/PTRD

    Not to be confused with the PTRS for you CoD people, which has a gas operation for semi auto, the PTRD is single fire, and in fact has no clip, you have to load a new round into the chamber manually after each shot. I think it'd fit the time constraints of the suggested 'cool-down' times given throughout the topic.

    #59002
    ポラロイドン
    Member
    Posted 13 years ago
     

    PTRD would be logical, considering this is Nam/WWII.

    Edit: The PTRD also had a habit of breaking shoulders.

    #59005
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    So each shot should take away 5HP.
    Just kidding.

    And would it be possible to have the bullets from it that break a block damage players on the other side? preferably with highly reduced damage, and if possible, have the bullet's trajectory refract in some random* way.

    *And by random, obviously not back at the shooters location, but maybe a cone-shape at anywhere from 10-45 degrees horizontally or up/down.

    #59018
    ポラロイドン
    Member
    Posted 13 years ago
     

    #59018

    that would be cool if there was deflection after penetration.

    as far as your post earlier with the Barrett .50 cal is an anti material weapon. when i first read your post i though you meant antimatter gun.

    i have also want them to put in some parabolic trajectory in the ballistics but i think the coding for this would be hard. if they did do this it would been to be accurate, meaning if your character is 3 blocks high and we assume this equates to 6 feet then a block is about 2 feet. after 100 block the ballistic would fall by 1 block assuming an exit velocity of 2700 ft/sec and 32ft/s^2 of gravity and ignoring friction

    #59030
    [17th]alexadb
    Member
    Posted 13 years ago
     

    a grande launcher would be cool and it would be mounted to the AR it would kill anyone with in 2 blocks of where the shell originally landed 4 blocks would deal 40 and 6 would deal 25 would make turning and walking/running decreased by 50 percent only 2 rounds and you cant get them back by going to the tent any blocks with in 7 blocks where the shell landed would explode

    med kit
    carried in the shot gun class replenishes 50hp
    class carries 4 kits right click on the player when the kit is in your hand and it heals them shot gun class can also see the players health below there name

    #59084
    [Hk]xXdiggyXx
    Member
    Posted 13 years ago
     

    you guys seem to really like the idea of destructive weapons but if these would be implemented who would spend 10 min's building a bunker to see it blown up in seconds. i think grenades are just fine+ if aos is set in ww2 then they did't have too many destructive weapons.

    #59121
    [17th]alexadb
    Member
    Posted 13 years ago
     

    TNT, Composition-B, PTRS, PTRD, Boys antitank rifle, L-39, Panzerbuchse series, Panzerfaust, panzercheck, Type 97 (Imperial army), 1918 T-Gewehr.

    There were a lot.

    #59342
    ポラロイドン
    Member
    Posted 13 years ago
     

    i guess your right it would still destroy part of the game.

    #59355
    [17th]alexadb
    Member
    Posted 13 years ago
     

    but we do need a expsive better than a granade

    #59661
    [Hk]xXdiggyXx
    Member
    Posted 13 years ago
     

    a sniper rifle would kill the game. too much damage. the semi is about like a sniper rifle irl

    #60112
    thismaysting
    Member
    Posted 13 years ago
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